That is a good site Wing_0.
The rest is a little wordy, and a little more detail than I should have gone into, but once I got started, I couldn't stop.
ExtremeGamers, I'm familiar with the cat & mouse game, but not zealot tag, but I think I have a feel for what your trying to do, and I think your on the right track.
First, I always recomend using a chooser, that will not be used in any other part of the game, it avoids possible problems that I wont go into, to save space at this time.
Also, rename locations, and switches to match their intended use, it helps keep things straight.
The first part sounds ok...
All Players
CONDITION:
Player 1 brings exactly 1 Terran Civilian to location 1 (which you could rename to "Survival Mode")
ACTION:
Set Switch 1
Kill all Terran Cicilians for player 1
Remove all Beacons for player 1
Second part if I understand you right...
Force 1
CONDITION:
Switch 1 is Set
ACTION:
Create # of ?? units for Current player
Set Switch 3 (This one should explain itself later)
Set countdown timer to 1800 game seconds ( I think is how that one goes)
Wait 1,800,000 milliseconds
End game in Defeat for current player.
Force 2
Condition:
Switch 1 is set
ACTION:
Create # of ?? units for Current player
Set countdown timer to 1800 game seconds
Wait 1,800,000 milliseconds
End game in Victory for current player.
This should make a 30 minate game, but depending on the game speed, the timer may be off one way or the other, I think it clocks accurate at Fast, but few prefer that speed it seems.
If I understand the Kill setting for the game...
All Players
CONDITION:
Player 1 brings exactly 1 Terran Civilian to location 2 (which you could rename to "Kill Mode")
ACTION:
Set Switch 2
Set Switch 3
Kill all Terran Cicilians for player 1
Remove all Beacons for player 1
Force 1
CONDITION:
Switch 2 is Set
ACTION:
Create # of ?? units for Current player
Set Switch 3 (This one should explain itself later)
Force 2
CONDITION:
Switch 2 is Set
ACTION:
Create # of ?? units for Current player
The last 4 triggers would be possible Victory and Defeat settings.
Force 1
CONDITION:
Switch 3 is Set
Force 2 commands exactly 0 Zealots
ACTION:
End in Victory for Current player
Force 2
CONDITION:
Switch 3 is Set
Force 1 commands exactly 0 Unknown Units
ACTION:
End in Victory for Current player
Force 1
CONDITION:
Switch 3 is Set
Force 1 commands exactly 0 Unknown Units
ACTION:
End in Defeat for Current player
Force 2
CONDITION:
Switch 3 is Set
Force 2 commands exactly 0 Zealots
ACTION:
End in Defeat for Current player
By adding the "Switch 3 is set" it keeps the Victory, and the Defeat from activating too soon.
I hope this helps, if not, I need more details about intended game play. I run most messagers if you want to talk shop sometime.