HELP WITH TRIGGERS On Unit Kill

slademaster

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Ok First of all how do i make so when Player 1 says Kill it kills any units selected except a unit like a hero or something like that
(<Unit *A* can be deleted and unit *B* cant>Ex: Player 1 Selects Unit *A* And types Kill and the unit gets killed But if you have selected Unit *B* it cant be killed when you type kill but the unit has a trigger fallowing it so i cant put it to replace or something like that) ***(<Hope you understand it>)***
 

Jimstick

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you can put
*If selected unit is a hero then do nothing else kill selected unit*
the condition should be inunit classification check in boolean.
that last part got confusing in your post but what i said should work, just pm me if it doesnt and i'll test it out and try to fix it.
 

IceDevil9

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Here give this a try.

Events
Player - Chat Message - Player 1(Red) types a chat message containing Kill as An exact match.

Conditions
None

Actions
Unit- Kill - Kill Picked Unit.

-Frank :cool:
 
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ofcourse that doesnt work fine, why? because he kills a picked unit without even picking one first.

so

(unit group) pick every units in (currently selected by player 1) and do (actions)
loop action
if - condition
selected unit is not equal to hero
then
kill picked unit
else
do nothing
 

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