FakeNameHere
BattleForums Senior Member
Whos better? Let me put it this way, if you can read.
Panzer-
The famed war hero created few, but high quality maps which seem to be endlessly long and hard. But is he as good as it seems? When you actually play his map, the first thing you'll notice is the instant jump into action and kills. Take for example; Normandy Invasion. While the game shows a high amount of deaths and kills, his trigger and terrain action seems pretty stable. Why? Beacuse he does his maps little by little. The triggers are simple, and require at least intermediate skills. But in the end, its a game that has no bugs, and nothing more. Terrain wise, he isnt the god either. When playing the view seems only good when there are units in it, but if you pay attention, his maps are mostly mirrored with plenty of carefully placed doodads.
Tuxedo-
This local hothead is the most creative map maker ever to hit Bnet for all its glory. With maps that break the limits of regular Starcraft triggers and ability, his ability is highly famed. But there is a downfall, when it comes to replay rate... he hits rock bottom. At first it may seem cool, launching cannonballs [oh yeah, thats simple] to stopping fires [what a city!] though after a first few seconds of play, the map turns into a repeating yet intresting map. After playing just a few of his map [link in his sig in Blizz] you will notice that he is not the one to explain how to play, you just have to play it. If you dont understand the intro that he always creates. But when you play the maps, you will immedietly notice the powerful ability of triggers that he holds.
In the end, Panzer = Noob, Tux = The pro
Panzer-
The famed war hero created few, but high quality maps which seem to be endlessly long and hard. But is he as good as it seems? When you actually play his map, the first thing you'll notice is the instant jump into action and kills. Take for example; Normandy Invasion. While the game shows a high amount of deaths and kills, his trigger and terrain action seems pretty stable. Why? Beacuse he does his maps little by little. The triggers are simple, and require at least intermediate skills. But in the end, its a game that has no bugs, and nothing more. Terrain wise, he isnt the god either. When playing the view seems only good when there are units in it, but if you pay attention, his maps are mostly mirrored with plenty of carefully placed doodads.
Tuxedo-
This local hothead is the most creative map maker ever to hit Bnet for all its glory. With maps that break the limits of regular Starcraft triggers and ability, his ability is highly famed. But there is a downfall, when it comes to replay rate... he hits rock bottom. At first it may seem cool, launching cannonballs [oh yeah, thats simple] to stopping fires [what a city!] though after a first few seconds of play, the map turns into a repeating yet intresting map. After playing just a few of his map [link in his sig in Blizz] you will notice that he is not the one to explain how to play, you just have to play it. If you dont understand the intro that he always creates. But when you play the maps, you will immedietly notice the powerful ability of triggers that he holds.
In the end, Panzer = Noob, Tux = The pro