hydralisk+guardians+overlords filled with cracklings=pawnageSnagg said:ultralisk rush? I don't see how that's possible without getting killed trying to tech.
Dude by the time you have guardians (which are one of the highest units out there) tanks (which are like the 4th fastest unit to make) will be protected by... anti-air units and goliaths.
Yes my units are disproportional price wise.. however... all of my examples give advantage to Zerg when it comes to price. Except for Zealot. Which I only did because you can build Zealots earlie than Hydras
Mutas/lings: Ever unleash a muta bomb on a mass of M&M? It's no competition; the M&M are defenseless and get torn to shreds in seconds.a@... said:Muta/ling can easily outnumber m&m and rip em apart, also you seem to avoid talking about z counter units for t, by only picking on easy target, making T sound as if they're impossible to beat.
Lurker/ling or Muta/ling will own m&m fairly easy if terran doesn't seriously know what he is doing.
Queen is pretty useless, they're rarely used and their abilities are way overrated, like emp shockwave.
does he know how to play SC?Snagg said:I don't see how zerg can beat anything. protoss and terran completely overpower it.
Zerglings? I once killed 5 lings with one zealot.
Lurkers? By that time people will have detectors unless you're newb. Tanks kill it. And basically it dies very quickly and very expensive.
Mutalisks? Costs a lot. Dies by a few turrets or cannons.
Hydralisks? Can't beat tanks and marines and medics... or dragoons and dts and zealots
Guardians? the protoss/terran was a newb to let you get so many guardians... and can be countered with anti-air.
The only thing that I can think of that's good is defliers with Dark Swarm. And even then by the time you tech that high. Terran and Protoss has powerful units like battlecruisers and archons etc.
Ultralisks btw are a waste of money.