The Stagnantation And Decline Of Competitive Gaming

Remiraz

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I know this is a weird place to post this thread.

Half of you are probably Money Maps players whose only experience with the word "pro gaming" is from seeing the word "programming" been written.

The other half are casual players whose idea of competitive gaming is the numbers that appears on-screen after issuing the "/stats" command in Battlenet.

And the other half thinks Total Annaliation is the best competitive RTS game there is...

No wait, thats one half extra...oh well lets get on with the main topic...

THE STAGNANTATION AND DECLINE OF COMPETITIVE GAMING

-First there was Starcraft.
Great RTS.
First game ever to feature 3 unique sides while the rest were scrambling to rip off Warcraft/Red Alert's "2-identical-sided-war" formula.
Balance was thrown out the window though.
Zerg owns due to the sheer number of units you could pump out before the other side gets anything to counter them.
Million man marine match was an all time favourite tactic.
Competitive RTS gaming was born.
RTS games were loosely equated to Chess.
woah.

-Broodwar came out.
Competitive RTS gaming rages on.
BW completes Starcraft, improved it, became one with it.
SC = BW, BW = SC, few competitive players say "SC" without meaning to say "SC + BW".

-Zileas gave birth to Strifeshadow.
An excellent, competitive RTS game.
*switches on "frank" mode*
Plot sucks.
Graphics sucks.
Marketing sucks. (buying outside of certain parts of america costs you $100+ per copy)
Programming sucks. (bugs galore, good luck trying to make the demo work)
Worst of all, LACK OF SUPPORT FOR COMPETITIVE GAMING.
The makers tried their best to provide gamers with things to do but it didn't work out...we need Battlenet style kind of support.
Superb game play though, some might say it came close to Blizzard's vision for Warcraft 3.
www.ethermoon.com

-Years of waiting and the result was...Warcraft 3.
Exciting release, huge hype, those who played the beta knows otherwise.
Warcraft 3 fell very far off the mark.
The concepts were good.
The graphics were solid.
The ideas were groundbreaking.
The execution, however, leaves much to be desired.
Races too similar.
Tactics limited.
Plot sucks big time.
The game was all about speed.
There was much more solitary play than ever. (Meaning you don’t interact with your opponent as often as you would in SC, which was all about interacting with your opponent.)
Newbies claim the game was not a speed, click and rush fest like SC was.
Competitive players know otherwise.
The game was all about how fast you could kill creeps, get items and pump specific units like Siege or Casters.
Too limited and uninteresting for tournament play.
I’m stilling playing SC and I own a copy of Warcraft 3.

-Now.
The competitive RTS scene is way too stagnant.
Starcraft has been the only thing for about 5 years.
Nothing else came close.
When it comes to a ground breaking product, others will rush to copy it (clone it they say).
Not in this case.
There is ZERO competition for Blizzard, ZERO for Starcraft.
Nothing.
Blank.

We had Red Alert 2, Age of Empires..etc
All RTS.
But none of them competitive RTS-es.

Epsilon Conflict was promising…until the company responsible stop updating their website.
www.starbreeze.com
www.epsilonconflict.com

Will there never be a competitor for the throne of competitive RTS game?
 

AKA-47

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The only problem is, most players on this forum are money map newbs. We get flamed if we say carriers are good, and they even try to tell us expanding is bad because u spend too much supply on SCVs!
 
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