Terran Units and Buildings *Updated 24/12/08*

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Emperor Pan I

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Ground Units: *

T-280 SCV (Space Construction Vehicle)

Description: Standing just over three meters tall, the SCV is a reliable vehicle, able to perform a multitude of tasks, ranging from harvesting resources to constructing structures in space or on the ground. This has led to its proliferation and use as a general-purpose SCV throughout the Koprulu Sector by civilian and military organizations alike. In the era of the Terran Confederacy, volunteering to pilot an SCV appeared to be an alternative to military service.

Purpose: Construction of buildings, Gathering resources, repairing buildings and mechanical units. Early Game scouting.

Notes: SCV's will have repair set to "auto-cast".

Stats
Built by: Command Center
Requires: N/A
Type: Biological - Mechanical - Hover
HP: 60
Minerals: 50
gas: 0
supply: 1
Speed: Normal
Build Time (sec): 17
Ground attack: 5
Range: Melee
Armor: 0
Size: Light

Marine

Description: Marines compose the bulk of most front-line forces, ranging from officially government-sanctioned units and local militias to renegades and mercenaries. Marines are generally equipped with a armor suits and rapid fire small arms. The suit provides full life-support and NBC protection, allowing marines to deploy into environments that would otherwise be inimical to human life.

Purpose: Cheap but Effective against infantry in early Game. Useful when combined with Medivac Dropship for quick raids. Ballistic Alloy Shield aids in survivability in mid to late game.

Notes: Marines will be able to receive a ballistic alloy combat shield upgrade that increases their hit points by 15. Once upgraded, the marines' game model will change to include a shield. They will also receive the U-238 shells to increase range. Currently the only infantry unit with stimpacks.

Stats
Built by: Barracks
Requires : N/A
Type: Biological
Health: 45
Speed: Normal
supply: 1
Mineral: 50
Build Time: 20s
Ground/Air attack: 6
Attack Speed: Normal
Range: 5
Armor: 0
Size: light

Upgrades:
Ballistic Alloy Combat Shield
Researched at: Tech Lab attached to Barracks.
Research Time: ?
Mineral: ?
Gas: ?

Abilities:
Stim Pack
Description:Allows the Marine to sacrifice health to increase attack and movement speed.
Researched at: Tech Lab attached to Barracks.
Research Time: ?
Energy: N/A
Mineral: ?
Gas: ?

Reaper

Description: Reapers specialize in hit-and-run, close-quarters combat. They are more mobile than Marines as their jet packs allow them to surmount obstacles independently. Reapers are clad in self-contained body suits, and are armed with dual P-45 Scythe Gauss Pistols and deuterium-eight demolition charges.

Purpose: Primary use is in raids and hit and run tactics due to it's jet packs mobility without the need for a spotter to traverse cliffs and rock walls. Useful against light Infantry and workers.

Notes: Reapers lack stim packs. The Reaper's low damage attack ignores the specially hardened shield of the Protoss Immortal.

Stats
Built by: Barracks
Required: Shadow Ops
Type: Ground - Biological - Hover
Health: 60
Speed: Fast
supply: 1
Mineral: 75
Gas: 50
Build Time: 25s
Ground attack: 4 (x2 attacks))(+4 vs. Light)
Air Attack: N/A
Attack Speed:fast
Range: 4
Armor: 0
Size: light

Abilities:
D8 Charge
Description:The Reaper throws a mine that detonates damaging nearby units and buildings.
Cooldown: 30
Energy: N/A
Mineral: ?
Gas: ?
Notes: Each mine has 10 health and deals 30 damage. Mines deal an additional 30 damage against armored units and buildings. A red bar will denote how much time is left till it detonates.

Marauder

Description: The Marauder is equipped with dual concussion-grenade launchers which reduce a biological unit's speed immediately by a set percentage

Purpose: The Marauder is considered an important support unit, designed to pick off early game units. It is useful for slowing down fast melee units and smaller armored units.

Notes: As a replacement to the firebat, it lacks stim packs, and has changed from a standard light unit counter to armored unit counter.

Stats
Built by: Barracks
Requires: Attached Tech Lab
Type: Biological
Health:125
Speed:Normal
supply: 2
Mineral: 100
Gas: 25
Build Time: 30s
Ground attack: 14 (+16 vs. Armored)
Air Attack: N/A
Attack Speed:Normal
Range: 6
Armor: 1
Size: Armored

Ghost

Description: Ghosts are Terran covert operatives known for their psychic abilities. Ghosts were chosen from psychically-gifted individuals who were quarantined by the Terran Confederacy and trained from infancy to channel their psionic energies to augment their natural phsyical strength and endurance. Conscripts who successfully completed the Ghost Program's rigorous training and augmentations then served as commandos and assassins.

Purpose: Infantry 'caster' style unit. Can deal mass damage with nukes, snipe other casters with psi-rounds, and can sneak in and out of places that lack detectors.

Notes: Ghosts are built earlier than their Starcraft counterparts, but specialty abilities will only be accessed in mid-late game. Early build Sniping has been replaced with a Psi-Round.

Stats
Built by: Barracks
Required: Attached tech lab and Ghost Academy
Type: Biological
Health:100
Energy: 200
Speed: Normal
supply: 2
Mineral: 150
Gas: 150
Build Time: 33s
Ground/air attack: 10 (+15 vs. Light)
Attack Speed: normal
Range: 7
Armor: 0
Size: Light

Abilities:
Cloaking
Description:A cloaked Ghost is rendered invisible to enemies, unless an enemy detector is nearby.
Researched at: Ghost Academy
Energy: 25 (+1 per second)
Mineral: ?
Gas: ?

Psi-Round
Description: Deals 20 damage + 80 damage vs psionic opponents.
Researched at: ? (Likely Ghost Academy)
Energy: ?
Mineral: ?
Gas: ?

EMP Shot
Description:Same as the former Science Vessel's EMP.
Researched at: Ghost Academy
Energy: 100
Mineral: ?
Gas: ?

Energy Detection (Passive Ability)
Description:Ghosts passively detect units with an energy bar, even within the fog of war. This does not enable them to target or Snipe opponents within the Fog of War.
Researched at: N/A
Energy: N/A
Mineral: ?
Gas: ?

Hellion

Description: The Hellion is a fast vehicle similar to the Vulture, equipped with four wheels like a buggy and armed with a flamethrower.

Purpose: The Hellions speed and attack is idea for groupings of light infantry and workers. It's speed allows it to chase down fleeing units, and will deal splash damage against multiple units in a line.

Notes: The Hellion must stop in order to attack. Faster than a Reaper, but lacks the maneuverability with obstacles. Has an Upgrade to double the rate of fire.

Stats
Built by: Factory
Required: N/A
Type: Mechanical
Health: 90
Speed: Fast
Supply: 2
Mineral: 100
Gas: N/A
Build Time: 30s
Ground attack:12 (+6 vs. Light)
Air Attack: N/A
Range: 6
Armor: 1
Size: Armored

Crucio Siege Tank

Description:The Crucio was designed to correct the perceived deficiencies of the AAV-5 and entered Dominion service as the AAV-5's replacement following the Brood War. The new turret layout features an upgraded assault-mode armament package so that the Crucio can fend for itself more successfully in an open battlefield. Force deployment costs for the Crucio have increased over the older Arclite, but the increased versatility of the powerful new siege tank more than compensates for the additional expense. The Crucio features twin 90mm cannons and has retained the 120mm Shock Cannon.

Purpose:Largely unchanged from Starcraft.

Notes: Fire power has shifted, decreasing emphasis on Siege Mode.

Stats
Built by: Factory
Required: Attached Tech Lab
Type: Mechanical
Health:150
Energy: N/A
Speed:Normal
Supply: 3
Mineral: 200
Gas: 150
Build Time: 50s
Ground attack: 15 (+10 vs. Armored)
Air Attack: N/A
Attack Speed: Normal
Range: 7
Armor: 1
Size: Armored

Abilities:
Siege Mode

Description: Allows the Tank to enter Siege Mode, and becoming stationary Artillery.

Notes: Siege mode's overall attack has decreased and range has increased. Transformation between modes takes four seconds.

Researched at: Tech Lab Attached to Factory
HP: 150
Minerals: 150
gas: 150
Research Time: 80
Speed: Stationary
Ground attack: 50 (+50 vs armored)
Range: 13
Armor: 1
Size: Armored

Thor

Description:A Thor is armed with a pair of "Thor's Hammer" Particle Accelerators (fired from the arms) and Flak Cannons (for use against aerial opponents) mounted on the shoulders. A Thor has a relatively large size when compared to other units. It has a long firing range and splash damage.

Purpose: Thor's primary roles are to attack air units and to "push", leading charges against heavily fortified enemy positions. Its anti-air attacks have an area of effect which is devastating against small air units such as Zerg flyers but is inefficient unless the air units are tightly grouped. The attack deals poorly with heavily armored air units such as Battlecruisers.

Notes: The Thor has been shrunk and can move faster in order to better suit its anti-air role. However, its anti-ground attack was weakened, and it has the same speed as a siege tank. The Thor can self-repair.

Stats
Built by: Factory
Requires: Attached Tech Lab, and Armory
Type: Mechanical
Health: 400
Speed:Normal
Supply: 6
Mineral: 300
Gas: 200
Build Time: 60s
Ground attack: 10 (+10 vs. Armored)(x4 attacks)
Air Speed: 4 (+2 vs. Armored)(x4 attacks)
Range: 6 (vs. ground), 10 (vs. air)
Armor: 1
Size: Armored

*All Values are subject to change between the time of writing and release. Values based on Blizzcon '08 build.
 

Emperor Pan I

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Re: Terran Units and Buildings

(Some content credit goes to our friends at SCLegacy.com)

Air Units: *

Viking

Description: Brood War revealed weaknesses in Terran anti-air capability. Wraith combat fighters and Valkyrie missile frigates proved to be an unwieldy combination against agile Zerg airborne organisms. In addition, ground-based anti-air support from Goliath assault walkers was too limited in its mobility: all too often airborne attackers would simply move out of the Goliath's range. In the aftermath of the war, Terran weapon technicians proposed a radical new concept to resolve both of these problems. Based heavily on the transformation design of the Siege Tank, the Viking was designed to be the ultimate anti-air and ground-support weapon system. With the ability to change its combat role from an assault walker to an air-superiority fighter, the Viking can switch smoothly to fulfill tactical needs in a developing battle.

Notes: While flying, the Viking posses powerful anti-air attack similar to the Wraith, and handles heavy capital ships. Can turn into a walker.

Stats
Built by: Starport
Type: Mechanical
HP: 125
Minerals: 100
gas: 75
supply: 2
Speed: Normal
Build Time (sec): 42
Air attack: 10 (x2 attacks)
Range: 5
Armor: 0
Size: Light

Abilities:
Ground Mode

Description:In the walker mode the Viking has low armor, leaving it vulnerable and movement speed.
HP: 125
Ground Attack: 10
Range: 6

Medivac Dropship ("Medical Evacuation" Dropships)

Description: An upgrade from the Quantradyne APOD-33 dropship.

Notes: The Medivac Dropship touches down to unload units, similar to how the dropship worked in original StarCraft Alpha. There is a one second delay between every dropped unit. the Medivac replaces the Medic, and has an autocast heal ability for all biological units underneath it, at a faster rate than a medic.

Stats
Built by: Starport
Type: Mechanical
Health: 150
Speed: Normal
supply: 5
Mineral: 150
gas: 100
Build Time: 42s
Ground attack: N/A
Armor: 1
Size: Armored

Abilities:
Heal
Description:Heals biological units underneath it like SCVs, Marines, Reapers and Ghosts.
Researched at: ?
Energy: ?
Mineral: N/A
Gas: N/A

AH/G-24 Banshee

Description: Banshee is a Terran aircraft designed by Procyon Industries in response to the Terran Dominion's requirement for a dedicated ground attack aircraft. Experience had shown that it was unlikely that adapting an existing design would prove satisfactory. Thus, Procyon designed an entirely new craft. The Banshee has proven successful in service. Easily transported from world to world, its mobility and firepower has proven most useful, especially in inhospitable terrain and against hostile irregular forces. The Banshee has also acquired a reputation as a Dominion terror weapon, a result of a significant number of civilians being killed by Banshees employed in urban combat.

Notes: Weak against dedicated anti-air. Attacks a single target, no longer dealing splash.

Stats
Built by: Starport w/ Tech Lab
Type: Mechanical
Health: 140
Energy: 200
Speed: Normal
supply: 3
Mineral: 100
Gas: 150
Build Time: 60s
Ground attack: 12 (x2)
Attack Speed:Normal
Range: 6
Armor: 1
Size: Armored

Abilities:
Cloak
Description:A cloaked Banshee is rendered invisible to enemies, unless an enemy detector is nearby.
Energy: ?
Mineral: ?
Gas: ?

TF-620 Nomad

Description: The Nomad is a versatile craft which combines the functions of a light manufacturing center and observation post. A common sight amongst the colonies of the Fringe Worlds, the Nomad is built to operate in all but the harshest climates. Although the Nomad shares a number of common traits with the SCV (its smaller 'cousin'), the Nomad is a far more specialized and advanced engineering craft.

Notes: Is a detector and all around air support unit. It's ability change frequently, and the unit model is going through remodeling.

Stats
Built by: Starport w/ Tech Lab
Type: Mechanical
Health:140
Energy: 200
Speed:Normal
supply: 2
Mineral: 100
Gas: 300
Build Time: 42s
Armor: 0
Size: Light

Abilities:

Auto-Turret,
Description:Costs Vespene Gas to build, useful for either defence or offense.
Gas: ?

Spider mine
Description:Similar to Spider mine from the Vulture, however unlimited with a cooldown.
Mineral: ?
Gas: ?

Targeting Drone
Description:shines a laser on an enemy unit, giving a +50% damage boost to targeted units
Mineral: ?
Gas: ?

Minotaur-Class/ Heracles-Class Battlecruiser

Description: The Hercules-class and Minotaur-class Battlecruisers are two recently developed Battlecruiser classes, based largely off their Behemoth-class predecessor. Additional laser batteries have been installed on these ships, allowing for a greater rate and amount of fire. The Yamato Cannon remains in use as well as the optional installation of Missile Barrage systems, giving these craft an armament capable of saturating the air with a lethal deluge of fire, ideal for destroying weak spacecraft. Like the Yamato Cannon, these craft need to build up a significant amount of energy before activating this weapon system

Notes: Change from Starcraft, the Battlecruiser no longer has one single lazer attack, but 8 multiple attacks, that will switch targets immediately after killing a unit, despite being in the middle of a barrage. The Battlecruiser can choose to upgrade with either a Yamato Cannon or a Missile Barrage ability, permanently altering the in-game unit. Yamato Battlecruisers and Missile Battlecruisers look and are treated as different units from each other.

Stats
Built by: Starport
Required: Deep Space Relay
Type: Mechanical
Health:500
Energy: 200
Speed:Normal
supply: 6
Mineral: 400
Gas: 300
Build Time: 90s
Ground/air attack: 8 (x8 attacks)
Attack Speed: Normal
Range: 10
Armor: 3
Size: Armored

Abilities:
Yamato Cannon
Description:Functions exactly like the "Yamato Cannon"
Researched at: ?
Energy: ?
Mineral: ?
Gas: ?

Missile Barrage
Description:An area-of-effect anti-aircraft weapon which gains bonus damage against lightly-armored targets.
Researched at: ?
Energy: ?
Mineral: ?
Gas: ?


*All Values are subject to change between the time of writing and release. Values based on WWI '08 build.
 
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