Although some still do exist, for the majority of the exploits, they are no longer working or have been fixed in some way.Though I think they've gotten rid of most of those.
I never played Diablo 2, and that is the problem with the arguments... people assume that players should have known that you would just be repeating the storyline. For me and many other people, we aren't motivated in the same way, I don't care about repeating the exact same storyline with the difficulty just being increased. For me the storyline wasn't compelling enough on its own to replay. And for me, multiplayer dynamic action is what gets me to stay with a game after I finished the storyline, not replaying the campaign over and over but increasing the difficulty. Diablo III has none of that and Blizzard wasn't cautious enough to let new gamers know that. I think that pissed off about 30% of their customers. They shouldn't have expected D2 to let people know that considering that fan base is roughly 10 years old and there has been a massive shift in the gamebase.Mad about what the story or the fact you only hit lvl 32 by the end of your first run through? If it's the later I'm going to guess you never played Diablo 2 thoroughly cause it was the same case in that game. Honestly 1-30 is a cake walk in normal difficulty the game doesn't really start to get hard until the third playthrough in hell when the champion packs have three affixes.
It would have been cool if they did something new with this installment and made the storyline change for each difficulty. They spent enough time developing it, they could have done it.I never played Diablo 2, and that is the problem with the arguments... people assume that players should have known that you would just be repeating the storyline. For me and many other people, we aren't motivated in the same way, I don't care about repeating the exact same storyline with the difficulty just being increased. For me the storyline wasn't compelling enough on its own to replay. And for me, multiplayer dynamic action is what gets me to stay with a game after I finished the storyline, not replaying the campaign over and over but increasing the difficulty. Diablo III has none of that and Blizzard wasn't cautious enough to let new gamers know that. I think that pissed off about 30% of their customers. They shouldn't have expected D2 to let people know that considering that fan base is roughly 10 years old and there has been a massive shift in the gamebase.