GaZoLiNe
Member
Right, as said b4; the computer in my map wont do anything, except let one worker go picking minerals. very interactive, and also funneh. Not. Well, how should my trigger look? At current they are looking something like this:
(I know this question has probably come up many times before, but i didnt bother look through the whole messageboard.)
Player 5
----------
-Always
----------
Execute ai script " Zerg campaign insane" at Ai-Script
-Preserve trigger.
----------
Oh, and also. I wanted to see if any1 of you know a better way of stacking? Im currently using "Bring to = Run ai script at location "Turn off shared vision for player 1"
And "Bring to = run ai script "Turn off shared vision for player 1" At location.
The only thing that is a bit whacked is, If one of the players forget to mark the "stacker-unit" He will be stuck in the system.
I tried putting in a 120 seconds wait time, but if you cancel Stacking before the 120seconds wait-time, The trigger wont start agan, until those seconds run out.
I tried using a countdown timer, which, when stepped on the "On" beacon the countdown started, and when timer is 0 seconds, Turn On shared vis again. It didnt seem to work, somehow.
Id be really Happy if ya answer, Y'all seem gosu
Oh, btw, I could post the map if you want it. (its only 50-60% complete though)
(I know this question has probably come up many times before, but i didnt bother look through the whole messageboard.)
Player 5
----------
-Always
----------
Execute ai script " Zerg campaign insane" at Ai-Script
-Preserve trigger.
----------
Oh, and also. I wanted to see if any1 of you know a better way of stacking? Im currently using "Bring to = Run ai script at location "Turn off shared vision for player 1"
And "Bring to = run ai script "Turn off shared vision for player 1" At location.
The only thing that is a bit whacked is, If one of the players forget to mark the "stacker-unit" He will be stuck in the system.
I tried putting in a 120 seconds wait time, but if you cancel Stacking before the 120seconds wait-time, The trigger wont start agan, until those seconds run out.
I tried using a countdown timer, which, when stepped on the "On" beacon the countdown started, and when timer is 0 seconds, Turn On shared vis again. It didnt seem to work, somehow.
Id be really Happy if ya answer, Y'all seem gosu
Oh, btw, I could post the map if you want it. (its only 50-60% complete though)