Revelade said:
Okay, just don't hurt yourself.
And yes, I have played the game, owned the game and BEAT the game. In fact, I find it odd how you think it is BASED on shooting, when it's quite the opposite. You don't think it's based on exploring areas? So you're saying when the creators labeled it an adventure game, that means that it's about shooting enemies? Odd, indeed.
Well, that is interesting you should say that. It is labelled a First Person Adventure for several reasons. The main one being
marketing. You think a parent is going to buy thier kid a game that is labbeled a shooter? Nintendo wants to market it properly. When asked, the developers even admitted that the game is basicly a first person shooter.
MP uses the first person CAMERA. I can make a racing game with this. That means first person is NOT limited to shooters, so let's throw this out. So then you're argument becomes, Metroid is a "shooting" game, which means the majority of the time, you are shooting enemies.
Becuase of course you never fight any enemies. Of couse! I was so blind to realize, I could just walk through the locked doors that required me to use my
First person Perspective and my gun, which
shoots, to destroy a shit load of enemies all over the game. Well of course I never had to use all the different weapons, missles etc. to kill those powerful bosses! No! It's an advernture game, I just jump on their heads like mario right? Right?
I'll state the obvious first. Metroid can not be considered a game based on shooting, or rather, aiming because it uses LOCK-ON, AUTO aiming.
So now, suddenly "shooting == aiming".
Only games you really need to aim are games like Halo and Counterstrike. There wasn't a hellofalota aiming in shooters in the 90s. Goldeneye all you really had to do was point your gun in the general direction of an enemy, and your gun moved to hit the target. Your ability to aim a gun doesn't mean that it's any mroe of a shooting game. In metroid Prime, you can aim manually, and at many points you have to.
If you remove the difficulty of aiming, the focus just becomes if you attack or not. The game doesn't force you to improve aiming which Halo or Counter-Strike does.
Once again, I go back to Goldeneye which never had a huge emphasis on aiming, in fact the original Doom never did either. It was mostly handicapped left or right and fire. Metroid has autolocking, but that doesn't take away from the fact many of the enemies are fast, none of those stupid zombies, often fly. Other enemies you can't lock on, even one of the bosses require aiming. You like to try and make the game sound like you can be a handicapped and get through it without ever getting scratched.
Also, Only reason you need to really be able to aim in Halo or counterstirke because of it's multiplayer. You said it yourself, dumb AI bots are in single palyer, but human opponents in multiplayer. You don't need to be able to aim in a single player game, but you do in multiplayer. Metroid is single player only, so your not losing out on any problems with aiming skill, cuse you really wouldn't need it in the game unless your hardcore.
Second of all, there are areas where you can (and should) AVOID enemies.
Are you submitting that as an arguement? Cause it sounds like a pretty desperate one. Oh no! You can run past an enemy! You can do the same shit in any First Person Shooter. Also, like I said earlier, enemies respawn in every room, making it almost impossible to always kill an enemy every time you go through a room. Most FPS games don't respawn any enemies, so metroid prime has just as much shit if not more to shoot at. However, often you are locked in the room and have to kill the enemies anyway.
Look at the area where you enter the sun chamber to fight the plant thing. Those green tentacle things can NOT be destroyed, therefore they must be AVOIDED. Likewise, in the area before the final boss, you face Metroids that duplicate when shot at. It would be wiser to ignore these enemies too.
That is nice, are you done? Did you forget the fact you HAVE to fire at those plant things? They arn't there to look good. You have to fire at them every time you have to pass them. They don't die, they come back and you have to fire on them to make the retract to open the path.
Yes! Avoid those metroids in the last chamber in the game. I mean, we can forget the rest of the game, where you had to shoot the shit out of enemies for the last 6 hours of gameplay, so we can focus o how we can run past the metroids! I mean, the metroids only divide, making more of them, eventualy having a mob which attack and almost require you to kill them. But, hey! It's just a platform game... now where's those Gombas?
Finally, you have to to blind to ignore the fact that all the items you get ALLOW YOU TO GET TO NEW AREAS. Spider ball? You can now use the rails to GET TO NEW AREAS. Double jump? Well, now you can jump higher to GET TO NEW AREAS. Charge ball? Well, now you can use the half-pipes to GET TO NEW AREAS. Getting to new areas, in spite of environmental obstacles is the definition of platforming.
Of course, why didn't I think of this. The game is only a
metroid game. The collected items which are present in all the games of the series sure as hell should be present in the 3-d FPS style game too. I also love how the three items mentioned, out of a shitload more make your point seem one way, while the whole picture is another. How about the number of upgrades to your gun you get? To your missles? The fact your Visors are used in many cases to spot enemies to kill them. Metroid Prime 2 you even have ammo for your weapons. But these weapons arn't there to help you kill your enemies better, you don't get the freeze beam to freeze metroids (basicly the best way to kill them). You don't have four destinct beams so you can use them to kill different styles of Space pirates. It's just there for you to not use as you run past those enemies. You don't need it, cause i'm sure you can get through those locked doors without needing your gun to shoot.
I don't know why I have to explain this to you, but Metroid is about collecting your equipment to get to new areas, until you get to the last area to fight the final boss and win.
Metroid, sure. But were not talking about Metroid now are we? We're talking about Metroid Prime. There is a reason why Metroid Fusion wasn't called Metroid Prime Fusion, why Metroid Zero Mission wasn't called Metroid Prime Zero Mission. There is a reason why Metroid Prime Hunters isn't called MEtroid Hunters. Metroid Games are a 2D game. Metroid Prime is the First Person Shooter equivelent to Metroid games. They are two different series based on two different styles of gameplay for a reason.
So please, explain to us how exactly Metroid is focused on shooting, when it uses autoaim, stupid AI enemies, has portions where you should AVOID enemies and when the items you get are based on GETTING TO NEW AREAS.
I think I did already. Autoaim doesn;'t matter, it even helps you shoot enemies better. It aids your shooting, emphasis on shooting! There is alot of shooting, 90% of the game is shooting. Just like any shooter you need to kill those stupid AI bots for energy, missles and ammo(Play Metroid Prime 2). Portions? What portions, you mentioned two lame scenarios, and the items. The 20 items, 14 Items are based on combat and 8 on getting to new areas (actualy 3 suits are also used to increase armor against the more powerful enemies you eventualy meet and have to kill).