1001 Things we want to see in SC2

Sakuhta

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Originally posted by Renzokuken
:rofl2 I've never heard such an outrageous idea. That'd be such a rigged unit though. Blizzard aren't THAT crazy :sly
:rofl2 But like I said takes KERRRAAZZY tech and KERAAAZY long time to move.
 

Icedragon

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so yeah bassically a unit that needs more tech than a BC and it needs powerplants... Power Plants it needs an fing building to move so if you just killed them it would shutdown so it really wouldnt be rigged plus it would proably take 30 min just to get across lost temple with it. Sakuhta if i took the idea out of hand just say so but thats what i sounds like to me
 

Wing Zero

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Originally posted by Icedragon
so yeah bassically a unit that needs more tech than a BC and it needs powerplants... Power Plants it needs an fing building to move so if you just killed them it would shutdown so it really wouldnt be rigged plus it would proably take 30 min just to get across lost temple with it. Sakuhta if i took the idea out of hand just say so but thats what i sounds like to me
power ploant was in the beta and alpha of sc
 

raDixGhost

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136) More units per selection. (You know how you can only select 12 units, more than that)
137) Usage of MP3 instead of WAV files.
138)The ability of the units to actually talk in the breifings.
139)The new race which will be the mutant of the zerg and toss.
140)Units when ordered to attack with create a formation based on consideration of strategic tactics.
141) Longer story lines.
 

war3man

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142) i wanna see 3d
 

Lwek

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143) A Much broader, "maybe" more complex(I like complex things) map editor
144) Water units
145) Default Air units
146) Better Battle.net server
147) A way where you have to manuver air units instead of just right clicking somewhere and they'll go there.
148) More doodads
149) Atleast 2 more races
150) A unit that can teleport with a 8 square radius, does a lot of damage, very little HP
151) You can make your own unit
152) Hader AI computers
153) More AI
154) Less than $100
 

Biske

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155) Weather Effects - Rain makes muddy puddles - Tanks get stuck, become easier prey.
156) Be able to block a nuke. Like Fly a Wraith into it and it explodes in mid air.
157) Be able to trade freaking recources.
158) Be able to deal damage to specific areas. (i.e. Damage the tank's gun - next time it fires in siege mode it has a 15% chance of blowing up hurting all around it)
 

Stealth_Reaper

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162) when terran vehicles die, they blow up and kill others next to them
163) buildings can land on enemy units instead of just saying "cant land there"...utterly squishing them
164)there should be a zerg unit that can travel underground and attack underground (perhaps and upgrade for the lurker?)
165) missle turrets to like...attack the ground...or an upgrade allowing turrets to be stacked on bunkers..
166) zerg need a heavy air unit (not couting guard), that can attack both ground and air, terran have battlecruiser, protoss have carrier.
 

betaalpha5

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167) ability to use the ion cannon
168) having critters attack at random targets because we invaded their space
169) having a new kind of critter that stays burrowed and eats anything that gets near them
170) when a machine is hurt gol, tank, reavers they do less damage to the enemy
171)the rebirth of the overmind :D
 
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172) scroll of town portal to warp back to command center --just kidding
173) a way to heal wounded protoss units
174) a building the zerg can go into to heal really fast
175) same easy map editor (the wc3 one SUCKS)
 

Sogeking

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175) 997 new races! VERY diverse game
176) runs like wc3...pretty well
177) 33 more lusts
 

dreamcrusader

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178) I want to see it come out!
179) Different graphics engine than WC3
180) I want to see the same gameplay, none of that hero shit
 
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I'm with you brother! Get rid of the hero shit! And the crappy graphics!

181)More terrain variants (hills, valleys) like in Command and Conquer
182)Same easy map editor (the wc3 one SUCKS)
183)NO polygon graphics like in WC3. The 2D WC2 and SC ones are much better.
 

betaalpha5

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thegrim_reaper said:
184: ground unit that can A: only attack air or B: has a weak ground attack and a good air attack

that really just sounds like a gol
 

Sogeking

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Deranged Hydralisk said:
I'm with you brother! Get rid of the hero shit! And the crappy graphics!

181)More terrain variants (hills, valleys) like in Command and Conquer
182)Same easy map editor (the wc3 one SUCKS)
183)NO polygon graphics like in WC3. The 2D WC2 and SC ones are much better.

wow, you have no idea how easy it is to map for wc3.

185: Race bonuses
186: More options in the map editor, expand MUCH more options than wc3
187: "choose your own adventure" style of singleplayer
 

Stealth_Reaper

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the only thing about the wc3 editor is that people just look at it and think that its hard to use. the only thing that makes it diff is that it actualy takes some skill to use it...anyways..

188) templars wont ALL storm if you ahve a group of them and tell them to storm a certain place (cause i dont think stakin like 20 storms will all work at the same time , but i may be wrong).
189) lurkers have an above ground attack (defeating the purpose of burrowing...but maybe it coudl be like a weak attack, just enuf so that they dont run away win being attacked)
190) the ability to mix a high templar and a dark templar...hee hee...
 

betaalpha5

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20 storms one area nope

191. give zealot a nice little sub machine gun for air units :D
192. tanks with a .50 cal for anti air and close combat
193. give wraiths about 3 ATG bombs, good for destroing troops and damage buildings.
194. a spy unit for the zerg. lets them somehow cloak bt DT DNA
195. with 194 give that zerg unit quit speed so it can find out what's going on and get in and out fast
 

Wing Zero

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196, like osme ones idea, a turent like adon but for detection
197 like a nydus a terran warp or a toss warp
 
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