jandri
Member!
- Joined
- Jul 20, 2005
- Messages
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I think there should be 2 sides in D3. Good and Bad.
2 storylines, like in Might and Magic VI
Some suggestions for chars:
Possibility to chose between gender/colors:
Beetween races:
good: Human, Elf, Dwarf, Minotaur
bad: Demons, Skeletons, Imps, humans, Ogres, Orcs, Giants, Dragons, Lizards,
Goatmans, Humans, Dark Elfs
Also 2 cults:
a) The church of Zakarum
b) The Cult of Darkness
Many schools of magic, we could find Magic books for each school (with pages with slots) and we could find spell pages, thar could be assembled in the books like the runewords. That would give casters powerfull spells.
Schools of magic:
School of: Cold Magic
School of: Lightning Magic
School of: Fire Magic
School of: Earth Magic
School of: Wind Magic
School of: Water Magic
School of: Light Magic
School of: Dark Magic
School of: Hipnotism Magic
School of: Blood Magic
School of: Stone Magic
School of: Rune Magic
School of: Prismatic Magic
School of: Death Magic
School of: Healing Magic
School of: Life Magic
School of: Energy Magic
School of: Destruction Magic
School of: Creation Magic
etc
Also the should be a lot of guilds/demon lairs/hideouts, that could give infinite random quests. Like kill a certain boss monster or retrieve an object.
Guilds (good only):
The Guild of Fighters
The Wizard school
The library of the king
The Knights order
The Church of Zakarum
The Guild of the Healers
The Sorcerer temple
The Monk unarmed combat School
The Samurai Dojo
The Templars Temple (Crusaders only)
The Amazon league
The Temple of life
The school of archery
The school of sorcerers
Demon/bad vilains lairs, hideouts: (bad only)
The ORC cave
The Giant Mountains
The lava Pit
The Church of Darkness
The Council of Hell
The Pirate Ship
The guild of thiefs
The guild of the Mages
The guild of assassins
The Goat temple
The graveyard
The shaman zombie graveyard
Werewolf forest
The gargoyle castle
Basilic gardens
The vampire castle
The Lich laboratories
Ghost graveyard
Dark Temple
The witch hut
-----------------------------
Special areas for good and bad
-----------------------------
The Gladiator school
The Combat arena
The Mercenary Cave
----------------------CHARS-------------------
------------22 classes, god and bad-------------
-------------------(melee - 4 )------------------
**************************************************
Class: Warrior
Races: Human, Elf, Minotaur
Alignment: Good
Skills trees: Barbarian, Viking, Gladiator
Gender: Male, Female
weapons: all weapons available
gear bonus: axe, sword, spear, mace, polearm (both hands hold weapons)
armor: all armor available
shields: all shields available
**************************************************
**************************************************
Class: Paladin
Races: Human, Elf
Alignment: Good
Skills trees: Knight, Crusader, Battlesword
Gender: Male, Female
weapons: all weapons available
gear bonus: Scepters, Shields
armor: all armor available
shields: all shields available + special paladins shields
**************************************************
**************************************************
Class: Martial Arts
Races: Human, Elf
Alignment: Good, Bad
Skills trees: Samurai, Ninja, Ronin
Gender: Male, Female
gear bonus: Quarterstaff, Katanas
armor: all armor available
shields: all shields available
**************************************************
**************************************************
Class: Darkness Acolyte
Races: Ogre, Giant, Orc
Alignment: Bad
Skills trees: Beserker, Pirate, Titan
Gender: Male, Female
gear bonus: Sabres (pirates), Giants (mace), Titan (axes)
armor: all armor available
shields: all shields available
**************************************************
-------------------(ranged - 3)------------------
**************************************************
Class: Amazon
Races: Human, Elf
Alignment: Good
Skills trees: Bow, Javelin, Ranger skills
Gender: Female
gear bonus: bows, crossbows, javelins, spears
armor: light, medium armor available
shields: all shields available
**************************************************
**************************************************
Class: Archer
Races: Human, Elf
Alignment: Good
Skills trees: Crossbow, Archery, Rogue skills
Gender: Male, Female
gear bonus: bows, crossbows, throwing skills, knifes
armor: light, medium armor available
shields: all shields available
**************************************************
**************************************************
Class: Assassin
Races: Human, Goat Man
Alignment: Bad
Skills trees: Traps, Shadow Powers, Stealth
Gender: Male, Female
gear bonus: daggers, poisoned weapons
armor: light, armor only
shields: light, medium shields available
**************************************************
---------------(summoners - 6)-------------------
**************************************************
Class: Summoner Druid
Races: Human, Elf
Alignment: Good
Skills trees: BeastMaster, Spirit Caller, Gargoyle Caller
Gender: Male, Female
gear bonus: Staff, quarterstaff
armor: light, medium armor
shields: light, medium shields
**************************************************
**************************************************
Class: Necromancer
Races: Human
Alignment: Good
Skills trees: GolemMancer, SkeletonMancer, Bone Spells
Gender: Male, Female
gear bonus: necro wands + can hold a book of Death Magic spells
armor: light armor and necro cloacks
shields: necro special shields only
**************************************************
**************************************************
Class: Beast
Races: Human
Alignment: Bad
Skills trees: Werewolf, Werebear, Shapeshifter
Gender: Male, Female
gear bonus: axe
armor: all armor available
shields: all shields available
**************************************************
**************************************************
Class: Shaman
Races: Human, Goblin, Dwarf, Imp
Alignment: Bad
Skills trees: Zombie summoning, Demon sumoning, Darkness totems
Gender: Male, Female
gear bonus: Staff, quarterstaff
armor: light, medium armor
shields: light, medium shields
**************************************************
**************************************************
Class: Set cultist
Races: Serpent man
Alignment: Bad
Skills trees: snake summoning, pet breeder, poison
Gender: Male, Female
gear bonus: Staff, quarterstaff
armor: light, medium armor
shields: light, medium shields
**************************************************
**************************************************
Class: Spirit Caller
Races: Merman, Mermaid, Triton
Alignment: Good
Skills trees: Dragon Master, Griffin Master, Angel caller
Gender: Male, Female
gear bonus: Trident
armor: light, medium armor
shields: light, medium shields
**************************************************
-------------------(Casters - 7)-----------------------
**************************************************
Class: Mage
Races: Human
Alignment: Good, Bad
Mages can develop only 1 of the 3 Skills trees: Sorcerer, Warlock, Wizard
Mage Sorcerers: can choose one element for there skill tree:
Cold, Lightning, Fire (like the old sorcerers in Diablo II)
Mage Warlocks: can choose one of the following magics for there skill tree:
Light, Dark Magic and Blood Magic
Mage Wizards: can choose one of the following magics for there skill tree:
Rune Magic, Energy Magic, Prismatic Magic
Gender: Male, Female
gear bonus: magical wands and orbs
armor: light, medium armor
shields: light, medium shields
Books: Casters can carry 2 Magical books of any one of the schools,
each book having a maximum of 12 spells pages, each page
can have 1-2 spells.
**************************************************
**************************************************
Class: Cleric
Races: Human
Alignment: Good
Skills trees: Monk, Priest, Mesmer (controls oponents, mind blast)
Clerics can develop only 1 of the 3 Skills trees:
Cleric - Monk : can choose one element for there skill tree:
Earth, Wind, Water
Cleric Mesmer: can choose one of the following magics for there skill tree:
Mind Magic, Creation and Stone Magic
Cleric Priest: can choose one of the following magics for there skill tree:
Prismatic Magic, Healing Magic, Life Magic
Gender: Male, Female
gear bonus: Staff
armor: light, medium armor
shields: light, medium shields
Books: Casters can carry 2 Magical books of any one of the schools,
each book having a maximum of 12 spells pages, each page
can have 1-2 spells.
**************************************************
**************************************************
Class: The scholar
Races: Human, Fairys
Alignment: Good
Skills trees: Bard, The Sage, Spellsword
Scholars can develop only 1 of the 3 Skills trees:
Scholar - Bard : can choose one element for there skill tree:
Cold, Water, Ice
Scholar - Sage: can choose one of the following magics for there skill tree:
Fire, Energy, Light
Scholar - Spellsword: can choose one of the following magics for there skill tree:
White magic, Auras, Destruction Magic
Gender: Male, Female
gear bonus: Staff
armor: light, medium armor
shields: light, medium shields
Books: Casters can carry 2 Magical books of any one of the schools,
each book having a maximum of 12 spells pages, each page
can have 1-2 spells.
**************************************************
**************************************************
Class: Vampire
Races: Human
Alignment: Bad
Skills trees: Leech, Blood skills, hipnotism
Gender: Male, Female
gear bonus: daggers
armor: all armor available
shields: all shields available
Books: Vampires can carry 1 Magical book of only bood magic
**************************************************
**************************************************
Class: Ghost
Races: Human
Alignment: Bad
Skills trees: Banshee, Wraith, Nightmare (cast nightmares)
Gender: Male, Female
gear bonus: only etherial weapons
armor: only etherial armor
shields: only etherial shields
books: no books
**************************************************
**************************************************
Class: Witch
Races: Human
Alignment: Bad
Skills trees: Black Magic, Alchemy (Potions), Devil Worshipper
Witchs can develop only 1 of the 3 Skills trees:
Witch of black Magic: can choose one of the following magics for there skill tree: black magic, dark magic, prismatic magic
Alchemyst Witch: can choose one of the following magics for there skill tree:
alchemyst, purple magic, green magic
Witch - Devil Worshipper : can choose one of the following magics for there skill tree: Summon demons Magic, Blue Magic and Red magic
Gender: Female
gear bonus: witch wand
armor: light armor
shields: light shields + special witch hat
Books: Casters can carry 2 Magical books of any one of the schools,
each book having a maximum of 12 spells pages, each page
can have 1-2 spells.
**************************************************
**************************************************
Class: Lich
Races: Dead Humans (turned into undead skelets)
Alignment: Bad
Skills trees: Occultist, Spellcaster, revive undead
Gender: Male, Female
gear bonus: lich orbs
armor: all armor available
shields: all shields available
Books: no books
**************************************************
-------------------(Magic finders - 2)--------------------
**************************************************
Class: Treasure hunter
Races: Dwarf
Alignment: Good
Skills trees: Enchanter (enchants items) , Crafter (makes items), Find treasure (huge bonus to magic find)
Gender: Male, Female
gear bonus: no bonus
armor: light armor only
shields: small shields only
**************************************************
**************************************************
Class: Thief
Races: Goblin
Alignment: Bad
Skills trees: Steal and Hide, Runemaker (makes low lvl runes), Merchant skills
Gender: Male, Female
gear bonus: no bonus
armor: light armor only
shields: small shields only
**************************************************
---------------------------
ALSO MIXED CLASSES
---------------------------
Each classe has 3 skill trees
With mixed classes you can mix tree skills of each char.
Example:
Barb/Knight/Samurai have: 3+3+3= 9 skill trees, you can chose 3 of those 9,
creating a mixed char class. You could rename then your char class, the default class name for mixed chars would be adventurer.
Chars should have the possibility to riding beasts:
Dragons, Horses, to have wings and fly, etc
Rares items more valuable than uniques.
Gold more valuable
Possibility to change item colors
Some items should be only used by a certain class, sorcerers should not use giant axes or heavy armors, by example
Costumize our char size, weight, hair, etc
Idea for Magic find:
I think one infinite Magic find area, would be nice.
After the game ends, the players could acess to a tower, with infinite levels, each floor mor hard than the previous, but with more MF, you would need to party to manage to climb many floors. No tps alowed on the tower, and if you die, must restart on floor 1.
One arena for duels.
Guilds, with the possibility of building a guild castle and store our items there.
And donate gold and items to other guild members.
More bosses and levels would be nice.
Links with names and religion storys that could be usefull for create bosses
and storyline:
http://www.luckymojo.com/altmagickfaq/demonref
http://www.tedmontgomery.com/bblovrvw/Rapture/index.html
http://www.geocities.com/au_research/Texts/hhell.htm
http://demons.monstrous.com/angels_and_demons.htm#_Toc523971150
http://www.angelfire.com/realm/shades/demons/bookdevilsanddemons/ranksofhell.htm (the best link for diablo III boss names)
Diablo III should have the same graphic perspective than Diablo II, and no fee. Diablo III should be just like Diablo II with longer acts, better storyline, and new character classes, with even better uber equipment. :grunt
2 storylines, like in Might and Magic VI
Some suggestions for chars:
Possibility to chose between gender/colors:
Beetween races:
good: Human, Elf, Dwarf, Minotaur
bad: Demons, Skeletons, Imps, humans, Ogres, Orcs, Giants, Dragons, Lizards,
Goatmans, Humans, Dark Elfs
Also 2 cults:
a) The church of Zakarum
b) The Cult of Darkness
Many schools of magic, we could find Magic books for each school (with pages with slots) and we could find spell pages, thar could be assembled in the books like the runewords. That would give casters powerfull spells.
Schools of magic:
School of: Cold Magic
School of: Lightning Magic
School of: Fire Magic
School of: Earth Magic
School of: Wind Magic
School of: Water Magic
School of: Light Magic
School of: Dark Magic
School of: Hipnotism Magic
School of: Blood Magic
School of: Stone Magic
School of: Rune Magic
School of: Prismatic Magic
School of: Death Magic
School of: Healing Magic
School of: Life Magic
School of: Energy Magic
School of: Destruction Magic
School of: Creation Magic
etc
Also the should be a lot of guilds/demon lairs/hideouts, that could give infinite random quests. Like kill a certain boss monster or retrieve an object.
Guilds (good only):
The Guild of Fighters
The Wizard school
The library of the king
The Knights order
The Church of Zakarum
The Guild of the Healers
The Sorcerer temple
The Monk unarmed combat School
The Samurai Dojo
The Templars Temple (Crusaders only)
The Amazon league
The Temple of life
The school of archery
The school of sorcerers
Demon/bad vilains lairs, hideouts: (bad only)
The ORC cave
The Giant Mountains
The lava Pit
The Church of Darkness
The Council of Hell
The Pirate Ship
The guild of thiefs
The guild of the Mages
The guild of assassins
The Goat temple
The graveyard
The shaman zombie graveyard
Werewolf forest
The gargoyle castle
Basilic gardens
The vampire castle
The Lich laboratories
Ghost graveyard
Dark Temple
The witch hut
-----------------------------
Special areas for good and bad
-----------------------------
The Gladiator school
The Combat arena
The Mercenary Cave
----------------------CHARS-------------------
------------22 classes, god and bad-------------
-------------------(melee - 4 )------------------
**************************************************
Class: Warrior
Races: Human, Elf, Minotaur
Alignment: Good
Skills trees: Barbarian, Viking, Gladiator
Gender: Male, Female
weapons: all weapons available
gear bonus: axe, sword, spear, mace, polearm (both hands hold weapons)
armor: all armor available
shields: all shields available
**************************************************
**************************************************
Class: Paladin
Races: Human, Elf
Alignment: Good
Skills trees: Knight, Crusader, Battlesword
Gender: Male, Female
weapons: all weapons available
gear bonus: Scepters, Shields
armor: all armor available
shields: all shields available + special paladins shields
**************************************************
**************************************************
Class: Martial Arts
Races: Human, Elf
Alignment: Good, Bad
Skills trees: Samurai, Ninja, Ronin
Gender: Male, Female
gear bonus: Quarterstaff, Katanas
armor: all armor available
shields: all shields available
**************************************************
**************************************************
Class: Darkness Acolyte
Races: Ogre, Giant, Orc
Alignment: Bad
Skills trees: Beserker, Pirate, Titan
Gender: Male, Female
gear bonus: Sabres (pirates), Giants (mace), Titan (axes)
armor: all armor available
shields: all shields available
**************************************************
-------------------(ranged - 3)------------------
**************************************************
Class: Amazon
Races: Human, Elf
Alignment: Good
Skills trees: Bow, Javelin, Ranger skills
Gender: Female
gear bonus: bows, crossbows, javelins, spears
armor: light, medium armor available
shields: all shields available
**************************************************
**************************************************
Class: Archer
Races: Human, Elf
Alignment: Good
Skills trees: Crossbow, Archery, Rogue skills
Gender: Male, Female
gear bonus: bows, crossbows, throwing skills, knifes
armor: light, medium armor available
shields: all shields available
**************************************************
**************************************************
Class: Assassin
Races: Human, Goat Man
Alignment: Bad
Skills trees: Traps, Shadow Powers, Stealth
Gender: Male, Female
gear bonus: daggers, poisoned weapons
armor: light, armor only
shields: light, medium shields available
**************************************************
---------------(summoners - 6)-------------------
**************************************************
Class: Summoner Druid
Races: Human, Elf
Alignment: Good
Skills trees: BeastMaster, Spirit Caller, Gargoyle Caller
Gender: Male, Female
gear bonus: Staff, quarterstaff
armor: light, medium armor
shields: light, medium shields
**************************************************
**************************************************
Class: Necromancer
Races: Human
Alignment: Good
Skills trees: GolemMancer, SkeletonMancer, Bone Spells
Gender: Male, Female
gear bonus: necro wands + can hold a book of Death Magic spells
armor: light armor and necro cloacks
shields: necro special shields only
**************************************************
**************************************************
Class: Beast
Races: Human
Alignment: Bad
Skills trees: Werewolf, Werebear, Shapeshifter
Gender: Male, Female
gear bonus: axe
armor: all armor available
shields: all shields available
**************************************************
**************************************************
Class: Shaman
Races: Human, Goblin, Dwarf, Imp
Alignment: Bad
Skills trees: Zombie summoning, Demon sumoning, Darkness totems
Gender: Male, Female
gear bonus: Staff, quarterstaff
armor: light, medium armor
shields: light, medium shields
**************************************************
**************************************************
Class: Set cultist
Races: Serpent man
Alignment: Bad
Skills trees: snake summoning, pet breeder, poison
Gender: Male, Female
gear bonus: Staff, quarterstaff
armor: light, medium armor
shields: light, medium shields
**************************************************
**************************************************
Class: Spirit Caller
Races: Merman, Mermaid, Triton
Alignment: Good
Skills trees: Dragon Master, Griffin Master, Angel caller
Gender: Male, Female
gear bonus: Trident
armor: light, medium armor
shields: light, medium shields
**************************************************
-------------------(Casters - 7)-----------------------
**************************************************
Class: Mage
Races: Human
Alignment: Good, Bad
Mages can develop only 1 of the 3 Skills trees: Sorcerer, Warlock, Wizard
Mage Sorcerers: can choose one element for there skill tree:
Cold, Lightning, Fire (like the old sorcerers in Diablo II)
Mage Warlocks: can choose one of the following magics for there skill tree:
Light, Dark Magic and Blood Magic
Mage Wizards: can choose one of the following magics for there skill tree:
Rune Magic, Energy Magic, Prismatic Magic
Gender: Male, Female
gear bonus: magical wands and orbs
armor: light, medium armor
shields: light, medium shields
Books: Casters can carry 2 Magical books of any one of the schools,
each book having a maximum of 12 spells pages, each page
can have 1-2 spells.
**************************************************
**************************************************
Class: Cleric
Races: Human
Alignment: Good
Skills trees: Monk, Priest, Mesmer (controls oponents, mind blast)
Clerics can develop only 1 of the 3 Skills trees:
Cleric - Monk : can choose one element for there skill tree:
Earth, Wind, Water
Cleric Mesmer: can choose one of the following magics for there skill tree:
Mind Magic, Creation and Stone Magic
Cleric Priest: can choose one of the following magics for there skill tree:
Prismatic Magic, Healing Magic, Life Magic
Gender: Male, Female
gear bonus: Staff
armor: light, medium armor
shields: light, medium shields
Books: Casters can carry 2 Magical books of any one of the schools,
each book having a maximum of 12 spells pages, each page
can have 1-2 spells.
**************************************************
**************************************************
Class: The scholar
Races: Human, Fairys
Alignment: Good
Skills trees: Bard, The Sage, Spellsword
Scholars can develop only 1 of the 3 Skills trees:
Scholar - Bard : can choose one element for there skill tree:
Cold, Water, Ice
Scholar - Sage: can choose one of the following magics for there skill tree:
Fire, Energy, Light
Scholar - Spellsword: can choose one of the following magics for there skill tree:
White magic, Auras, Destruction Magic
Gender: Male, Female
gear bonus: Staff
armor: light, medium armor
shields: light, medium shields
Books: Casters can carry 2 Magical books of any one of the schools,
each book having a maximum of 12 spells pages, each page
can have 1-2 spells.
**************************************************
**************************************************
Class: Vampire
Races: Human
Alignment: Bad
Skills trees: Leech, Blood skills, hipnotism
Gender: Male, Female
gear bonus: daggers
armor: all armor available
shields: all shields available
Books: Vampires can carry 1 Magical book of only bood magic
**************************************************
**************************************************
Class: Ghost
Races: Human
Alignment: Bad
Skills trees: Banshee, Wraith, Nightmare (cast nightmares)
Gender: Male, Female
gear bonus: only etherial weapons
armor: only etherial armor
shields: only etherial shields
books: no books
**************************************************
**************************************************
Class: Witch
Races: Human
Alignment: Bad
Skills trees: Black Magic, Alchemy (Potions), Devil Worshipper
Witchs can develop only 1 of the 3 Skills trees:
Witch of black Magic: can choose one of the following magics for there skill tree: black magic, dark magic, prismatic magic
Alchemyst Witch: can choose one of the following magics for there skill tree:
alchemyst, purple magic, green magic
Witch - Devil Worshipper : can choose one of the following magics for there skill tree: Summon demons Magic, Blue Magic and Red magic
Gender: Female
gear bonus: witch wand
armor: light armor
shields: light shields + special witch hat
Books: Casters can carry 2 Magical books of any one of the schools,
each book having a maximum of 12 spells pages, each page
can have 1-2 spells.
**************************************************
**************************************************
Class: Lich
Races: Dead Humans (turned into undead skelets)
Alignment: Bad
Skills trees: Occultist, Spellcaster, revive undead
Gender: Male, Female
gear bonus: lich orbs
armor: all armor available
shields: all shields available
Books: no books
**************************************************
-------------------(Magic finders - 2)--------------------
**************************************************
Class: Treasure hunter
Races: Dwarf
Alignment: Good
Skills trees: Enchanter (enchants items) , Crafter (makes items), Find treasure (huge bonus to magic find)
Gender: Male, Female
gear bonus: no bonus
armor: light armor only
shields: small shields only
**************************************************
**************************************************
Class: Thief
Races: Goblin
Alignment: Bad
Skills trees: Steal and Hide, Runemaker (makes low lvl runes), Merchant skills
Gender: Male, Female
gear bonus: no bonus
armor: light armor only
shields: small shields only
**************************************************
---------------------------
ALSO MIXED CLASSES
---------------------------
Each classe has 3 skill trees
With mixed classes you can mix tree skills of each char.
Example:
Barb/Knight/Samurai have: 3+3+3= 9 skill trees, you can chose 3 of those 9,
creating a mixed char class. You could rename then your char class, the default class name for mixed chars would be adventurer.
Chars should have the possibility to riding beasts:
Dragons, Horses, to have wings and fly, etc
Rares items more valuable than uniques.
Gold more valuable
Possibility to change item colors
Some items should be only used by a certain class, sorcerers should not use giant axes or heavy armors, by example
Costumize our char size, weight, hair, etc
Idea for Magic find:
I think one infinite Magic find area, would be nice.
After the game ends, the players could acess to a tower, with infinite levels, each floor mor hard than the previous, but with more MF, you would need to party to manage to climb many floors. No tps alowed on the tower, and if you die, must restart on floor 1.
One arena for duels.
Guilds, with the possibility of building a guild castle and store our items there.
And donate gold and items to other guild members.
More bosses and levels would be nice.
Links with names and religion storys that could be usefull for create bosses
and storyline:
http://www.luckymojo.com/altmagickfaq/demonref
http://www.tedmontgomery.com/bblovrvw/Rapture/index.html
http://www.geocities.com/au_research/Texts/hhell.htm
http://demons.monstrous.com/angels_and_demons.htm#_Toc523971150
http://www.angelfire.com/realm/shades/demons/bookdevilsanddemons/ranksofhell.htm (the best link for diablo III boss names)
Diablo III should have the same graphic perspective than Diablo II, and no fee. Diablo III should be just like Diablo II with longer acts, better storyline, and new character classes, with even better uber equipment. :grunt