Teleporting a level 1 hero?

Emperor Pan I

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TP is more precise way of possitionsing when teleporting. A Staff is limited to a smaller area, and unless you click on a unit, you have no control over what you are teleporting with. therefore you could use a unit that is doing osmehting important and use it to teleport, inturupt it and then you all die. end of story I win kk.

I'm not saying that it is either better or worse, im jsut pointing out that it is likely not to useful to teleport from one side of a battle to the other. seems like a waste of a cooldown to me.
 

Arkillo

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Roughly how much XP do you get from a peon/whisp/worker/aco?
 

ChrisH36

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1 Wisp, Peon, Peasent or Acolyte gives 25 Experience points. It will be divided depending on the heroes within the unit's death!
 

LuNa[eP]

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if you can't save your hero from dying against a hero and 2-3 tier 1 units, you should stop harassing :( (unless you're facing that shitty dreadlord with sleep :usad)
 

VBadGirl

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Pan said:
plus you assume a level 1 hero that dies doesn't have exp? I have got a lvl 1 DK in to kill wisps and get several kills before trapped. its a trade off to let him die.
pan...
....................
u dont always fight wisps which u hit once and then u coil to get 20 XP each time. plus do you think it was a fair trade? i personally dont think so.

btw my timing is not flawed

Build Time: 55 sec - (initial creation time)
ReviveTimeFactor=0.65
ReviveMaxTimeFactor=2.0

Hero Revival Cost and Time Formulae
originalTime * level * ReviveTimeFactor but not exceeding originalTime * ReviveMaxTimeFactor

So u can say the his revival time will be

55* 1*0.65*2.0= 71.5

Souces used BNet

this clearly isn't the 20 sec u are talking about and that's why he can creep while u are still reviving.

vbad, I have seen pros say "not worth wasting my tp" and thier hero falls.
I would really like those pros name u are talking about so i can laugh in their nose :p.

EDIT: I've made that damn formula 1 row coz some ppl like to read just the first one >-<.
 

LuNa[eP]

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VBadGirl said:
pan...
....................
u dont always fight wisps which u hit once and then u coil to get 20 XP each time. plus do you think it was a fair trade? i personally dont think so.

btw my timing is not flawed

Build Time: 55 sec - (initial creation time)
ReviveTimeFactor=0.65
ReviveMaxTimeFactor=2.0

Hero Revival Cost and Time Formulae
originalTime * level * ReviveTimeFactor
but not exceeding originalTime * ReviveMaxTimeFactor

So u can say the his revival time will be

55* 1*0.65*2.0= 71.5

Souces used BNet

this clearly isn't the 20 sec u are talking about and that's why he can creep while u are still reviving.



I would really like those pros name u are talking about so i can laugh in their nose :p.
well, it seems you copied the formula in a wrong way, the real one is

revivalTime = originalTime * level * ReviveTimeFactor
which means 55 x 1 x 0.65 = 35,75 seconds, not the 71 secs you said.

look yourself on the page you just gave us the link.
 

ChrisH36

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revivalTime = originalTime * level * ReviveTimeFactor
which means 55 x 1 x 0.65 = 35,75 seconds, not the 71 secs you said.
VbadGirl added 2.0 to the multiplication. So the number gets doubled!
 

VBadGirl

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LuNa[eP] said:
well, it seems you copied the formula in a wrong way, the real one is

revivalTime = originalTime * level * ReviveTimeFactor
which means 55 x 1 x 0.65 = 35,75 seconds, not the 71 secs you said.

look yourself on the page you just gave us the link.
:madatu

originalTime * level * ReviveTimeFactor * ReviveMaxTimeFactor

is the complete formula...

i'm talking to the walls here... :hbut .. read both rows plz luna.. before i smack u upside the head :angry ...zvxbxvzbcx!!!
 

Ntrik_

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it doesnt take 71 seconds to revive lvl 1 hero if thats what you're talking about.

Ok guys, how about this:

You dont let your hero die in a hero rush.

Hows that for a change? Usually against orcs or humans, my DH never dies, he just stays in the base even if he has low life, I dont care, I know hes not going to die, hunts can take some hits, and when it becomes night, he'll have gawdly regen to heal himself off whenever needed!

Oh yea btw dont get surrounded, idiots.


and heres a way I think vbAd
-I let my hero die, revive him quick, go to enemy's base iwthh like 6 more huints
-kill off his lvl 2 hero! :D Or creep jack him like that


the end.
 

VBadGirl

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NtRik_ said:
it doesnt take 71 seconds to revive lvl 1 hero if thats what you're talking about.

Ok guys, how about this:

You dont let your hero die in a hero rush.

Hows that for a change? Usually against orcs or humans, my DH never dies, he just stays in the base even if he has low life, I dont care, I know hes not going to die, hunts can take some hits, and when it becomes night, he'll have gawdly regen to heal himself off whenever needed!

Oh yea btw dont get surrounded, idiots.
absolutely marvelous idea :dance :bouncy

6 units? i'd saying u aim a little too high but i guess u either try or either die trying xD.
 

LuNa[eP]

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VBadGirl said:
:madatu

originalTime * level * ReviveTimeFactor * ReviveMaxTimeFactor

is the complete formula...

i'm talking to the walls here... :hbut .. read both rows plz luna.. before i smack u upside the head :angry ...zvxbxvzbcx!!!
for **** sake vbad, YOU need to read things carefully

Hero Revival Cost and Time Formulae
originalTime * level * ReviveTimeFactor
>> but << not exceeding originalTime * ReviveMaxTimeFactor

READ THAT BIG "BUT"? it's called BUT not PLUS
so that second formulae is used to calculate the cap reviving time, the time that reviving cannot exceed. gezuz man, read things carefully. Or paypal me for math lessons :p
 

VBadGirl

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now i start to believe that u are stupid...

55*1*0.65 will NEVER give more than 55 so that damn but doesnt apply. use your little brain for once!.

so ur result will get multiplied by 2.
 

Ntrik_

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ok.. so its around 35 seconds, or so.

dont tell me we're fighting over some formula, either way we all know it doesnt take long time to revive lvl 1 hero..
 

ChrisH36

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As N said, try not to lose your hero and get surronded. Many players I have faced I get them easily surronded, and they still tp. Waste for them, if they want to attack or defend themselves.
 

LuNa[eP]

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VBadGirl said:
now i start to believe that u are stupid...

55*1*0.65 will NEVER give more than 55 so that damn but doesnt apply. use your little brain for once!.

so ur result will get multiplied by 2.

lol, you are dumb =(
a reviving lvl 1 hero will take WAY LESS time to be revived then when you picked him the 1st time. it's seems like you never played wc3 =(
 

ChrisH36

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Building hero > Reviving hero time wise. Luna don't call VBad dumb, she is trying to get an opinion across. Break up this childish argument, I don't want to take action into my own hands.
 

ChrisH36

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They are fighting over something trivial about how long it takes to revive a hero lol.
 

LuNa[eP]

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Hellwolf_36 said:
They are fighting over something trivial about how long it takes to revive a hero lol.
i'm trying to prove what is obvious, but he keeps saying "no".
i lost my mind, sorry
we all know that a lvl 1 hero does not take 70 secs to be revived.

nuff said about this, let's back to "tele a lvl 1 hero"
 
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