Unhidden power of ghost and science vessil

MinhThai123

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People always say ghost suck, or think of the nuke. never use their abillity. For me. I mass ghost. lock down every freaken unit that came (bc, and carrier) against protoss and another terran. For zerg, i got the mass number, same as zerg, it is not as powerful as hydra but still effective, they got lockdown and cloak. If a bunch of gardian came. Cloak all those unit and hand control them to kill of the gardian. I have use this strat twice in tvb zerocluter. People always rely on carrier and bc, so i begin locking down those stuff, they get nervous and have to built those weak wraith and scout. which only have attack of about 12 on ground. For zerg who rush ling, my ghost kil them all before they reach. For cloak unit, i just lock down arbitor. This trat came very helpful if u use science vessil . i use iradiate on zerg and emp missle on protoss. use iradiate on unit that doesnt get effect that is near by like weaver or tank, those will help kill the near unit. Try the strat you will like it alot. There only two people use it online. me and another person.
 

Raccoon

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If they are any good they will scout and see what you're doing.

Counters
Terran - Medics and Marines
Protoss - Psionic Storm
Zerg - You're going to use Ghosts vs Guardians!?

As you can see, Ghosts should never be used as a primary assault unit.

P.S. - Money maps are terrible.
 

Phoenix2003

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Ghosts aren't too good.

Nukes: Good Luck(...... and I mean this with sincerity) nuking competent zerg(not sure why you'd use ghosts against zerg) or protoss players.

Lockdown: Unless you're Boxer(and we both know that you 're not), you just wasting your time. And even then, with so much gas invested in ghosts and tech, good luck actually killing the carriers not to mention deal with toss' ground forces. Don't count on cloaking either. Lockdown is one of those abilities that "sound" nice, but isn't very reliable in practical battles.

EMP: No one upgrades shields whereas toss upgrades the body so 150 shields lost form an EMP is no" big deal ". And this assumes that the carrs had 150 shields to begin with. They often fly around with shield damage done to them already. EMP is also liable to miss(i.e. easy to dodge EMP) since it doesn't target a unit. It's radius is much smaller than it appears graphically(i.e. if my carriers "appear" that they lost their shields, they really didn't)
If shields are that important, they could just retreat to a shield battery. NO BIG DEAL. Again, SVs are very gas heavy in tvp.

All-in-all, investing in these units in tvp is a waste particularly since these units are at the tip top of the tech tree. In which case, you have to turtle and that loses you the game.
 

TrongaMonga

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Phoenix, notice the "I have use this strat twice in tvb zerocluter." sentence :)
 

Phoenix2003

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Notice how I said "competent players/opponents". Just about "anything" can work at rec level.
 

MinhThai123

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Just so you know, i fought using that one army of ghost against 1 attack of mass gar, 1 attack of mass goon, and mass bc, also carrier. I would like to tell u that 50 ghost can take 1 bc down in one shot.
 

betaalpha5

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yeah but as this fourm has pointed out many many times ppl who are smart dont use bc or carr if they knew that u were using ghost the web is very effecrtive on stoping ground troops advancement
zerg ultra or ling with dark swarm that's another way
terran hell if ur using host why not the other guy with medics so there is always a chance to overpower the othre guy
 

aphextwin

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ghosts are only good in bunkers........... due to their far range
 

Raccoon

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Their attack is explosive. That means that they only do 100% damage to small units. The only time you would want to put a Ghost in a Bunker is to get a longer site range.
 

Phoenix2003

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I think you mean concussive damage.
 

betaalpha5

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i think ghost are good if u use them to scout. sicne they can cloak thy can gte pass most bases and gather intel and since u can upgrade it's range u can see things a bit farther. and if things come the wrong way lock em down and take em out
they are good blizzard gave everey unit a good strong point. i say for ghost if the nuke can dropa lot faster a lot more ppl would use the nuke
 

Raccoon

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Originally posted by Phoenix2003
I think you mean concussive damage.
Yup. :)

C indicates Concussive/Plasma damage Attack (50% damage to Medium Units 25% dam to Large Units).
http://www.battle.net/scc/terran/ustats.shtml
 

Wing Zero

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alll hail Phoenix2003 the next AKA-47
any way mass ghost in money map? what happens if u get rused?
 

DigitalElite

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He dies And I laugh
 

Wing Zero

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haha DT will own ghost but then u have a gay cloak war
 

betaalpha5

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if that happened ghost would own since the enemy needs obs but ghost can attack air so noobs no vision why a nice little sci vessla flies over. hello dt o dear your dead
 

Tiger_shark

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mass ghost on money??u gotta be kidding..the opponent will have mass too...there is nobody that can lockdown that many units with ghosts...even boxer...and they will probably die b4 they can even get the lockdown away
 

Madball

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no..actually I kinda agree with phoenix cool idea. If you odnt get rushed early and can tech up to lockdown, cloak and all that you could probably do pretty good. There could be so many ways you could go. Like instead of massing tanks, vults and gols you just MASS ghosts and since they attack both air and ground I dont see why they wouldnt kick pretty much ass. But then you really have to MASS them all the time. at least 10 racks making them non-stop
 

Raccoon

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Originally posted by Wing Zero
alll hail Phoenix2003 the next AKA-47
any way mass ghost in money map? what happens if u get rused?
Does this mean AKA-47 is gone forever? :(

Madball... are you serious? First you say you agree with Phoenix, then you say why Ghosts are good. Huh? Out of all the possible units for Terran, who is going to use Ghosts as their unit to mass? Most units that other players are going to mass (bear with me, I haven't played money maps in a long time) are either Dragoons, Carriers, Hydralisks, Mutalisk, Guardian, Marines & Medics (probably just Marines; money map players are dumb), Goliaths, and BattleCruisers. Now all of these units except the Marines & Medics are going to get only 50% or 25% damage from the Ghosts attack of 10. Do to the concussive nature of the shot, the ghosts simply are not going to work in this situation. Even if you do hotkey your Ghosts to use Lockdown, the most you'll lockdown is units. And that is if you are extremely lucky because the units that are locking down will be on the front lines most likely and they will get picked off quickly.
 

Pains Requiem

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ghosts only cost 75 gas-thats not really that much compared to like the 200 somin gas a BC uses. I tried this on another zeroclutter and im sorry to say-it worked! i also played this god land where this one person is god with these super BCs and u sacrafise units..i got all ghosts and lockdown like crazy-and DUDE IT WORKED NICELY! did it on a fastest map possible on platform and used the bunker/supplydepot/seige tank defense and got like ONE ghost and just nuked from the side of a empty area..ghosts are underappretiated.think about it-they have super range, can cloak, lockdown powerful units and have nice damage. the range and damage mack up for lack of attack rate. they need a new patch that raises ghost hp a little and gives them faster attack rate (or upgrade that allows it) i use ghosts in my atacks often with goliaths and seige tanks but never tried what MinhThai did. it works out pretty nice.

the BAD thing about ghosts is they SUCK AT LEVELING BUILDINGS! a photon cannon can slaughter a lot of them without loosing its sheilds!
 

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