ChrisH36
Guy with Most Posts on Quiet Board.
THE HORDE - ORC BASICS
I finally got the balls to get off my ass and finally write this small, but basic synopsis of the Horde; one of the 4 races in Warcraft III. I will go over the basic units, what they are capable of, the heroes, some counters and things to watch out for. And some other things you will need to improve your skills. Quite possibly become the next 4k.Grubby, if you can make it that is.
General Facts + Pluses
- The Orcs can be a costly race, in both gold and wood. Especially in the wood department (since they have no real special effects to help them get wood). Keep a well balanced number of Peons to solve this problem.
- Most of thier units have high damage output or more HP than the other races. Or a combination of both. A Tauren is an example of both things coming together
- With Pillage, you can turn enemy buildings into free cash. That could pretty much save your life. RESEARCH IT WHEN YOU GET THE CHANCE
- They aren't the best race to deal with sorcery (Slow, poly, LS, skeletons etc.). Be sure you have dispellers on hand.
- Burrows may be a good defensive structure, but many professional players go directly for them to cut your food. Be sure to repair them as best as you can, Watch Towers can add more protection.
- Spiked Barricades may be crucial in dealing with melee units. Especially when they are fully upgraded.
- Try to get a harass in, with the Far Seer or Blademaster. You just may screw yourself over early if you don't know what your enemy is up to.
- As above, but Scouting is ESSENTIAL!
- And as with every race, Micromanagement is crucial. You have to back up weak units to the base or healing fountain, use Salves wisely and etc. The micro will determine if you are a good player or NOT!.