Emperor Pan I
Respected Member
OK, so im 2 months late, but I really had to write this. I beat this game in under 48 hours, when most RE games take me 72 - 96. So, Resident Evil 4 A.K.A. House of Metal Gear Evil, one of the years best, or an over hyped piece of shit?
Gameplay 4.5/10
The most noticable part of this game right away, is the fact is the controls are the exact same as RE, and Silent hill games. Similarities in gameplay end there.
Instead of the still camera, your game camera is confined to a 45 degree cone. This creates Resident evil a FPS in third person. You might as well call it a FPS, because the entire game your going to be going into a near FPS view. The Camera immediately pissed me off. When I started off, I had to calm myself down telling myself I would get used to the crappy camera. 42 hours later I wanted to chuck my NGC out the window. It is the most annoying piece of shit ever. I hate FPS games, and this reminded me to much of one. This wasn't the only thing, the camera created one of the most annoying parts of combat. Every enemy seems to have been programmed to attack from your blind spot. The 135 degrees you can't see are completely open.
It isn't jsut that, it is how cheap the enemys are and how ludacris it becomes. Metal Gear Solid had a Birds eye camera in which you could go FPS. Capcom decides to not steal that function, instead settling with other obvious ripped elements. Capcom has shit out another Resident evil Game, and this one takes the prize for most annoying.
Which reminds me. The point of Resident Evil is a survival horror. Residen evil games featured dozens of wierd creatrues, many of which may decapitate you on a whim, or merely poison you. The creatures all varied, very few tiems reused. Enter Resident Evil 4, the first resident evil action/adventure game. The game is basicly a generic copy of every other arcade game. your given alot of ammo, some big guns and 100 villagers to unload on. When your done unloading on 100 villagers, and you reload with your near infinite ammo, there is 100 more villagers to kill. Because Capcom decided " I know, why make more than one type of enemy, we can just use the same villager with different skins 1000 times!".
There is about 3 different types of enemys, and 6 if you count the fact that the three are just reused with different skins. This game is not scary, the villagers if your caught off guarde may surprise you from the crappy camera angle, but there is not an inch of actual horror, let alone anything to define this "survival horror". Silent hill has retained that status, after 4 games it is still survival horror. RE4 is the furthest thing from a survival horror. RE had hard puzzles, psychological elements, a good story, with enemys and too few guns/ammo. RE4 has no puzzles, is rather dull in scenery, crap story, a shitload of enemys, and even more bullets. The game isn't scary carrying a TMP with 1000 ammo, with nothing more than villagers standing in your way. Not only that, but the game isn't hard. I got through the game with a handgun, shotgun and a barely used TMP. Aside from humorous runs with a knife in previous RE games, you shouldn't be able to get through the game with your first weapon. It just prooves the game was incredibly easy.
Even the bosses were taken down with one shot of a rocket launcher you can buy at the first merchant. The final boss was beaten in 3 minutes with the use of two rockets. This game, with "intellegent zombies" deserves to be called "House of the dead 3". I swear some of the enemies looked the exact same, the game elements were there also. "'Shoot' 'shoot' 'shoot', cheesey voice acting cutscene 'shoot' 'shoot' 'shot'" repeat.
Puzzles Make a RE game. The "pure action, no puzzles" made the game rather boring, no incredibly boring. The puzzles that were thrown in could have been solved in 10 seconds by a kindergarten student. You know there is something wrong when there are 15 puzzles in the game, and most of them are just adjusting one of two options one way. The last puzzle in the game, was 4 chapters away from the ending of the game. Almost an hour of gameplay of no puzzle just shooting.
RE4 reminds me of castlevania, which is in a "horror" setting, but is the farthest thing from it.
Again nothing ground-breaking, the game has become an action oriented button masher. Yes, thats right no actual skill involved in boss fights, instead half of it you jsut need to hit two buttons, or mash the "a" button fast. While Resident Evil 3 had a much similar dodge move, the game featured alot harder enemys and bosses.
Enter Ashley. The stupid blonde who happens to be the presidents daughter. I mean its typical that she does absolutely nothing in the game, except moan and bitch about being carried away. Sure she wants to help, pointing at where I may shoot at a trap to kill a boss, except she stands there pointing as the boss runs up and kills her. I being unable to unleash the trap cause she stands in the way pointing. Or how about when she is curled up in a ball and the cloaked ******s snatch her. Why should she do anything while I am forced to snipe the enemy. Screaming "save me leon im a stupid cliche hostage girl who can't do anything"
Then the stupid bitch thinks she can try and make a move on Leon at the end of the, after being one huge pain in the ass. Should have taken advantage of her leon, coulda had some fun then left.
Upon finishing the longest RE game, in shorter time than I did in RE3, i knew something was wrong. with close to 120 deaths, maybe 10 of those are from real deaths, close to 110 deaths becasue I didn't hit the buttons fast enough for the game. I'm not mad at that. The thought of being killed in a cutscene, not the actual gameplay didn't phase me. It was the fact that the game threw them at you all the time. Then when you died, the game just let you go right back and try it again. Between mashing buttons to run away from a giant bolder, jumping on the back of something and stabbin it or to jump on a ledge with ease, I have come to the conclusion that Leon is in fact a wannabe Solid Snake.
The game is excessively easy, and provides nothing but repetative gameplay. This is not a resident evil game, it is a metal gear solid game with no stealth. A single soldier behind enemy lines sent in to find a missing person and get them out, with brief pauses to allow a chat over video radio with a helpful agent and a scene with a helicopter and a huge gun.
Throw in alot of weapons, and its a Metal gear solid game if I ever saw a game. Action is what it is at, screw actual skill and originality.
The few things I liked about the gameplay was the interface. Being able to climb ladders, knock them down, jump out windows jump over fences. It made the main character move more fluidly compared to the other games.
Resident evil has gone from a game that defined an entire era, to a cookie cutter game.
Graphics 10/10
Freaking amazing. If there is one thing that got me, was the attention to detail. Despite a few problems, the game was graphicly amazing. Simply entering the first village, watching the fire made you actualy believe you were there. I don't know how it id going to go on the PS2, because the graphics will take a huge hit on that relic.
Only minor irkling with one of the enemys was the fact second boss was I swear to god it was a cave troll. Look carefully, the freaking thing is a cave troll.
Sound 8.5/10
Sound effects were good, well done. However the voice acting (while never as bad as Resident Evil(I don't think you can get worse than Resident evil)) was mediocre. Scenes where Leon confidently tells the current bad guy to shove it, seemed forced. Leon's character had little to him, he cracked a wise comment to whoever he was up against, and then you fight. The main enemys, like sallazar and saddler had the stupidest accents, almost worse than Carlos in resident evil 3. Like I said, the confrontational communications were lame, and didn't do much for the game.
Just also like to point out that the game removed horror elements, with playing music when your spotted. Only time RE games palyed music was right after a boss intro or a big event. RE 4 pipes up music to tell u right away "your going to be attacked". Took much of the fun out of the game.
Story 2/10
The list of the things that connect RE4 to the RE series
-The game name.
-The Characters name.
I mean, come on. "Umbrella is no more, but we decided to continue the series based on nothing". What really caught me off gurade was the fact the RE series, and the RE 4 games are the exact same. Think about this, Umbrella gets a virus and unleashes it to take over the world. Saddler gets a parasite and unleashes it to take over the world. It is so basic, yet can understandable be passed off as a new story line.
The story itself is so incredibly dull. To refer to Metal Gear solid again, its a rescue mission, "rescue the presidents daughter" (thats right, the most powerful man on the planet let his daughter be kidnapped and taken to Europe, and no one knows anyhting about it) They send in one man to save the president's daughter. I mean screw the U.S. Military, the FBI, CIA, or navy SeALs, they have Leon, hes just like solid snake, but instead he was a rookie cop only a few years ago.
The game just ends up being a back and forth battle where you have Ashely, then you don't, you have her, then two rooms later you lose her.
Replayability 4/10
I played the mercinaries briefly, its just like the game "arcade" shoot everything as much as possible. I swear to god this game is MGS, and house of the dead mixed together.
If i had enough going through it once, I can play it on proffesional. Halfway through my second time I think to myself "there is a difference". I mean omg the enemys are "slightly" harder, I am scared now. I'll just pull out the INFINITE rocket launcher I got from beating the game and win.
Gameplay 4.5/10
The most noticable part of this game right away, is the fact is the controls are the exact same as RE, and Silent hill games. Similarities in gameplay end there.
Instead of the still camera, your game camera is confined to a 45 degree cone. This creates Resident evil a FPS in third person. You might as well call it a FPS, because the entire game your going to be going into a near FPS view. The Camera immediately pissed me off. When I started off, I had to calm myself down telling myself I would get used to the crappy camera. 42 hours later I wanted to chuck my NGC out the window. It is the most annoying piece of shit ever. I hate FPS games, and this reminded me to much of one. This wasn't the only thing, the camera created one of the most annoying parts of combat. Every enemy seems to have been programmed to attack from your blind spot. The 135 degrees you can't see are completely open.
It isn't jsut that, it is how cheap the enemys are and how ludacris it becomes. Metal Gear Solid had a Birds eye camera in which you could go FPS. Capcom decides to not steal that function, instead settling with other obvious ripped elements. Capcom has shit out another Resident evil Game, and this one takes the prize for most annoying.
Which reminds me. The point of Resident Evil is a survival horror. Residen evil games featured dozens of wierd creatrues, many of which may decapitate you on a whim, or merely poison you. The creatures all varied, very few tiems reused. Enter Resident Evil 4, the first resident evil action/adventure game. The game is basicly a generic copy of every other arcade game. your given alot of ammo, some big guns and 100 villagers to unload on. When your done unloading on 100 villagers, and you reload with your near infinite ammo, there is 100 more villagers to kill. Because Capcom decided " I know, why make more than one type of enemy, we can just use the same villager with different skins 1000 times!".
There is about 3 different types of enemys, and 6 if you count the fact that the three are just reused with different skins. This game is not scary, the villagers if your caught off guarde may surprise you from the crappy camera angle, but there is not an inch of actual horror, let alone anything to define this "survival horror". Silent hill has retained that status, after 4 games it is still survival horror. RE4 is the furthest thing from a survival horror. RE had hard puzzles, psychological elements, a good story, with enemys and too few guns/ammo. RE4 has no puzzles, is rather dull in scenery, crap story, a shitload of enemys, and even more bullets. The game isn't scary carrying a TMP with 1000 ammo, with nothing more than villagers standing in your way. Not only that, but the game isn't hard. I got through the game with a handgun, shotgun and a barely used TMP. Aside from humorous runs with a knife in previous RE games, you shouldn't be able to get through the game with your first weapon. It just prooves the game was incredibly easy.
Even the bosses were taken down with one shot of a rocket launcher you can buy at the first merchant. The final boss was beaten in 3 minutes with the use of two rockets. This game, with "intellegent zombies" deserves to be called "House of the dead 3". I swear some of the enemies looked the exact same, the game elements were there also. "'Shoot' 'shoot' 'shoot', cheesey voice acting cutscene 'shoot' 'shoot' 'shot'" repeat.
Puzzles Make a RE game. The "pure action, no puzzles" made the game rather boring, no incredibly boring. The puzzles that were thrown in could have been solved in 10 seconds by a kindergarten student. You know there is something wrong when there are 15 puzzles in the game, and most of them are just adjusting one of two options one way. The last puzzle in the game, was 4 chapters away from the ending of the game. Almost an hour of gameplay of no puzzle just shooting.
RE4 reminds me of castlevania, which is in a "horror" setting, but is the farthest thing from it.
Again nothing ground-breaking, the game has become an action oriented button masher. Yes, thats right no actual skill involved in boss fights, instead half of it you jsut need to hit two buttons, or mash the "a" button fast. While Resident Evil 3 had a much similar dodge move, the game featured alot harder enemys and bosses.
Enter Ashley. The stupid blonde who happens to be the presidents daughter. I mean its typical that she does absolutely nothing in the game, except moan and bitch about being carried away. Sure she wants to help, pointing at where I may shoot at a trap to kill a boss, except she stands there pointing as the boss runs up and kills her. I being unable to unleash the trap cause she stands in the way pointing. Or how about when she is curled up in a ball and the cloaked ******s snatch her. Why should she do anything while I am forced to snipe the enemy. Screaming "save me leon im a stupid cliche hostage girl who can't do anything"
Then the stupid bitch thinks she can try and make a move on Leon at the end of the, after being one huge pain in the ass. Should have taken advantage of her leon, coulda had some fun then left.
Upon finishing the longest RE game, in shorter time than I did in RE3, i knew something was wrong. with close to 120 deaths, maybe 10 of those are from real deaths, close to 110 deaths becasue I didn't hit the buttons fast enough for the game. I'm not mad at that. The thought of being killed in a cutscene, not the actual gameplay didn't phase me. It was the fact that the game threw them at you all the time. Then when you died, the game just let you go right back and try it again. Between mashing buttons to run away from a giant bolder, jumping on the back of something and stabbin it or to jump on a ledge with ease, I have come to the conclusion that Leon is in fact a wannabe Solid Snake.
The game is excessively easy, and provides nothing but repetative gameplay. This is not a resident evil game, it is a metal gear solid game with no stealth. A single soldier behind enemy lines sent in to find a missing person and get them out, with brief pauses to allow a chat over video radio with a helpful agent and a scene with a helicopter and a huge gun.
Throw in alot of weapons, and its a Metal gear solid game if I ever saw a game. Action is what it is at, screw actual skill and originality.
The few things I liked about the gameplay was the interface. Being able to climb ladders, knock them down, jump out windows jump over fences. It made the main character move more fluidly compared to the other games.
Resident evil has gone from a game that defined an entire era, to a cookie cutter game.
Graphics 10/10
Freaking amazing. If there is one thing that got me, was the attention to detail. Despite a few problems, the game was graphicly amazing. Simply entering the first village, watching the fire made you actualy believe you were there. I don't know how it id going to go on the PS2, because the graphics will take a huge hit on that relic.
Only minor irkling with one of the enemys was the fact second boss was I swear to god it was a cave troll. Look carefully, the freaking thing is a cave troll.
Sound 8.5/10
Sound effects were good, well done. However the voice acting (while never as bad as Resident Evil(I don't think you can get worse than Resident evil)) was mediocre. Scenes where Leon confidently tells the current bad guy to shove it, seemed forced. Leon's character had little to him, he cracked a wise comment to whoever he was up against, and then you fight. The main enemys, like sallazar and saddler had the stupidest accents, almost worse than Carlos in resident evil 3. Like I said, the confrontational communications were lame, and didn't do much for the game.
Just also like to point out that the game removed horror elements, with playing music when your spotted. Only time RE games palyed music was right after a boss intro or a big event. RE 4 pipes up music to tell u right away "your going to be attacked". Took much of the fun out of the game.
Story 2/10
The list of the things that connect RE4 to the RE series
-The game name.
-The Characters name.
I mean, come on. "Umbrella is no more, but we decided to continue the series based on nothing". What really caught me off gurade was the fact the RE series, and the RE 4 games are the exact same. Think about this, Umbrella gets a virus and unleashes it to take over the world. Saddler gets a parasite and unleashes it to take over the world. It is so basic, yet can understandable be passed off as a new story line.
The story itself is so incredibly dull. To refer to Metal Gear solid again, its a rescue mission, "rescue the presidents daughter" (thats right, the most powerful man on the planet let his daughter be kidnapped and taken to Europe, and no one knows anyhting about it) They send in one man to save the president's daughter. I mean screw the U.S. Military, the FBI, CIA, or navy SeALs, they have Leon, hes just like solid snake, but instead he was a rookie cop only a few years ago.
The game just ends up being a back and forth battle where you have Ashely, then you don't, you have her, then two rooms later you lose her.
Replayability 4/10
I played the mercinaries briefly, its just like the game "arcade" shoot everything as much as possible. I swear to god this game is MGS, and house of the dead mixed together.
If i had enough going through it once, I can play it on proffesional. Halfway through my second time I think to myself "there is a difference". I mean omg the enemys are "slightly" harder, I am scared now. I'll just pull out the INFINITE rocket launcher I got from beating the game and win.