Emperor Pan I
Respected Member
The best air unit/magic unit. can make all protoss shields 0% and has irridate that works good on lurkers. how many of you use it? how do you block em? how do you use em in your strategys?
Nope, Science Vessels is good in EVERY game regardless of what your opponent is going.Originally posted by SkuZZy
Science vessels are good. They are only neccisary if you opponent is going for certain things, for instance carriers or archons. One hit from the sci vessel to carriers or archons and it will hurt them greatly... even more so than plague.
I didn't ask. My post wasn't really all that clear, looking back on it I must have been really tired when I wrote it or something. I was only implying things relating to the energy weapon that sci's use. I use irradiate often and it is a good weapon. Sci vessels are always good to have around. About defense matrix, it's a good ability, but sci's other abilities out weigh it by quit a bit.Originally posted by Remiraz
Nope, Science Vessels is good in EVERY game regardless of what your opponent is going.
Why you ask?
TvT : EMP wraiths, Detects cloaked Wraiths, Defensive Matrix.
TvZ : Irradiate (!!), Detects Lurkers, Detects Burrowed Units, Defensive Matrix.
TvP : EMP shockwave, Irradiate Zealots, Irradiate High Templar, Detects Dark Templar, Defensive Matrix.
All these are potentially game winning situations.
Defensive Matrix is a VERY powerful ability too if you practice enough micro to use it.
In TvZ its not uncommon to see 12 SCV floating around.
TvT and TvP maybe less...kekeke
Originally posted by Beatrix9.0
i would like to say if you are going to make sci vessels you should keep 4 marines and 2 goliaths with them that way if you get attacked you can protect your vessel and you get to kick but on who ever you want. expecially against dark templars and high templars dark templars are close range and high templars you can irradate then they can't do anything.