New "Aos Type" Map

Kaldaris

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Originally posted by Pornomon
ok genki ill explain,

At the begininng of the game, you will be able to choose a town, the dialog will contain the list of towns you can choose, when you click a button that has the tow u want, that town that u chose will switch to your property and styart spawning units of ur towns type.

The problem with that is, what will happen if two team members choose the same town, what will happen, so i am looking for a way to take of a button from the dialog once it is clicked, so another person does not click it at the same time, and if that is not possible, then i need a way that if a person already has a town that a message comes to a player and says town already chosen choose another, and the dialog pops back up.

I hope you get the general idea. I dont have the stuff to put on the dialog yet, because i havent come up with all the names, demonmarine is working on the terrain and should post it here, and since i will be gone for 2 weeks and probably this is my last post, just keep bumping the thread everynow and then just with smalltalk about something related to the map.

Be back on July 3rd Genki i hope you can find a way to do what i said
Simple, Merc Camps instead. Say you have 4 towns, Make 4 castles, and they buy the town from the castle. Or something like that.

Event
[town#1(unit)] enters region [town selection]
Conditions
None
Action
Give all units in [town#1] to owner of triggering unit.

Thats up to you however, the dialog thing, I dont quite know that much about.
 

Pornomon

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i guess that would work kaldaris, yet, the dialog would make the map look more professional, and if u dont know what i dialog is

In zoator the menu that popped up to choose ur race, thats a dialog, where u make a menu with clickable buttons
 

Kaldaris

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I know about the menus, I just dont know how to do them well. I pretty much use my little triggers up there, to do selecting stuff.
 

genki-dama

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YEP -I am 99.9% SURe that i can do it - only one littel thing that i am not unclear on - SINCE I DO MY OWN TESTING - I will figure this out myself- and since i do not have the map to edit yet - i will just wait for demon to give it to me to fix - cause WHAT YOUR asking me to do - would take like 3 hours of typing to explain it - I would rather do it myself then let all the people that want to learn - to learn it by testing and playing around with it !! tell demon to email me the map when he is done before you go - or i will tell him my self if you already left!!
 

x0rcist

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i kno howta do the menus and ive done it before, the only thing is is that it takes a long time b/c there hasta be as many menus as there is user players, and thats bitchy. also u need a shitload of variables (Number of players x (Amount of races + 1))
 

genki-dama

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Well Xorcist - you can do it if you want - but i am not making as many dialogs as there are players - I am making one that will conjunction to all players!! It is possible!! - But if you wanna do the work just say and i'll not do it :)
 

x0rcist

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Originally posted by genki-dama
Well Xorcist - you can do it if you want - but i am not making as many dialogs as there are players - I am making one that will conjunction to all players!! It is possible!! - But if you wanna do the work just say and i'll not do it :)
have fun figuring that shit out
 

x0rcist

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got a question...

wil we use the following in the new AoS??

1. Custom Spells w/ or w/o trigger help
2. Custom Models and/or Skins
3. Custom Button Pictures
 

tassadar920

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ok listen, since pornomon is gone for the next 2 week, he has asked that you guys try to finish the terrain for the map (not sure who started it) and start working on other things for it.

He also asked me to try to bump this thread back up periodically :).
 

Pornomon

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Ok, im not home yet but im at my grandmas house in colorado and i should b back tommorow night, (tuesday night), thx tass for bumping it once, although it did drop to the bottom a lil, ok i think demonmarine was working on the terrain, and after he was finished doing that, xorcist was going to touch it up and just make it look better, add a few doodads i guess.

If you are working on the map, it would be wise to read all of this, because some of it prolly has to do with you.

GuitarMonkey, any skin you use i would put on there, so whichever would b easier for you, if you skinned a BM then he would be on there, you could skin the stupidest unit in the game but he would still prob b on there, just so it wasnt a waste of time for u, So choose whichever unit you want, and make whatever you want.

Ummm, im trying to remember the other stuff u guyz were talking about and ill prolly miss some stuff

Custom spells, I explained this to kaldaris, so i hope i can remember what i told him.

Each team will have a main castle, that like any AoS produces a spawn with a timer and moves to an area, the castles units can be upgraded for a price, and the castle units will be allowed to upgrade 5 times. (5 upgrades) each upgrade giving better and stronger units with the price going up for the upgrade each time.

With each town that a player can control the same with the castle applies, except towns can only be upgraded 3 times. But are lower in cost and alot less important since you get less units from ur town. (the units in the town are AI controlled but there will be a chooser so you can tell them which slot to go in, as well as the castles except the castles has the spread out, which sends units all to different paths. Which means you could send everyone of ur castles spawned units into one of the 3 paths if you wanted to overpower it or something.)

Each town will be a different type. Each side, (the light the dark, whatever theme it will be, prolly light and dark due to undead and things) will have the same TYPES not units. As in each side will have a melee town, one will produce footies, and upgrades will be whatever the humans ally is, and eventually probably turn into knights once upgraded, and so on with each town, except ranged, magic, flying, and things like that. You wont get gold for your towns units kill though.

Im not sure how many heroes there will be, but each hero will upgrade twice, so you have the beginning form, at level ten that goes to a next form, and when the second form reaches level ten, then it goes to the 3rd form.

Each upgrade will be about 10 above the stats that the level 10 form before it had. So if the rifleman hero has 50 in every stat at level ten, its new form would have 60, This is without any tomes he bought. Unless there is a way to save the stats with the tomes he bought and still add ten to those with the tomes, then the players will have to wait til the 3rd and final form to buy tomes and things unless they just want to b stronger at the earlier forms, yet it would be a waste of money.

Also, i dont know if theres a way,to keep the inventory when upgrading, so genki, if you could find some ways to do that stuff, with the keeping stats and items tell me. Because then the players would have to drop there inventory and some players might be mean and pick it up or something.

Now for what i started with spells!

Every single hero will have custom spells. Unless you cant create new ones instead of editing the already inserted ones. Then maybe some people will haave the same custom spells as other heroes, but still following that heroes type. Also each new upgrade will have 1 or 2 new spells, but still keeping 2 or 3 of the old forms. (you dont get to choose, it does it automatically, we just haveto make the upgrade with the newer spells), and the 3rd form will overwrite new spells also, with stronger ones or something. If you dont understand; post here, and ill cover it in more detail.

As for buttons, MAYBE, i might b able to use icons for upgrades and stuff, but i would prolly need some ones because there will be spells that look nothing like an upgrade. But, until i figure out which spells we are going to have, lets keep that part on hold.

Trigers probably will be used for spells, because i expect that i will make some towns like necros and priests, and unless i can find a way for them to raise skeles and heal without triggers, or even with triggers, automatically, because i dont think you just turn on autocast and the AI does it auto. But im not sure, so i guess thats a question, if some1 can answer?

Terrain, just pass the map around, and have demonmarine explain what i wanted, As i just told him the basis of the main part of terrain, i will cover the rest here.

I know most of you hate DOTA, as do I, sometimes due to the fact that its just like any other AoS except with new spells. But the terrain it very good and is alot like i need.

In the bottom right and top left, (or visa-versa) Will be instead of forest things, a castle, the castle isnt a square or rectangle, it will stretch diagonally, with 3 spaces for the men to come out, along with walls and things. The walls are for archers, that with that chooser where you choose ur men you can order ur castles archers to go on the walls and defend. But back to the terrain, inside the castle will have the normal stuff, but like DOTA, have the buildings like the stuff really is there, to make it more realistic.
Including the merchant buildings and fountains. Not just 1 fountain about 2 or 3 in each castle. Along with a castle or something blah blah blah, thats the objective to destroy. You know the story.

Along the other parts, of the map, will be towns, just small towns, that look like tribal, i guess indian towns, except with modern buildings. They will have a fountain, (1), and potion shop, and a library, (tome shop), and a town shop, i guess you would call it, for upgrading your troops, and other things with the town that i will think of. In the town will have normal buildings, a few houses, a barracks of some sort, just make it look like a real town that has troops coming from it. (for example, dont make the troops come out of a house or something)

Around each town will be cliff walls, along the sides of it, so its not touching the other towns. The front of the town wont have anything, unless maybe a cliff that will protect it, but still with the space where the troops come out.

Almost the whole map will be full of towns, ecept a few spots, that will have special event areas of some sort, with special merchants or something. The rest is up to you guyz, the treez, the river, the rest of the doodads, wherever you want, up to the terrainers.

Ok, almost done.

Im not sure yet, but will this be a 5v5 AoS, or 6v6? The reason i ask that, is for the towns, I dont think there will be room for extra towns. There will be enough towns for a full house. Which means, if theres 5v5, there will be 5 towns on each side. Or 6v6, with 6 towns. I think personally 5v5 due to the already size of the map and triggers and the dling that would take so long. And that would leave a little extra room for more special events.

Ok, Genki, this parts for u. I think your doing the dialog, if im wrong hopefully whoever is, will read this.

Each team will have a different dialog. The dialog will contain which town the player can choose. You can make up names for the towns. Just no stupid ones. They can be subject to change. If its 5v5 each player, at the beginning of the game, will be able to choose their town, according the which side there on, so each team dialog will only have the towns on there side. That should b ez to understand but heres the difficult part...

How can you make a dialog button disapear, after a person has already clicked it, im thinking maybe a disable trigger button, but that would disable the whole dialog unless somehow you could make them in seperate triggers, your alot better at triggers than me, so hopefully you know a way. Because then, if a player chose the same town as his teammate what would happen? Everything would get screwed up and the guy that picked the town last would have it, and another person would be left without a town and that team would be a town short. Making them alot weaker.

You could do it with merc camps, but then some people may forget, or if a guyz not paying attention the whole things is screwed, and a dialog would look alot better.

This is how it will work....

All the towns, doodads will already be placed, and if a player does not choose that town once all people are done choosing town, then the town is destroyed as well as its spawning trigger.'

Now, im not sure, if we should do a change possesion trigger for the town, or leave it just AI, the units will be AI, but it maybe better so you can know which town is owned by who.

I dont know how i would make this trigger either. Because how would it know to destroy that town, when all the people are done choosing. I guess i could make a trigger where if town not owned by any player beside AI after 60 game elapsed time, destroy all things in [area] and make the region around that town. Thats the only way i can think of, by using a time and if a person hasnt chosen town by then, its his fault.

I think thats all i needed to tell you guitar.

I made the message to long so the next part will be on another post right after this one.
 

Pornomon

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Ok now heres my question part.

Can you import parts of maps to yours? (That way we can all be working on our part, for example i would be unit editing, and when Genki finished the dialog i could import it in the one i had units in), or do we all have to go seperately and just do it when no1 else is working on it?

Which Races will be allied? (Humans and Orcs Vs. Night Elves and Undead, And so-on, whichever would be best, anything but humans and night-elves, even tho those go toghther, i dont want the same thing like all the other maps) You guyz can choose that, just post whichever one you would want.

This will sound really newbish but i know crap about skins so....
What is the diff between models and skins? The map will have a few custom skins, just for some heroes, to make it look a little more professional instead of just slappin something toghther, but models, im not sure what they are, so if their important, and guitarmonkey can do them, then sure go ahead.



I think im done, i 4got alot of stuff, demonmarine post the terrain when you finish and dont worry about perfecting it, xorcist can do that, along with the towns if you didnt do those. since this post is way after you finished probably.

Just post it when you finish xorcist and then we can start the triggering, and units.

Kaldaris, i think i talked to you about making some items, if you want. So just make some things creative and stuff, and make sure that on the description of the stuff, you tell how many chages if tome, and what it does, because i find alot of people that just say this is a really cool item! and i never know what it does. So just remember to do that.

I think thats it.

I won't be back all day, because my grandma will prob want to sit back and talk to me n my dad, so unless you post, in the next hour or so, i prolly wont respond, until tommorow night, and i will post something then to signal im back.

Thx

I just type i think 12000 characters,(letters) heh, after 10000, they wont let you make the post longer. So this is the new once, sorry about so much to read, but its important.
 
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