Fire-Wolf
Member
- Joined
- Aug 17, 2008
- Messages
- 6
- Reaction score
- 0
Ok now i got a new question..
I know how to make a photon powered w/o a pylon just enable its doodad state. But it wont work when i try to make it so when i build a missle turret it dissappears and a cannon appears. and the cannon is powered and can attack. im using a trigger that goes sumthing like this
Conditions:
current player commands atleast 1 missil turret
current player brings exactly 0 scv to location 21
Actions
center location 21 on missle turret owned by current player at Anywhere
remove all missle turret owned by curret player at location 21
create 1 photon cannon owned by current player at location 21
enable doodad state for all photon cannon owned by current player
preserve trigger
I know how to make a photon powered w/o a pylon just enable its doodad state. But it wont work when i try to make it so when i build a missle turret it dissappears and a cannon appears. and the cannon is powered and can attack. im using a trigger that goes sumthing like this
Conditions:
current player commands atleast 1 missil turret
current player brings exactly 0 scv to location 21
Actions
center location 21 on missle turret owned by current player at Anywhere
remove all missle turret owned by curret player at location 21
create 1 photon cannon owned by current player at location 21
enable doodad state for all photon cannon owned by current player
preserve trigger