Mud
Member!
alright ive been playing TFT now since it came out...and to be perfectly honest ive noticed some major things about each race's tier 1 1/2 units...
by tier 1 1/2 units i mean:
NE -- hunts
HU -- riflemen
ORC -- HHs
UD -- fiends
first off...if you notice all of the first icons for each race (25 wins) is that tier 1 1/2 unit
also in TFT all four are extremly upgraded from ROC...making them the blockbuster unit now in RT games
every NE player gets hunts...EVERY UD player gets fiends...riflemen (while not as poplar as the other 3) are still used 100% more than they were...and HHs have become immediatly more uselfull with beserk and lowered cost
these units are fast to get and usually fairly expensive but require little time to start massing
we are seeing them used in rushes a lot more...and worst of all, in my opinion, they are now able to make-or-break games
are tier 3 units such as knights, taurens, chims, and aboms slowly becoming too slow and therefore useless???
by tier 1 1/2 units i mean:
NE -- hunts
HU -- riflemen
ORC -- HHs
UD -- fiends
first off...if you notice all of the first icons for each race (25 wins) is that tier 1 1/2 unit
also in TFT all four are extremly upgraded from ROC...making them the blockbuster unit now in RT games
every NE player gets hunts...EVERY UD player gets fiends...riflemen (while not as poplar as the other 3) are still used 100% more than they were...and HHs have become immediatly more uselfull with beserk and lowered cost
these units are fast to get and usually fairly expensive but require little time to start massing
we are seeing them used in rushes a lot more...and worst of all, in my opinion, they are now able to make-or-break games
are tier 3 units such as knights, taurens, chims, and aboms slowly becoming too slow and therefore useless???