How to make cannons powered w/o pylon?

thejackman03

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im making a map and i need to make cannons without pylons that will still attack. i know there is a way. please help
 

Wing Zero

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make a location and use enable doodad state
 

thejackman03

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any way to do it without using that trigg? cuz im using the disabled to make it invisible
 

Wing Zero

lol just as planned
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dont think it works that way. try it out
 

Sogeking

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i thought this thread was going to be oddly sexual. can anyone offer advice on that still?
 

thejackman03

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it does. i got a cloaked cannon right now cuz of disagbled doodas status. i just need it without a pylon and itd be fine cuz pylons cant be disabled like that
 

Sogeking

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i recommend one of the several jelly products out right now.
 

-Azrael666-

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The thread title doesn't even remotely resemble sexual innuendo.

Anyways, you need to Enable it, then Disable it, then Enable it, and the cannon will have both qualities.
 

thejackman03

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nevermind i got it. gotta start with a pylon near it with cannon at location one, pylon at 2
CONDITION:
Always
ACTION:
Diasable doodad state for cannon at "location1"
wait 500
create 1 vessel at "location1" for "human player" with properties: invincible
wait 500
remove 1 vessel at "location1" for "human player"
wait 500
kill pylon for "comp player" at "location2"
wait 500
Enable doodad state for cannon at "location1"
 

-Azrael666-

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No, it does work, and you don't need to do any of that bull**** to make it work. Pylons are totally unnecessary.

Here's a map to show the trigger working properly.
 

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-Azrael666-

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You can copy my trigger and just add the stuff you need to have it work in your map. Make sure you let the Science Vessel you're using stay there long enough for the building to cloak, or it will still be visible on the map (although not selectable and also invisible on the minimap).
 
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