ChrisH36
Guy with Most Posts on Quiet Board.
Anyone who needs that extra zing into anti-ground units.N_Edd said:who makes chims in solo?
Anyone who needs that extra zing into anti-ground units.N_Edd said:who makes chims in solo?
read my whole post please, its almost impossible to even think of going chims against UD in solo, I mean, yea it is possible, its going to be pretty hard to pull it off since they got too much anti airs (gargs, fiend, etc..)Hellwolf_36 said:Anyone who needs that extra zing into anti-ground units.
Its still useless skill compared to Death coil and the auraHellwolf_36 said:I am well aware that there are practically many undead units that can defeat chims (gargs, destroyers [if you have enough of them], fiends..). Then there are the units that **** them up with statuses (Necro, ever seen a chim on cripple? )
Plus if they are webbed, Fiends have 50 more range than chims. So chims cannot move and cannot fight back too well. Its obvious not to mass them! 1 or 2 can help, just have to watch out for them fundead units. DAMMIT now I am going off topic!! >_<
Let's see, Death Pact is meant for REPLACABLE units like skeletons and beetles. You only use a unit if you need it bad or its the early goings. At lvl 3 DP you should get about 500 life from one skeleton.
lmao, thats what Ive been saying whole time (not your point, the other person's point)Hellwolf_36 said:Your point is intriguing, but this thread died 2 months ago!
Problem is practically solved. Its a skill of last resort or late game healing on useless units, but you won't really need it if you micro like crazy.