The JEDi bot ini problem

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Sep 28, 2002
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well now i fixed the init so dont answear on my last thread.. but now i have 1 more problem... when my pinda bot has just killed pindleskin i got the msg "Your Connection has been interupped".. i think this is a ini problem right?? well heres the ini of the script im using

// Javascript 1.5
// Diablo II Hackit 0.57 Scripter
//====================================================================
// Pindleskin bot script designed for a frost/orb-nova sorceress
// Author: Smoke
// Edited by Psyman

//*********************************************************
// Configuration: Change what you don't want!
//*********************************************************

// Array of immunities to skip, they are listed further below
skiptheseimmunites = new Array("Lightning Enhanced");

// Show immunities
var immunitesshow = true;
//*********************************************************
// NO NEED TO GO BEYOND THIS POINT!!!
//*********************************************************


immunites = new Array();
immunites[5]= "Extra Strong";
immunites[6]="Extra Fast";
immunites[7]="Cursed";
immunites[8]="Magic Resistant";
immunites[9]="Fire Enhanced";
immunites[16]="Champion";
immunites[17]="Lightning Enhanced";
immunites[18]="Cold Enhanced";
//immunites[22]="Cold Immune"; //This isn't right :( Can also be Poison it seems...
immunites[23]="Magic Immune";
immunites[24]="Thief";
immunites[25]="Mana Burn";
immunites[26]="Teleportation";
immunites[27]="Spectral Hit";
immunites[28]="Stone Skin";
immunites[29]="Multishot";
immunites[30]="Aura Enchanted";
immunites[36]="Ghostly";
immunites[37]="Fanatic";
immunites[38]="Possessed";
immunites[39]="Berserker";

var StoneSkin = false;

pindleID = new Array(2);
var Pindledied = false;
var exitnow = false;
pindlex = new Array(2);
pindley = new Array(2);


//*********************************************************
// Main Function: Start the Pindleskin run!
//*********************************************************
function JSMain()
{
Print("ÿc4Pindleskin bot script by Smoke");
Print("ÿc4Orb/Nova Enhancements by Psy");
Print("ÿc4Immune Enhancements by Cigamit");

// Check to make sure that this is a sorceress
if(Player.Class != 1)
{
Print("You must be a sorceress to use this script!");
return;
}
Command("pickit disable");
Print("The Pindleskin run is starting!");
if(PindleRun())
{

Disconnect();
return;
}

Print("The Pindleskin run failed!");
Sleep(5000);
Disconnect();

}

//*********************************************************
// Event Handler Functions
//*********************************************************
function HealthEventFunc(health)
{
// If we drop below 300 HP, leave game immediately!
// do not pass go... do not collect 200 dollars!
if(health < 300)
{
Sleep(200);
Disconnect();
return;
}
}

//*********************************************************
// Helper functions for Moving around and talking with NPCs
//*********************************************************

function GetCharClass()
{
var cclass = Player.Class;
if (cclass == 0) return "Amazon";
if (cclass == 1) return "Sorceress";
if (cclass == 2) return "Necromancer";
if (cclass == 3) return "Paladin";
if (cclass == 4) return "Barbarian";
if (cclass == 5) return "Druid";
if (cclass == 6) return "Assassin";
}

function Move(x, y)
{
notThere = true;

origloc = Player.Location;
while(notThere)
{
Player.Run(x, y);
Sleep(100);
while(Player.IsRunning || Player.IsWalking) Sleep(100);

loc = Player.Location;

// Now lets see if we reached our destination
if(Math.abs(loc.x - x) < 4 && Math.abs(loc.y - y) < 4) return;

if(!(loc.x == origloc.x && loc.y == origloc.y))
{
// We received a new player location...
origloc = loc;

if(Math.abs(loc.x - x) < 2) x++;
if(Math.abs(loc.y - y) < 2) y++;
}
}
}

var TeleportSucceeded = false;

function TeleMove(x, y)
{
// If this is not a sorc... then walk as normal...
if(Player.Class != 1)
{
Move(x, y);
return;
}

Player.SetRightSkill("Teleport", 1);
Sleep(400);

TeleportSucceeded = false;
SetEventHandler("onRecvPacket", "RecvPacketParser");

while(!TeleportSucceeded)
{
Player.UseRightSkill(x, y);
Sleep(200);
}

}

function RecvPacketParser()
{
// When a teleport succeeds... it is followed by a '15' packet to indicate
// a position update.
if(arguments[0] == 21)
{
// Set our flag...
TeleportSucceeded = true;
// Reset the event handler
SetEventHandler("onRecvPacket", "");
}
}



function TalkToMalah()
{
Print("Talking to Malah");

EntityList = Entity.GetEntities("Malah");
for(i = 0; i < EntityList.length; i++)
{
malah = EntityList;
if(malah.Class == Entity.Monster)
{
malah.Approach();
Sleep(100);
while(Player.IsRunning || Player.IsWalking)
{
Sleep(100);
}

malah.Interact();
Sleep(2000);
malah.Cancel();
}
}
}

function TalkToLarzuk()
{
Print("Talking to Larzuk");

EntityList = Entity.GetEntities("Larzuk");
for(i = 0; i < EntityList.length; i++)
{
larzuk = EntityList;

if(larzuk.Class == Entity.Monster)
{
larzuk.Approach();
Sleep(100);
while(Player.IsRunning || Player.IsWalking)
{
Sleep(100);
}

larzuk.Interact();
Sleep(2000);

larzuk.Cancel();
Sleep(600);
}
}
}

function TalkToQualKehk()
{
Print("Talking to Qual-Kehk");

EntityList = Entity.GetEntities("Qual-Kehk");
for(i = 0; i < EntityList.length; i++)
{
qualkehk = EntityList;

if(qualkehk.Class == Entity.Monster)
{
qualkehk.Approach();
Sleep(100);
while(Player.IsRunning || Player.IsWalking)
{
Sleep(100);
}

qualkehk.Interact();
Sleep(1000);

Print("Resurrecting Merc");
qualkehk.ResurrectMerc();
Sleep(1000);

qualkehk.Cancel();
Sleep(400);
}
}
}


function GoThroughPortal()
{
Print("Going through Portal");

EntityList = Entity.GetEntities("Permanent town portal");
for(i = 0; i < EntityList.length; i++)
{
// Here, we will keep trying to go through the portal until we succeed
// The way we can tell that we succeeded is because the portal entity is removed
// and replaced by a new portal entity to return back to town

portal = EntityList;

while(portal.Class == Entity.Object && portal.Valid)
{
portal.Approach();
Sleep(100);
while(Player.IsRunning || Player.IsWalking)
{
Sleep(100);
}
portal.Interact();
Sleep(1000);
}
}
}

function IsPortal()
{
EntityList = Entity.GetEntities("Permanent town portal");
for(i = 0; i < EntityList.length; i++)
{
portal = EntityList;

if(portal.Class == Entity.Object && portal.Valid)
{
return true;
}
}
return false;
}

//*********************************************************
// Core Pindleskin Run Script
//*********************************************************
function PindleRun()
{
Print("Walking to Malah");

Move(5085, 5028);
Move(5075, 5028);

TalkToMalah();
Move(5085, 5028);

if(Math.random() > 0.75)
{
Print("Walking to Larzuk");
Move(5075, 5028);
Move(5085, 5028);
Move(5102, 5024);
Move(5105, 5042);
Move(5113, 5041);
Move(5129, 5042);

// HACK!!!
// Repair module auto repairs... must add functionality
TalkToLarzuk();

Print("Walking to Portal");
Move(5135, 5052);
Move(5135, 5080);
Move(5135, 5118);
Move(5120, 5122);
} else {
Print("Walking to Portal");
Move(5074, 5030);
Move(5074, 5047);
Move(5078, 5059);
Move(5078, 5079);

if(Merc.IsDead)
{
Print("ÿc3Merc is dead, resurrecting...");
TalkToQualKehk();

Move(5078, 5079);
}
Move(5083, 5089);
Move(5086, 5114);
Move(5101, 5121);
Move(5120, 5122);
}


Print("Setting up Health Event");
SetEventHandler("onHealth", "HealthEventFunc");

if(!IsPortal())
{
Command("say $$8Pindleskin Portal Nonexistant!");
return false;
}

GoThroughPortal();

Print("Casting defensive spells");
Player.SetRightSkill("Energy Shield", 10);
Sleep(300);
Player.SetRightSkill("Thunder Storm", 30);
Sleep(300);
Player.UseRightSkill(10059, 13290);
Sleep(300);

Print("Teleporting to pindleskin");

TeleMove(10059, 13290);
Sleep(200);
TeleMove(10059, 13275);
Sleep(200);
TeleMove(10057, 13245);
Sleep(200);

TeleMove(10057, 13238);

var notset = true;

Print("Frozen Orb");
Player.SetRightSkill("Frozen Orb", 24);
Sleep(200);
Player.UseRightSkill(10057, 13223);
Sleep(700);

if (exitnow){
Print("ÿc1BAD Immunities Detected - Leaving Game");
Sleep(700);
return true;
} else {
Print("Static Field");

Player.SetRightSkill("Static Field", 25);
Sleep(200);
for(i = 0; i < 10; i++)
{
Player.UseRightSkill(10057, 13238);
Sleep(200);
}

Print("Frozen Orb");


Player.SetRightSkill("Frozen Orb", 24);
Sleep(200);
for(i = 0; i < 8; i++)
{
Player.UseRightSkill(10057, 13223);
Sleep(1300);
}

Print("Nova");

Player.SetRightSkill("Nova", 34);
Sleep(700);
for(j = 0; j < 6; j++)
{
Player.UseRightSkill(10052, 13223);
Sleep(400);
}
}

Command("pickit enable");
TeleMove(10058, 13225);
Print("Leaving Game");
Sleep(3500);

return true;
}

function RecvPacketEvent() {
if (arguments[0] == 86){
if (arguments[19] == 241 && arguments[20] == 255){
pindleID[0] = arguments[1];
pindleID[1] = arguments[2];
pindlex[0] = arguments[7];
pindlex[1] = arguments[8];
pindley[0] = arguments[9];
pindley[1] = arguments[10];
if (immunitesshow)
Print("ÿc4Pindle is immune to:");
for (i = 37; arguments > 0; i++) {
if (immunites[arguments] != undefined) {
if (immunitesshow)
Print("ÿc4 + " + immunites[arguments]);
if (immunites[arguments] == "Stone Skin")
StoneSkin = true;
for (j = 0; j < skiptheseimmunites.length; j++){
if (immunites[arguments] == skiptheseimmunites[j])
exitnow = true;
}
}
}
}
}
if (arguments[0] == 105 && arguments[5] == 8 && pindleexit){
if (arguments[1] == pindleID[0] && arguments[2] == pindleID[1]){
Print("Pindle died!!");
Pindledied = true;
}
}
return;
}
 
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