well i like to build like 4 ghosts have one cloaked and the rest stand there. they think the ones visible is the nuking one kill it then get a nasty surprise.
I agree with this and that's why I voted for tanks. I also must say, it's nice to see someone making posts like this with some solid facts to backup their point. One thing I don't get though, is, you said nuking zerg is silly. I'd think that nuking terran would be the silliest, considering they can repair their stuff. Zerg on the other hand are great to nuke, the only problem is getting 2 nukes into their base... but if you have two nuke CC's then you can do a multiple nuke 1/2 seconds apart and totally kill them off. I don't see how it's "silly"... just might not be the best way to use nukes.Originally posted by Ryu
This is really surprising, Ghosts tie with Tanks for first place? Any terran player would tell you that Tanks win the game for them a lot more often then ghosts do. Siege tanks are the most feared terran unit in the game, I'd rather face an army of 24 ghosts, then an army of 12 tanks (but I know ghosts are just meant for specialized use). In fact, Siege tanks show up in just about ever terran game, ghosts on the other hand rarely make appearances in the game.
Lockdown is only useful in TvT games, where in late matches it tend to turn into a bc/tank battle.
Nukes usually only work on Protoss (works great with EMP, bye bye Nexus). Since most terran have 1-2 tanks near their expansion, they only have to do a quick sensor sweep to kill any ghosts trying to nuke, and nuking zerg is just silly.
Originally posted by Ryu
The reason nuking zerg is silly is because zergs generally have mass resources. They need to greatly outmine and out produce their opponent most often, and getting those mass resources through multiple expansions are their specialty.
Nukes are mainly designed for taking out mining resources, since trying to nuke a mobile army is near impossible unless you're facing someone who's just not thinking.
Nuking 1 or 2 of zerg's mining areas is pointless because they will run their drones out, and even if the hatch is destroyed there's usually another hatchery a little further off and they can just resume mining till the destroyed hatch is re-made. Even if the drones get killed, their drone cluster usually isn't so high in one mining area that it affects their resource gathering, and they can usually rebuild all the drones they need within a few seconds, minimizing the time lost for mining.
It's not the lost of buildings that's as much of a factor, but rather the lost of workers that you're aiming for whenever you try to attack the resource flow. After all, reaver drops don't target the buildings, but the workers right? Same idea with nukes, but taking out the building, or damaging it considerably is just an added bonus if the nuke is successful.
Firebats are specialised units made to help Terran counter Zerglings and Zealots.Originally posted by Aris
i'll tell you.. theirs nothing thats scares me more than hearing 24+ siege tanks locking into siege mode.
VVVVVVCCHHTT!!! (dont make fun )
oh yeah.. you know when you hear it your like.. ok.. whats going to be obliterated now.
tanks are very vaulnerable though when not in siege mode and when not guarded by an anti air unit.
i think the simpliest way to go would be a 4/1 split of marines/medics and then stick in a couple presets of tanks. have a few detectors to spot them pesky lurkers.
air units for terrain is laughable.. BC's suck. wraiths are cool, but against zerg and overlords everywhere teh cloaking ability means nothing. and almost every toss player ive ever seen makes detectors. their like a must against zerg lurkers. only terrain air unit worth anything is the detector.
firebats only good for a rush. and almost no one rush's with terrain.
for the amount of money they cost.. i would take a few marines over goliaths. they just cost too much and take to long to make.. id rather take the time to make another siege tank than a goliath.
i voted for medic by the way. ive always wondered if anyone has ever gone just medics.. they would never die unless you could kill them in one hit.. mabey reavers. i just think it be funny to do.
medic has changed the way ppl play terrain though. marines are sooo much more survivable now. only thing that can stop them are mass killers like lurkers/reevers/psi storm
Wrong...Originally posted by AKA-47
U cant win games without using every unit there is
As for this I agree. Theres always a countermeasure no matter wht the situationOriginally posted by AKA-47
there is allways a counter.