Tuxedo Templar
Member!
These aren't anything overtly complicated (4-5 triggers each), but interesting nonetheless. Tell me what you see going on. I'll have some more coming soon.
course it does, i never make my triggers for humans, my triggers are always on computers because i do hyper differentlyThe second map shows how hyper triggers that do NOT belong to P1 still transmit their effects to P1
I don't think most people think anything about them. They simply have no idea how it works.Originally posted by Tuxedo Templar
Ok then that was obvious. Most people think the player actually has to own the hypers to receive the effects of it. . . .
Oh Crap the stupid switch theory. Your theory has less proof than "Viva la big bang"Originally posted by MacMan
Viva la hyper switches!!
No Shafted, Hyper triggers of course are composed of many waits, every time a single wait is fired the current trigger is put on hold and all the other triggers are checked and carried out, The triggers compleat the loop though all the players triggers. Just as it would in normal trigger order. Thus of course when you have many waits, it just repeats this loop many many times. Thus the actual trigger round never ends.Originally posted by ShaftedTwice
Dang Tux, I have no clue to the answer of that question..
Wouldnt you have the hyper trigger set to all players, tho? What would happen if you only set it to, say, player 1?
ShaftedTwice
We'll just leave it at that. You're correct with the proper fire order, that's exactly why I use them. I just find that they are easier to control and can be built around the game, instead of having to build the game around the hypers by making certain sacrifices.Originally posted by Bolt Head
- Mac Man, you can't prove it even if you tried again. There not more "instant" than set resources or deaths or custom score or flag units. What you are actually doing is taking advantage of basic "hyper effect" of a single wait and isolateing a trigger with a switch to fire during that time. The switch is just your tool to ensure proper fire order incase you miscalculate it.