If you don't know about Deus Ex, go to www.planetdeusex.com and www.deusex.com This is an RPG based on the world of Deus Ex: Invisible War (the sequel). A little background: The year is around 2072. 2 decades before, a man named JC Denton destroyed Area 51, destroying the Aquinas router, thus stopping all communications. He then merged with an AI called Helios. His friends and allies began a company called ApostleCorp, which was dedicated to helping JC by using nanotechnology as a front. The period between 2052 and 2072 is known as the Collapse. Now, in the year 2072, many people are being "biomodded." Biomodification is the insertion of nanites into one's body to modify it. The races: Human-Do I really need to explain? Omar- Once humans, Omars are like insects. They have a hive mind, but are still individuals within the mind. The Omar originated from Russian labs a few years after the Collapse and are transgenics. The Omars wear suits to cover their hidiousness. They have been altered genetically. They are also cyborgs. The Omar use their hive mind to tell other Omars about things that have been done to them. The Omar run a worldwide black market trade. Grays (NPC only)-The Grays are also transgenics like the abovementioned Omar. The Grays were experiments of the now gone VersaLife corporation. Grays have high levels of resistance to both cold and radition, giving the theory that they were originally to be shock troops. They can use a radioactive attack. Grays cannot reproduce, and so they are dying out. Grays are usualyy taller than or equal to the height of most humans (around 6' 4", I think). Creatures that you may encounter: Greasels-Also known as gobs, greasels can fire a harmful biotoxin from their mouths. Greasels are bipeds, and are used in pit fighting. Greasels are transgenics and products of VersaLife Karkians-Slow moving but powerful, Karkians rarely ever give up. They are like crocodiles, but with a rounded head, no snout, not as long with a shorter tail, and scaless. Karkians are transgenics and products of VersaLife. Robots you may encounter: Spider Bot-Small bot with four legs resembling a spider. Fires an EMP blast that does damage to biological targets as well. SP69/75 Aero Security Bot: A fearsome security detterent, the Aero Security Bot is a Security bot that flies. It has a spotlight and dual gatling guns. CC-75 Security Bot-AKA "bulldog," the CC-75 is armed with a back mounted shotgun. HS-66 Hunter-Seeker Bot-Smaller than the military bot, the Hunter-Seeker much more mobile. The laser cannon mounted on the HS-66 makes it nearly as deadly as the military bot, and has the ability to cloak and avoid proximity mines. RB-76 Military Bot- Also known as the "milbot", this big hunkering piece of shiny machinery is EXTREMELY deadly. Big and large, it is an easy target. The problem is is that it is equipped with a rocket launcher and has tough armor. Factions: WTO (I don't know what it stands for)-The WTO emerged after the Collapse. Many enclaves (cities) are run by the WTO. The WTO acts as police (not usually though) and military. The WTO provides post-Collapse tech to sity-states that submit to its laws and regulations. The Order-A transdenominational religious group dedicated to the pursuit of natural balance led by the mysterious figure Her Holiness. They oppose the destruction of the Earth and the WTO. The Order is now a worldwide church, and each major sity-state has a church lead by someone bearing the title Luminon. Knights Templar-A large group of anti-biomod fanatics. Violent, destructive and well armed. They believe that biomodification is pollution of the human genome, and fiercely oppose it. Pequod's Coffee-Pequod's brews the finest cup of coffee available anywhere in post-Collapse society. Only the most select coffee beans, grown in complete compliance with WTO health regulations, are chosen for the signature Pequod's Blend. The final product is cleansed of toxins and enriched with nanoscale scrub-bots, which whiten your teeth with every swallow. Nothing tastes better -- or is better for you -- than a tall Pequachino. Pequod's -- coffee for your kind of world. (copied from the official Deus Ex: Invisible War website) Queequeg's Coffee-Queequeg's buys beans only from independent growers who organically cultivate traditional species. These beans are then slow-roasted in convective drums for maximum fidelity to regional flavor. All processing systems are solar/biomass powered, in the interest of stemming deforestation caused by the traditional use of firewood for coffee drying. What is it about a steaming Queequachino that tastes so good? Authenticity. Queequeg's -- true to the letter means it tastes even better. (copied from the official Deus Ex: Invisible War website) The Omar-The Omar are a worldwide cult of cyborgs, openly dedicated to the idea of transcending human limitations through technology. Though many individuals outside the cult are biomodified, the cyborgs are the only group that explicitly promotes "posthumanism." Accustomed to procuring technology for themselves, the Omar have established a global black market for high-tech and weapons. (copied from the official Deus Ex: Invisible War website) Weapons and Equipment: Pistol-Handled weapon. Secondary fire toggles a flashlight. Boltcaster-Think crossbow. Boltcaster magnetically accelrates a small objet to launch with maximum force. Boltcasters are used to incapacitate, not kill. Secondary fire toggles scope. Shotgun-What do you think? Double-barreled. Secondary fire launches a smoke grenade. Sub Machine Gun (SMG)-Rapid fire ballistic weapon. Secondary fire launches a flashbang. Sniper Rifle-Slow firing, long distance rifle with scope. Secondary fire toggles scope. Mag Rail-Laser rifle. Fires out a laser beam. Secondary fire shoots an EMP wave through walls (not sure if it affects biological targets). Flamethrower-Must I explain this one? Secondary fire launches a glob of napalm that sticks to any surface and burns for a while. Rocket Launcher-Launches a rocket. Secondary fire turns on manual guidance and allows user to contorl rocket flight. Cuncussion Grenade-Actually more like a frag grenade. Secondary fire will set grenade to explode on impact. EMP (Electro-Magnectic Pulse) Grenade-Grenade that disables electronic systems. Only effective against electrical units. See Cuncussion grenade for secodary fire. Gas Grenade-Grenade that emits a cloud of gas. Usually knocks out, but may kill. See cuncussion grenade for secondary fire. Spider Bomb-Grenade that builds a spider-bot. Spider bot disassembles itself after a while. See cuncussion grenade for secondary fire. Noisemaker-Non-lethal grenade that emits noise when tossed. Quietly self-destructs after 30 seconds. Scrambler Grenade-Emits a viral signal that temporarily converts bots. Bots will then recognize allies as enemies and enemies as neutrals. Flashbomb (AKA flashbang)-Emits bright light and high pitch noise. Temporarily blinds and deafens all that see/hear it. Continues to emit a small light to distract bots. See cuncussion grenade for secondary fire. Phosphorous Flare-Used to attract attention of turrets, interrupts with bot trageting systems. Multitool-All purpose nanotech device that can be used to bypass security devices (like keypads, cameras and turrets) and to pick locks. Some complex tasks will require several multitools (up to three). Combat Knife-Melee knife. Nanosword-Well-balanced sword, enhanced by plasma-electric charge to increase the damage of a strike. Looks like a katana. Stun Prod-Administers electricity so as to stun target. Uses ammunition. Riot Baton-Used as a cudgel. Can be used to beat target unconcious. Bionoculars-Need I explain? Has two zoom levels. Ammo-Thanks to nanotechnology, you now need only on type of ammo! This ammo will be coverted into needed ammo type when the clip is inserted into a weapon. AMMO CONVERSION TABLE 1 clip= 12 pistol rounds 2 Rockets 8 shotgun shells, 4 smoke grenades 12 boltcaster rounds 8 Flamethrower rounds, 3 napalm globs 15 SMG rounds, 2 flashbangs 5 Mag Rail rounds, 5 Mag Rail EMP Blasts RULES Pick either Human or Omar for race. Pick either WTO, Order, Knights Templar, Omar, Pequod's, Queequg's, or Freelance for faction. You may choose one faction and one coffee shop. I'll issue jobs. Omars must be Freelance, and cannot work for coffeeshops. Omars are instantly part of the Omar faction. I'm running out of space, so I'll post my character and available biomods in a second post.