Force Ally

RawrDan

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Ok im having some serious issues, ive made a 4player UMS map and each human player (1 - 4) has a set amount of forces fly over there set area of defence, problem is where players 1 and 2 defence areas ends theres a a gap of about 6 tiles and then players 3 - 4's areas begin. kinda like

[] []
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That sort of shape, now the problem is player 1 can attack player 3's spawned units and also the last defence turrets kill these spawned units, to try and stop this i was thinking of having say Player 1 force allyed to the other 3 enemy forces, and then repeat the trigger for player 2 3 and 4. problem is i cant seem to work out how to make it work. Help would be nice :p
 
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