TweaK
Premium Member
I'll just jump right into this.
Skills:
MAX SKILLS
Blizzard
Cold Mastery
Glacial Spike
Ice Blast
TOTAL: 80 Skill Points
Stack Skill
Ice Bolt
TOTAL: 5-15 Skill Points
The Magic 1'ers
Shiver Armor
Teleport
Warmth
Static
TOTAL: 4 Skill Points
Pre-requisits - 3 Skill Points
TOTAL TOTAL: If I am right, theres 108 skill points total in the game? Thats when you will be finished.
The base of this build should be done prety early, as low as the mid-60's. After that, the rest of the points are on synergies.
The skill point distribution process
1. Pre-Requisites
2. Blizzard
3. Cold Mastery
4. Ice Blast
5. Glacial Spike
6. Ice Bolt
STAT POINTS
Strength - Just enough for your lowest gear. 96 for skullders, unless you want to go for the 154 storm shield.
Dex - 75, enough for wizspike.
Vit - Everything you have left, goes onto this.
Energy - Around 120-150 should be way plenty, stick it higher if you aren't comfy with that. (You should be fine with 150, with the stat plus's.)
The Gear
I give you, what I am currently wearing.
Helmet - Ptopaz Shako. Theres just nothing that beats it.
Amulet - Mara's ammy, the res and the +2 skills are awesome.
Switch One - Wizard spike, and a Pdiamond lidless. This is for teleporting.
Switch Two - Deaths Fathom (5/5 cold facet'd) and a Pdiamond tiamats. I'd like to have a stormshield, but I found one too late
Boots - What other, than War Travelers?
Belt - Arachnids belt, the +1 skill and the 20% fcr is lovely.
Rings - One SOJ, and a Dwarf Star. The Hydra's in mephs area can be pretty damaging.
Gloves - Chance Guards work fine.
Armor - Skullders for MF, unless you have a 15 Ormus +3 blizzard.
Mercenary
Act 2 Hell merc, with defiance. It's awesome for the teleporting, and if meph ever actually throws an attack at you. (and pindle)
Gear - Right now, I'm using Gladiators bane, Vampire Gaze, and some rare pike that I found with dual leech. He's just my tank, so It doesn't matter the damage he really does.
Act 5 mercs also work well, if you want a super tank.
This Sorceress is designed for 2 reasons.
Good MF, fast damage, Fast runs.
This sorc is best for doing Hell meph, and Hell pindle runs without much difficulty.
For meph, it works like this - Use the moat trick. Thats where the dwarf comes in, sometimes the council is in the middle penis. (ehehe)
I do hell meph runs in 35 seconds, with teleporting. Getting there and starting, takes around 25 to 30 of the seconds to get there, then not much time to do anything else. Don't even bother staticing, if you followed this correctly, the blizzard does enough damage to outdo static
Skills:
MAX SKILLS
Blizzard
Cold Mastery
Glacial Spike
Ice Blast
TOTAL: 80 Skill Points
Stack Skill
Ice Bolt
TOTAL: 5-15 Skill Points
The Magic 1'ers
Shiver Armor
Teleport
Warmth
Static
TOTAL: 4 Skill Points
Pre-requisits - 3 Skill Points
TOTAL TOTAL: If I am right, theres 108 skill points total in the game? Thats when you will be finished.
The base of this build should be done prety early, as low as the mid-60's. After that, the rest of the points are on synergies.
The skill point distribution process
1. Pre-Requisites
2. Blizzard
3. Cold Mastery
4. Ice Blast
5. Glacial Spike
6. Ice Bolt
STAT POINTS
Strength - Just enough for your lowest gear. 96 for skullders, unless you want to go for the 154 storm shield.
Dex - 75, enough for wizspike.
Vit - Everything you have left, goes onto this.
Energy - Around 120-150 should be way plenty, stick it higher if you aren't comfy with that. (You should be fine with 150, with the stat plus's.)
The Gear
I give you, what I am currently wearing.
Helmet - Ptopaz Shako. Theres just nothing that beats it.
Amulet - Mara's ammy, the res and the +2 skills are awesome.
Switch One - Wizard spike, and a Pdiamond lidless. This is for teleporting.
Switch Two - Deaths Fathom (5/5 cold facet'd) and a Pdiamond tiamats. I'd like to have a stormshield, but I found one too late
Boots - What other, than War Travelers?
Belt - Arachnids belt, the +1 skill and the 20% fcr is lovely.
Rings - One SOJ, and a Dwarf Star. The Hydra's in mephs area can be pretty damaging.
Gloves - Chance Guards work fine.
Armor - Skullders for MF, unless you have a 15 Ormus +3 blizzard.
Mercenary
Act 2 Hell merc, with defiance. It's awesome for the teleporting, and if meph ever actually throws an attack at you. (and pindle)
Gear - Right now, I'm using Gladiators bane, Vampire Gaze, and some rare pike that I found with dual leech. He's just my tank, so It doesn't matter the damage he really does.
Act 5 mercs also work well, if you want a super tank.
This Sorceress is designed for 2 reasons.
Good MF, fast damage, Fast runs.
This sorc is best for doing Hell meph, and Hell pindle runs without much difficulty.
For meph, it works like this - Use the moat trick. Thats where the dwarf comes in, sometimes the council is in the middle penis. (ehehe)
I do hell meph runs in 35 seconds, with teleporting. Getting there and starting, takes around 25 to 30 of the seconds to get there, then not much time to do anything else. Don't even bother staticing, if you followed this correctly, the blizzard does enough damage to outdo static