T (minus) 1 Day

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King Endymion
Oct 2, 2002
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North Carolina, USA
The wait is almost over. Most retailers receiving Wii units will be open tonight (or tomorrow morning based on how you look at it) at midnight to offer what so many have been waiting for. GameStop/EBGames locations, which received fewer than expected PS3 units, did not have a "special" midnight opening at all their stores. They did at a few, but these were, primarily, stores that simply did not have the supplies to meet pre-orders. With the Wii, on the other hand, GameStop/EBGames was more stringent on pre-orders. They actually held expectations low, at numbers just above PS3. Nearly all stores are receiving more units than they were, initially, authorized to take pre-orders on. That being the case, all retail locations receiving Wii units are holding midnight sales for the units.

Fun stuff? Well. I've got one more review for the system, in general. It's, once again, from those in suits and ties none of us ever thought would play video games! I've been reading a lot of reviews like this one. FoxNews, MSNBC, CNN, Forbes, and many others are being surprised, time and again, at the value of the Wii system. If you want more on what each of these had to say, I recommend checking their sites for yourself. You will not be disappointed, and the humor is kept pretty interesting (I especially enjoyed FoxNews' reference to a 4-year-old, golf, and pwnage!). I bring to you the review from one of many magazines to name the Wii the Electronics's Best Buy of 2006!

A Closer Look at the Nintendo Wii

Our reviewer catches his breath to report on his first few days with the Wii and its innovative, crowd-pleasing controller.

Danny Allen, PC World

Friday, November 17, 2006 07:00 PM PST

Photograph: Chris Manners

Members of Nintendo's huge, vocal fan base have been salivating in anticipation of the Wii for some time. But the curious and appreciative onlookers that I've noticed during my recent testing of a retail unit suggest that the Wii's appeal may well extend beyond the Nintendo faithful. The Wii seems poised to make console gaming more social, immersive, and--most importantly--fun than it has ever been.
Nintendo has announced that more than 1 million units of the $250 Wii will be available when the model makes its official U.S. debut on Sunday. So your odds of getting your hands on a Wii in the near future are better than your odds of snagging a PS3. Cryogenically freezing yourself to avoid the wait, as one of the characters in South Park did recently, won't be necessary.
Below is a video of the Nintendo Wii in action. To view it, you'll need to have the Adobe Flash Player plug-in installed.

Out of the Box

The Wii is the most compact of the next-generation consoles. It weighs just 2.7 pounds and measures 8.5 inches long by 6 inches wide by less than 2 inches thick. It has clean, sharp lines and an Apple-like glossy white finish, though we'll undoubtedly see units in black and possibly other colors at some point.
Like the PlayStation 3 and the Xbox 360, The Wii can be oriented horizontally or vertically, thanks to its angled plastic stand. Once you've positioned it, your next step is to plug in the power supply (which is about the size a laptop brick), and connect the bundled composite audio/video cables to your television. To output content at the Wii's maximum 480p resolution in 16:9 wide-screen format, you'll have to purchase the optional component cable separately.
Next you must set up the included controllers: a Wii Remote and a Nunchuk--a joystick-style controller that connects to the remote for additional game control. I first hooked up the supplied sensor bar to the console and placed it just under the display of my TV. The sensor bar allows the console to communicate wirelessly (via Bluetooth) with up to four Wii Remotes at a time. The Wii Remote works for games within a radius of about 30 feet and functions as a cursor-type pointing device within about 15 feet. In my testing, the on-screen pointer jittered slightly when I tried to use it from farther away.
Photograph: Chris Manners

The final setup steps are to place two AA batteries into the Wii Remote, rearrange your furniture as necessary to clear plenty of space in front of the TV (to avoid any "Wiinjury"), and fire up the console.
Our colleagues over at GamePro have scanned in the Wii's manual, and it's worth a look to get an even more complete idea of the Wii's setup routine and overall features.
PC World also has a detailed account of a test drive of the PlayStation 3; and a review comparing the PS3 and the Wii.
The Wii Menu and Online Features

The first time I powered up the Wii, I had to create a gamer ID, which the system uses to save your games and also to identify you online. After creating my log-in and entering the date and time, I was presented with the Wii Menu. This interface, which uses a television/channel metaphor, is where you access the Wii's mostly free online features.
The first thing I wanted to do was jump online. I was particularly interested in the "sleepless" WiiConnect24 service that lets the console automatically download information, even when it's on standby.
The Wii includes a built-in 802.11b/g wireless network adapter, but you can also go online by using extra-cost options such as a LAN adaptor or a Wi-Fi USB adaptor that shares a PC's Internet connection. I tested the integrated Wi-Fi, and setup was a snap. The Wii scanned for and found my wireless ADSL router, and it let me type in the network's WEP key via an on-screen keyboard. I found that I could select letters and move around the Wii Menu using the Wii remote in the same way that I'd use a computer mouse. The remote even vibrated subtly in my hand as I hovered over menu options. Tactile feedback: great!
Unfortunately, since Nintendo's servers won't be up and running until the Wii launches, my online experience was limited. But the Wii will link to a lot of online elements after launch:
Wii Shop Channel (and Virtual Game Console): Nintendo's online store will eventually offer various extras to download, but the most notable one at launch is the Virtual Console, which will allow gamers to download and play games from past consoles such as the Nintendo 64, NES, Super NES, Sega Genesis, and TurboGrafx16. Nintendo will offer 12 classic console games at launch, including Donkey Kong (NES), SimCity (SNES), Super Mario 64, Sonic the Hedgehog (Genesis), and Bomberman '93 (TurboGrafx16). Some 30 virtual console games should be available for download by year's end, according to Nintendo. The online shop will operate on a payment system called Wii Points. You'll be able to purchase Wii Points at retail outlets or with a credit card online. They'll be available in blocks of 2000 for $20 a block (which means that 1 Wii point is worth a penny, and 100 are worth a dollar). The retro NES games will start at 500 Wii points, TurboGrafx16 titles at 600 Wii Points, SNES and Sega Genesis games at 800 Wii Points, and N64 classics at about 1000 Wii Points.
Internet Channel: A customized version of the Opera Web browser (with Flash support) will be available for the Wii, Nintendo says. We can't tell whether it'll be ready for download at launch, nor how much it will cost, but Nintendo has confirmed that you'll have to surrender Wii Points to obtain it.
Forecast Channel: On this channel you'll be able to browse a 3D globe to obtain weather forecasts that are automatically updated each day.
News Channel: This channel will automatically display the latest news from around the world. The Associated Press will supply the headlines, Nintendo says.
Wii Message Board: Here you can post messages on a calendar for other Wii players in your house, exchange messages with Wii users around the world, and gather information about the latest game updates.
Photo Channel: The Wii's photo management and sharing options are far deeper than those of the PlayStation 3. You can use this channel to access digital photos via the Wii's SD card slot or a mobile phone. And besides just viewing the images, you'll be able to zoom in; create slide shows, a photo gallery or photo puzzles; draw on images; adjust colors in various artistic ways; and send your creations to other Wii users.
Mii Channel: This channel invites you to create customized caricature avatars for yourself; use them in a variety of Wii games; and save them to the Wii Remote for use later--even at a friend's house. You can store up to ten Mii characters on a single Wii Remote.
Disc Channel: Clicking here starts a Wii game disc that you've inserted.
Those Controllers

Wii controllers are designed to be perfectly usable whether you're left- or right-handed.
For games, the Wii Remote has a plus pad (D-pad), a large A button, an underside B trigger, and buttons labeled 1 and 2. The main surface has other buttons as well: power up, minus and plus (for escaping game menus, and the like) and a home button (for switching back to the Wii Menu and checking controller battery life).
The Wii Remote also contains a control for adjusting force feedback, a built-in speaker, a wrist strap (in case the remote flies out of your hand), and four blue LED lights that indicate which player/controller number you've been assigned. An expansion port on the remote lets you connect the Nunchuk and other optional controllers. The supplied Nunchuk controller is used in conjunction with the Wii Remote and provides an analog thumb stick, and two front trigger buttons labeled C and Z. A second Wii Remote costs $40, and a second Nunchuk costs $20.
Another option is a classic-style controller (which Nintendo has priced at $20) for non-motion-sensing titles such as fast-paced fighting games. At E3 last spring, I took photos of the classic controller and Nintendo's concept "Zapper," a gunlike shell for the Wii Remote.
As time goes by, you can expect independent vendors to offer a multitude of plastic shells to slide your Wii Remote into--all of them promising to improve your gaming experience. One product already on sale is UbiSoft's $20 Wii Steering Wheel. Web rumors suggest that Electronic Arts may be working on a way to let you strap the Wii Remote to your foot in order to play its FIFA soccer game. Another rumor has it that the Nintendo DS handheld's touch screen will be able to act as a controller for Wii games.
Nintendo has experimented with different controllers in the past. Anyone remember the Power Glove or Virtual Boy? This time however, the company's efforts seem to have produced a winner.

Get Into the Game

Nintendo reports that at least 62 titles will be available for the Wii by year's end. Launch titles include the following:
  • Avatar: The Last Airbender
  • Cars and SpongeBob SquarePants: The Creature from the Krusty Krab
  • Dragon Ball Z: Budokai Tenkaich 2
  • Excite Truck
  • Happy Feet and The Grim Adventures of Billy & Mandy
  • Legend of Zelda: Twilight Princess
  • Madden NFL 07
  • Marvel Ultimate Alliance from Activision
  • Monster 4X4 World Circuit
  • Rampage: Total Destruction
  • Rayman Raving Rabbids
  • Red Steel
  • Super Monkey Ball: Banana Blitz
  • Tony Hawk's Downhill Jam
  • Trauma Center: Second Opinion
  • Wii Sports
And these titles should be available within five weeks of launch:
  • The Ant Bully
  • Barnyard
  • Chicken Little: Ace in Action
  • Elebits
  • Far Cry: Vengeance
  • Ice Age 2: The Meltdown
  • Metal Slug Anthology
  • Need for Speed: Carbon
  • Open Season
  • Rapala Tournament Fishing
  • Super Swing Golf
  • Tom Clancy's Splinter Cell Double Agent
  • World Series of Poker: Tournament of Champions
Hotly anticipated games such as Super Mario Galaxy and Metroid Prime 3: Corruption, are due to arrive during the first half of 2007. The Wii will support single- or double-layer standard (12cm) Wii discs and mini (8cm) GameCube game discs.
About the Games

Here are my thoughts on the titles that I've tried out so far:
Wii Sports: Included free with the console, this simple but fun collection of micro sports games (tennis, golf, baseball, bowling, and boxing) will have you using the Wii controllers in various intuitive ways. The graphics, which are based on Mii characters, aren't crash hot--but like PlayStation Eye Toy games, they'll have you jumping about and generally having a blast miming the arm movements that each sport involves in real life. People watching me play a colleague had almost as much fun spectating as we had playing and were eager to try it themselves. Boxing--the only mini game that used both the Wii Remote and Nunchuk controllers, for both left- and right-handed punches--was my favorite and provided a decent workout! (For more detail and screenshots, check out GamePro's review.) A sequel, of sorts, to the Wii Sports collection, called Wii Play, should be available by year's end. It most likely will include table tennis, laser hockey (like air hockey), fishing, shooting, and pool/snooker, among other challenges.
Legend of Zelda: Twilight Princess: This is clearly the most intently awaited Wii title--and from what I've seen so far, the wait was worth it. As in the GameCube version, the characters here speak in text only (which may or may not be a positive feature). It offers multiple environments, various styles of game play, and excellent graphics. You'll either love or hate the Wii controller enhancements; I found them easy to pick up and quite immersive. Swinging the sword was envigorating; and when I shot an arrow, I could first hear its sound in the Wii Remote's speaker, and then on the TV's speakers, enhancing the impression that the arrow was moving away from me. Again, for more detail and screenshots, read GamePro's review.
Excite Truck: In this racing title from Nintendo, you use the Wii Remote horizontally to mimic a steering wheel. The game does a superb job of conveying a sense of speed, and it looks pretty sharp. The thing I liked best about the game, though, was the absurdly massive amounts of air the trucks get, allowing me to jump and bump my way to victory. Here's GamePro's take.
Madden NFL 07: This Electronic Arts staple looks stunning on the Wii and is comparable to the version on rival consoles. Unique to the Wii's version, however, is the control scheme, owing to the Wii's implementation of motion-sensing control. You throw passes with the Wii remote (with subtle movements akin to a real ball toss) and control your receiver with the Nunchuk's joystick. I'm having a blast refining my technique just by playing a two-player game against friends, but if you want to upgrade your skills more quickly, Wii control tutorials are available.

More Wii Specs

Photograph: Chris Manners

I've already discussed the Wii's design, but let's take a closer look at its specs. The console uses a PowerPC processor jointly developed by Nintendo and IBM and manufactured by IBM. The Wii also has an ATI graphics chip, dubbed "Hollywood."
The console comes with 512MB of built-in flash memory for storage, plus an SD card reader. GameCube fans will appreciate that the unit also has four ports for GameCube controllers and two GameCube memory card ports. Two USB 2.0 ports are available for optional accessories such as the Wii LAN (Ethernet) adapter.
The Wii's built-in DVD slot drive emits a blue light when you turn the console on or insert a disc, but the Wii currently can't play back music CDs or DVD movies. Nintendo and Sonic Solutions are working on introducing DVD playback functionality, which they hope to make available via a future software download.
Living in a Wii World

Impressively, the responsive Wii controller remains satisfying to use even after the gimmick factor wears off. Your movements can become more subtle (and less energy consuming) as you learn how various games work. There's also the classic controller option, and the promise of myriad forthcoming controller shells.
The Wii's ridiculously enjoyable titles and innovative, motion-sensitive controllers help make it feel more like a toy you'll want to share with a group of players than a console you'd use strictly on your own for hours on end.
At $250, the affordable Wii is half or less of the price of the $500 and $600 versions of the PlayStation 3. True, the PS3 has superior graphics and a SixAxis motion-sensitive controller, but for casual gamers these features may be overkill--and for many more the PS3 package may be too expensive. If you have $250 and a group of friends at the ready, or if you're looking to buy an affordable, fun console for yourself or your kids, get a Wii.

What especially surprised me was the constant reference to GamePro Magazine. GPM happens to be one of the traditional anti-Nintendo magazines. If their parent company (PC World) is going to be "made fans" of the Wii, this may change the face of GamePro forever! This is good news, much along the lines of IGN becoming far less anti-Nintendo than they were in 2003.

((I'm against all fanboyism, so I'm also going to wait for Sony to fix the bugs/glitches the PS3 has and a larger library of good games comes to it before I really listen to the analysts and critics on the PS3. It's a gorgeous system with powerful potential, but, as you can see, even the hardcore gamers aren't all that impressed...at the moment.))
((As an FYI: I'm excited about both systems! I just couldn't find any good reviews that didn't go overboard about the graphics and weren't produced by fanboyish sites. Else I would have had as extensive a countdown in the PlayStation section of BattleForums. I did find quite a few comments interesting, like the PS3 becoming a "doorstop" as more and more suited colleagues, from the hardcore gamer to newbie, joined the fun of the Wii. It's just fun to read a lot of these things and wait for the real thing!))
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