OK READ IT ALL.
This is from my Diablo 2 Exp Directory...
It says clearly you can gamble uniques
now just read it all. this is the offical patch information
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- Patch 1.09 (Lord of Destruction and Standard)
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* Note: certain item changes will not apply retroactively to already
existing items.
Skill Balance Changes
- Decrepify no longer reduces the damage Resistance of immune monsters.
- Reduced damage of additional levels of Firewall starting from level 9.
- Changed Telekinesis to only work on scrolls, potions, keys, gold, arrows
and bolts.
Modifications-Lord of Destruction
- The mouse-over functionality of hireling portraits has been changed.
You now must keep your mouse cursor over your hireling for three seconds
before the portrait highlights and the text "Drop potion on hireling
portrait, right-click to open inventory" appears.
- Gold sharing among party members has been removed.
- Players can no longer give or take items from a hireling if they are not
within range (this fixes a bug where the game would crash if a player
gave or removed an item from a hireling when the Hireling was out of
range).
- Changed enhanced defense per level and enhanced damage per level to
display the exact amount of enhancement.
- Changed 'Hit Blinds Target' to a level-based formula.
- Changed 'Freezes Target' item modifier to a level-based formula
(improved for melee characters).
- Changed display of enhanced damage vs. demons and enhanced damage vs.
undead to be +x% instead of x%.
- Added potential for sockets to Bone Visage Elite Bone Helm, Troll's
Nest and Blade Barrier Elite Shields.
- Improved drops for placed (super) Unique monsters such as Bishibosh,
Rakanishu, et. al.
- Improved drops for certain quest monsters such as Blood Raven, The
Countess, The Cow King, et. al.
- Duriel now always drops a Town Portal scroll in addition to his regular
drop.
- Enabled certain Horadric Cube recipes that were disabled in v1.08.
- Enabled "add socket" Horadric Cube recipe.
- Made "add socket" Horadric Cube recipe not work on socketed items.
- Added several very low-level magic affixes.
- Restricted some affixes from generating on certain item types.
- Rare items will now always spawn with three or more affixes if possible.
- Increased chances for 'of blocking' and 'of deflecting' suffix.
- Added increased block rate to 'of blocking' and 'of deflecting'
suffixes.
- Personalized item names are now printed in the color of base type.
- Added base item type to highlight info for rune word items.
- Non-weapon items that add damage now do so with regards to bow damage.
- Adjusted strength & dexterity damage bonus for certain items.
- Changed the 'Ethereal' property to modify base stats.
- Changed the 'Reduce Magic Damage' property to spread across frames for
multi-frame attacks (such as firewall).
- Altered stats of many Unique items*.
- Altered stats of a few Set items*.
- Altered stats of a few rune word items.
- The Shae, Po, and Jo runes have been renamed. They are now the Shael, Io, and Jah runes
respectively
- Reduced chances of elemental damage affixes spawning on Charms.
- Increased bonuses for affixes that increase stack size on Throwing
items*.
- Increase chances of Self-repair affixes.
- Increase chances and potency of Replenish quantity affixes*.
- Increased stack sizes of most Throwing weapons.
- Enabled normal Orbs and Circlets.
- Increased maximum number of sockets for some items.
- Rare Jewels are now capped at a maximum of four affixes.
- Adjusted weapon and armor levels and level requirements.
- Stacked items with poison damage now average their poison duration.
- Rejuvenation potions now automatically go into the belt if picked up
from the ground.
- Rejuvenation potions can now be shift-clicked from the inventory into
an equipped belt.
- Adjusted the Hireling experience system.
- Altered Act 2 Hireling Auras.
- Changed Hireling damage to 50% against bosses in normal, 40% in
nightmare, and 25% in hell difficulties.
- Raised maximum price vendors will pay for an item to 30,000 gold pieces
in nightmare difficulty, and 35,000 gold pieces in hell difficulty.
- Added health Regeneration to all hireling types.
- Iron Maiden and Thorns effects now treat Hirelings as players with
respect to damage.
- Hirelings now gain experience from monsters killed by Minions and
other party members.
- Using a potion from the belt (either by hotkey or right-clicking)
while holding down the shift key will give the potion to the player's
hireling if he/she has one.
- Lowered maximum duration for which Hirelings could be stunned.
- Iron Golems are now saved with the player.
- Color coded monsters' elemental/physical immunity info display. (For
example, Fire Immune is printed in red).
- Changed monster stats back to what they were before v1.08.
- Reduced the Resistance bonus for Magic Resistant Uniques (It was 75%;
it is now 40%).
- The monsters in Act 4 that eat corpses will no longer eat corpses
that have already been used.
- The Resistance penalty at higher difficulty levels no longer applies
to Magic Resistance.
- Crush Beasts no longer give only 1 exp when they are killed.
- Changed PvP penalty for players or Hirelings attacking other players
to 1/4.
- Implemented PvP penalty of 1/2 for Hirelings attacking other Hirelings.
- Town portal use has been restricted to party members only.
- Reduced damage multiplier for act-end boss attacks vs. minions.
- Broken Ethereal items now sell for 1 gold.
- Added Thawing Potions to vendor inventories in Act IV and Act V.
- It is now possible (albeit very rare) to get Set and Unique items
from gambling.
- Increased the chances of getting a Rare item from gambling.
- Keys may now be purchased in bulk (shift + right-click).
- Swapped properties for Jah and Cham runes in weapons.
- Added rune words for Single Player/Other Multi Player which previously
only showed up on Realm games.
- Adjusted hover text box sizes.
- Updated the pop-up text to reflect adjusted monster attack and defense.
- Adjusted memory management code.
- Typing "players X", where X is a number between the current number of
players and the maximum (8), in the message box will now set the
effective number of players in the game (in single player, open
Battle.net and TCP/IP games only).
- Removed global Physical Resistance from Nightmare difficulty games.
- Fixed a bug where Tyrael would sometimes create an inaccessible portal.
- Fixed a bug where a player who was disconnected from Battle.net while
in the Imbue screen would crash.