Ok fine...lol
Its a massively-multiplayer strategy game, and its completely squad-oriented, also focuses around unit to unit combat (that means theres no structures) However, there are certain units that perform structure-like functions such as repairing, healing, teleporting...wutever. Anyway, when you first see it, itll remind you ALOT of SC, but dont be fooled. The game requires a great deal more strategy than sc and teamplay with the thousands of people online at one time is a necessity as well. Also, the game has an rpg aspect. At the start, when you are asked to create a new commander, you will be able to assign it skill points to several different categories. Now, this "hero" never directly goes into battle, but you use it to interact with other players, and it does gain experience from the battles that your units enter. As your hero leveles up, its strengths and weaknesses will be reflected in your troops on the battlefield. Another interesting fact is that every single one of your units on the battlefield gains experience and levels up. As they level up, you can both upgrade them to better, more advanced unit chassis, or give them new items. It is also important to pick a specialty early. Mine is moblie, but you can be infantry, aviation, or organic in additon to this. Remember to have a good balance between your main attck force and any supporting units you may have.
So have i sold you yet?