Discussion in 'Maps, Patches, and Mod Archives' started by t-Virus(U), Jan 6, 2009.
A production for SEN winter map making contest
Created by T-Virus(U) and ETEFT(U)
Looks interesting. Downloaded and will be enjoying tonight.
Thanks, i hope you enjoy it. Please leave some feedback and vote up top.
EDIT: i just realized you had something about left4dead in your signature. Me and ETEFT(U) are currently working on a project that will replicate the campaign for Left4dead. We have just started it, so it will be awhile before it's released. =P
I was playing the map last night, and after losing 2 people (One lagged out, the other didn't know Cigarettes healed him), it was just me and one other guy. We seemed to have a bit of trouble killing off the planes without getting overrun, and having to retreat pretty often. Is the campaign's difficulty primarily designed for 4 people?
I haven't really played enough of it to rate it on your poll yet, but I really did enjoy what I got through. It was different from most of the other maps out there... a *good* kind of different.
My only real complaint however was the neverending wind .wav file that loops though. If there were maybe a way of either allowing for the player to turn it off, or turn it off after you leave the very first zone you start in, it would make it much more enjoyable. I hate having to ctrl+s sound off so I don't go crazy trying to enjoy the map.
seems interesting ill check it out hopefully when i can get some one to play UMS with me...
I'll play it with you two when I get home today 11:20 is when I get out of class, prolly earlier given its first day. Thats 2:20 EST.
My other main gripe I guess is that Marines seem a bit underpowered. Their range blows, and usually they get hit at least once before killing anything. Their +50 hp doesn't seem to make up for the extra damage they take. Are they meant to get all the armor upgrades while the Ghosts get the weapon upgrades? Or are there units later on that a Ghost Rifle doesn't do shit against? I've only got up to the part where you have to kill the downed aircraft before everyone else in the game gets swarmed and killed. Despite how many times I tell them to stick to-fucking-gether.
The map was designed to be played with 4 players. The difficulty of the map requires teamwork in order to be able to successfully beat a lot of the missions. I think you will be rather impressed when you make it to the first boss, the crashed ship mission was right before it. A little bit of info on boss #1:
It's Charles, the little dog you saw in the introduction. Well this time hes an ultralisk and as he chases you, if you are shooting him from a distance is ranged attack is lurker spikes. If you do make it to the boss i hope you'll let him attack you with his melee weapon, rather than just lurker spikes, so you can see the little special effects i added.
Marines shoot faster, thats about it. Their range is always going to be less, theres no way of avoiding that. Thats the price you pay for picking a rine over the sniper. One thing i've found is that the map is easier to use with a sniper. However, a possible team of 3 snipers and one Rine would probably be the best combination. Think of it like this, the rine adds more difficulty to the map; So for players that beat the game with the sniper rifle, they can actually challenge themselves more by going back and trying to beat it with a marine.
I appreciate the feedback, and i hope the rest of the posters will leave some too! Don't forget to vote in the poll guys.
this is off topic but us (u)bolt head still alive?
Yes, he just doesn't play starcraft anymore. I talked to him on AIM last week.
This was a great map EPIC ^_^
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