Ryu
Member!
Kerrigan asked me to post up some of my ideas and strategies, so here they are.
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Terran vs. Zerg
General Strat: Marine/Med, Light Tanks support, Mass Science Vessel support.
Marines should be your main attack force when facing zerg, mainly because the main force a zerg player uses are hydras and lurks vs terran. Hydras only deal 5 pts of damage to marines, while lurks are easily killed by the science vessels and tanks. If the opponent decide to try mutas, early defense of bunker/turret usually keep them from harrassing your workers, while you tech up to science vessels with irradiate (which you should try to get asap). With irradiate helping, stimmed marines with medics can easily tear apart mutas. The tanks are used during attacks mainly, taking out sunks and defensive lurks. Be sure to scan around a lot, and drop marine/meds on any attempt to expand on the zerg's part; or if you can, walk your marines to his expansions and kill it. Zerg have to massively out-resource and out-produce terran to win, thus their need for expansions, while a terran can win a game with 1 expansion usually.
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Terran vs. Protoss
General Strat: Heavy Metal
As the name of this strategy suggest, your main force should be all metalic units built from your factory. The reason for this is because infantry units will be killed easily by a high templar. A small army of 6 zealots and 2 high templars can kill a whole army of marines (pending micro skills). Tanks/Vults are devastating to protoss ground units. Key is to keep your tanks spread out enough when sieged, so they are not clustered and all get stormed to death. If your opponent move to carriers, Goliaths with help from EMP by science vessel can take out carriers fast and easy. Cost for cost, the goliaths will beat the carriers. Just remember to focus your goliaths to all target one carrier at a time. Setting up depot with turrets and tanks/vults infront of your opponent's base will usually keep them locked in their base, where upon they will starve to death (assuming you play limited resource maps).
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Terran vs. Terran
General Strat: Heavy Metal w/ air support/dropship
In a terran vs terran game, it's all about resource control, out expanding your opponent, taking mainly the expansions that has a gas geyser. This match up is usually the most dull with both terran standing at a stalemate on any battle line, with siege tanks set up while neither opponent dare try to rush their tanks up to the enemy's tanks. The majority of attack are usually done with drop ship. Dropping on resource areas, and destroying your opponent's income (mainly gas) will allow you to out produce them in metal. If your opponent seem to have most of his army focused at the battle line, then leave half of your forces sieged there, while taking the other half to his base in drop ship. The half that remain siege can hold out against his forces should they try to rush through the siege blasts. In early TvT game expect drops with goliaths/tanks or wraith/tanks. In a late TvT game, it usually leads to battle cruisers/tanks/wraiths and sometimes ghosts and nukes... thus the importance of getting as much gas as possible.
I hope this help people out some. These are just the general way of playing terran in 1v1 matchups.
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Terran vs. Zerg
General Strat: Marine/Med, Light Tanks support, Mass Science Vessel support.
Marines should be your main attack force when facing zerg, mainly because the main force a zerg player uses are hydras and lurks vs terran. Hydras only deal 5 pts of damage to marines, while lurks are easily killed by the science vessels and tanks. If the opponent decide to try mutas, early defense of bunker/turret usually keep them from harrassing your workers, while you tech up to science vessels with irradiate (which you should try to get asap). With irradiate helping, stimmed marines with medics can easily tear apart mutas. The tanks are used during attacks mainly, taking out sunks and defensive lurks. Be sure to scan around a lot, and drop marine/meds on any attempt to expand on the zerg's part; or if you can, walk your marines to his expansions and kill it. Zerg have to massively out-resource and out-produce terran to win, thus their need for expansions, while a terran can win a game with 1 expansion usually.
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Terran vs. Protoss
General Strat: Heavy Metal
As the name of this strategy suggest, your main force should be all metalic units built from your factory. The reason for this is because infantry units will be killed easily by a high templar. A small army of 6 zealots and 2 high templars can kill a whole army of marines (pending micro skills). Tanks/Vults are devastating to protoss ground units. Key is to keep your tanks spread out enough when sieged, so they are not clustered and all get stormed to death. If your opponent move to carriers, Goliaths with help from EMP by science vessel can take out carriers fast and easy. Cost for cost, the goliaths will beat the carriers. Just remember to focus your goliaths to all target one carrier at a time. Setting up depot with turrets and tanks/vults infront of your opponent's base will usually keep them locked in their base, where upon they will starve to death (assuming you play limited resource maps).
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Terran vs. Terran
General Strat: Heavy Metal w/ air support/dropship
In a terran vs terran game, it's all about resource control, out expanding your opponent, taking mainly the expansions that has a gas geyser. This match up is usually the most dull with both terran standing at a stalemate on any battle line, with siege tanks set up while neither opponent dare try to rush their tanks up to the enemy's tanks. The majority of attack are usually done with drop ship. Dropping on resource areas, and destroying your opponent's income (mainly gas) will allow you to out produce them in metal. If your opponent seem to have most of his army focused at the battle line, then leave half of your forces sieged there, while taking the other half to his base in drop ship. The half that remain siege can hold out against his forces should they try to rush through the siege blasts. In early TvT game expect drops with goliaths/tanks or wraith/tanks. In a late TvT game, it usually leads to battle cruisers/tanks/wraiths and sometimes ghosts and nukes... thus the importance of getting as much gas as possible.
I hope this help people out some. These are just the general way of playing terran in 1v1 matchups.