.::[Tutorial/FAQ]::.

MaceMan

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The problem with mine is that all the triggers were erased. I know this is a common problem, and is supposed to happen, but is there any way to keep the triggers?

EDIT: I figured out that the .j file is indeed the triggers for the map. If I could figure out how to convert them (I tried renaming) then I would be able to view the triggers in the map.

EDIT2: Is there any way to unprotect Frozen Throne Maps that inculde the triggers in the intercface? I am pretty sure there is, becuase unprotectQtor shows the triggers.

Calling Darimus
Calling Darimus
 

MaceMan

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Which type of varible is the "True/False" or "Set/Cleared" variables?

Edit: I figured that out, Boolean.

Edit: what is a "Event Responce"? How do I get to it?
 
A

arxho

Hey genki-dama,
How did you edit Dark Deeds 5 successfully, as the Jass code is very complicated?
How did you delete the cheats?
Well, what I really want to know is how the ddscore coding works...
in the jass file it's really confusing.. and it would rely on other game functions that i have no knowledge of.
for example, what does this line mean, as i can't find the functions required for this line, in the Jass file:

call DisplayTimedTextToForce( GetForceOfPlayer(ConvertedPlayer(GetForLoopIndexA())), 300.00, ( "|cffffcc00Your DDScoreCode is|r |cffff22ff" + ( ( SubStringBJ(udg_fghuytrfghjuytrfghuytrfghj[GetForLoopIndexA()], 1, 5) + ( "-" + SubStringBJ(udg_fghuytrfghjuytrfghuytrfghj[GetForLoopIndexA()], 6, 10) ) ) + "|r|cffffcc00.|r" ) ) )

Some of the rest looks like some arrays of numbers, maybe relating to different usernames and how to calculate the ddscore:

for example:

set udg_fghjurdfghjdfghjutrfghj[1] = 7
set udg_fghjurdfghjdfghjutrfghj[2] = 4
set udg_fghjurdfghjdfghjutrfghj[3] = 5
set udg_fghjurdfghjdfghjutrfghj[4] = 0
set udg_fghjurdfghjdfghjutrfghj[5] = 2
set udg_fghjurdfghjdfghjutrfghj[6] = 9
set udg_fghjurdfghjdfghjutrfghj[7] = 1
set udg_fghjurdfghjdfghjutrfghj[8] = 8
set udg_fghjurdfghjdfghjutrfghj[9] = 3
set udg_fghjurdfghjdfghjutrfghj[0] = 6
set udg_fghjkiotrfghuytredfghytredf[1] = 6
set udg_fghjkiotrfghuytredfghytredf[2] = 7
set udg_fghjkiotrfghuytredfghytredf[3] = 0
set udg_fghjkiotrfghuytredfghytredf[4] = 9
set udg_fghjkiotrfghuytredfghytredf[5] = 8
set udg_fghjkiotrfghuytredfghytredf[6] = 2
set udg_fghjkiotrfghuytredfghytredf[7] = 3
set udg_fghjkiotrfghuytredfghytredf[8] = 5
set udg_fghjkiotrfghuytredfghytredf[9] = 1
set udg_fghjkiotrfghuytredfghytredf[0] = 4
...


Ive found that the first character in your username matters, and that the string length of your username matters.

I've found some similarites in the codes, just by looking at them, and was able to get my ddscore from 16 to 96. I need to know how it checks your ddscore for validity, and how they generate the next one. This is just for fun. Could you please help?
 

Dirtie

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How the hell did you unprotect Dark Deeds? I've been trying to do that for a while... Could you tell me how you did it or at least send me your unprotected version?
 
A

arxho

Thanks for the unprotected map and im looking forward to your explanation of the ddscoring :)
 

Speaker

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Define creat better. They are already created. You mean kin them to make them appear different?
 

tassadar920

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Unit - Create 01 Footman at Region

Event Response is responding to the event (hmm that explained absolutely nothing)

lemme try again:

Ok so in the evnet lets say you have "Unit - Unit dies", as the event.

So in the actions, if you say "Event Response - Dieing unit"

that means that, the game will check the event, and if a unit died in the event, it will say "ok thats ur unit". Hope that helped.
 
X

XxBlueFirexX

ok well i wanted to Create a unit at a region when i bring a specific unit to another region like in starcraft it would be...

Current player brings at most 1 civilian to locatioin 1


Create (whatever number) civilians at location 2
Remove all Civilian at location 1
Preserve trigger

thats what i want to do pretty much
 

Stardragon

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Would be pretty nice if you could tell us the part about Scripts\war3map.j too.

I will try to just rename it to war3map.j, it probably won't work but wtf..

PS. Great tutorial anyways


EDIT: I got really ****ed up when I tried to open the map in step number 13, The War3 Map Editor closed down with a message like "There's not enough memory to perform the blaha" and there was some code I think was Jass or something, at least it was something about custom object.
 

ReZIP

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Hrm.. I already got a post up for a unit trigger, but I was also wondering what people like to go into a Hero Siege map. Like a bonus round and shit like that. If you got anything to say, and how to do it, reply plzzz.
 

MaceMan

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Originally posted by tassadar920
Unit - Create 01 Footman at Region

Event Response is responding to the event (hmm that explained absolutely nothing)

lemme try again:

Ok so in the evnet lets say you have "Unit - Unit dies", as the event.

So in the actions, if you say "Event Response - Dieing unit"

that means that, the game will check the event, and if a unit died in the event, it will say "ok thats ur unit". Hope that helped.
It did, thanks.
 

IceDevil9

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*Merging wth ***Ultimate Tutorials***

-Frank :cool:
 

IceDevil9

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*Merging the **Tulimate Tutorial Thread**

-Frank :cool:
 

IceDevil9

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*Merging with **Ultimate Tutorial Thread**

-Frank :cool:
 
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