iMike said:
Good christ, don't triple post.
Second, theres not enough strategy in a fighting game like SC2 to warrent it a "strategy game". In fact, if anything, it's just a matter of reflexs and memorization. You may know everything about the mechanics of the game, but that doesn't mean it's a strategy game. Because of the fact that you can counter anything in the game with another move, does NOT make is a stragety game. Do you simply not understand that?
You do realize that if the above were true, that even PONG would be a strategy game, right?
SC2 has nothing to do with reflexes. If it was only about reflexes, whoever mashed first would win. Can you actually tell me any details about SC2 that would make it a masher? Or have you even played SC2 at all? And to you, it might be a strategy game, because that's just a label. I will say SC2 has many levels of countering and like the game developers have said, the person that reads the opponent better wins the game. Also, there are numerous similarities between it and chess and starcraft, which I also consider strategy games, such as equal chances of winning and advantage based on choices, not numbers or execution. That's enough to warrant it to be a strategy game for me.
Does my triple posting bother you? Too bad you allow it to.
Pong would NOT be a strategy game because it's based on reflexes. Like I stated before, a pure strategy game would have no difficulty in execution, but as long as the game is based on choices more on how you do something, in other words, the units you choose, more than how you use them in starcraft, it's a strategy game.
Label it a ewreaj game or a wrjrpie game, I don't care.
However, that's what chance is. A probability. The smaller does have a chance of winning, only by the sheer power of luck. There may be, or there may not be, strategy into it.
Strategy has little do to with equal, or different, chances of winning. It is merely and only the skill of the contestants that matter. And that doesn't define a thing. As you said, there is no strategy in drinking a glass of water. However, there can be contests of that. Both contestants have an equal "chance" of winning. But it's no strategy.
Nope. In a perfect situation where all factors are the same except size, the larger army would win. When you throw in properties such as terrain, ammo amount or whatever, then the equation changes.
A strategy game however, has equal chances of winning for both sides. Does white have any more advantage than black in chess? Is terran better than zerg in SC? I would not consider example of a larger versus smaller army a strategy game unless there were factors that balanced both sides out.
Naturally a larger army is better to have than a smaller one as you have more man power, which leads to more damage inflicted. However, once you add factors such as the smaller army doing more damage, and if that is enough to balance the chances of winning as close to 50/50 as possible, then there is strategy.
This is why battlecruisers don't cost 1 mineral. This is why 1 zealot can take on 3 zerglings. This is why broodlings are 150 mana. Opposing forces can be different as long as the chances of winning are as close to 50% on both sides.
yes thats YOUR definition....
Exactly. If your definition of a strategy game is 1 marine versus 1231239 battle cruisiers, so be it.
though you admit the main point IS to wear his health down and kill, and stategize all you want, ill be doing combos while you plan the next move.
Alright, do your combos. You probably want to launch me in the air, correct? Launchers are vertical attacks, so I would sidestep and proceed with a vertical of my own. So confident?
That said, you can say any game in the universe is a stategy. But you dont. You call a game what it has most of in it. FPS are called FPS because there is more shooting above any other.
You can use that definition. My definition of a strategy game differs because a strategy game has choice above execution, though there CAN be difficulty execution, as long as choosing is more important. With that said, that a player can beat another through micro, such as 5 marines beating another 5. However, no matter how good you are, a million zealots will ALWAYS lose to 1 wraith. I believe strategy games have situations that can not be solved by skill all the time.
you can choose whether to take a couple hits and hack it, to grant you better odds, or immediatly shoot it down.
It depends on how hard it is for you to aim. If you have aimbot in CS, the most difficultly you will have is choosing where you want to go or what weapon you want to choose. That's exactly the case in Starcraft. Every unit has aimbot, which makes victory determined by what you do with the units, not how you aim.
gawd a sports game it based on a certain sport whether it hocky or football, you play it the way the sport is played. OH YA theres stategy in that football game, you choose who to pass it to! comon man....
Again, if you were pro at moving your men where they need to be and can time tackles perfectly, you mastered the execution part to where the difficulty for you is choosing what you want to do. But is this true?
Because the entire game constists of stategy!!!!!!!!! therefore it stategy. now dont claim SC is entirly strategy...
It's a strategy game because you choose to label it that. I would label SC a strategy game because ALTHOUGH it does elements like micro that can change the outcome depending on player skill, player skill does not matter in situations like dark templar versus marines without detection. In other words, no matter how you control the marines, because the player CHOSE not to get detection, he loses.
god in a fighting game, you sit there stategizing. and you will die. there is no time to think, accept combos. other than that ist whop can push botton better.
It depends on how fast you can think. If it takes you a minute to realize that sidestepping beats verticals, that's your problem. If I can think that fast and counter, than that's my benefit. Some people can remember better than others. It's normal. Push a button better? Do you see a difference between pressing a button lightly or hard on the screen? It's not how you push the same button, but WHAT BUTTONS YOU CHOOSE TO PRESS. Oh, and I'm not angry, I'm just capping for emphasis.