bamthedoc
King Endymion
- Joined
- Oct 2, 2002
- Messages
- 4,292
- Reaction score
- 1
- Location
- North Carolina, USA
- Website
- www.fanfiction.net
Guild. Name?
GPD: Resurrected (unofficial)
GPD: Resurrected (unofficial)
Alturus Branch
We are here to protect the peace and order of Gaia. We are the Alturus Branch, an (unoficial) branch of the Gaian Police Department. Though we are awaiting approval, we know it will come. Do not post here (as a member) until you PM me, get a response, and I add you to the list. Edymion has created this in conjuction with his ally, Tacitus, as part of their revere for the GPD.
The standard rules apply.
1) Do not GM
2) Follow the AMP
3) Do not force me to bring in a mod :stare:
4) Fully read the first 6 posts!
Officer's Code
As an Officer of the AB, I hereby serve the people of Gaia, protect them from harm, and defend them from any dangers that they may or may not know about. Serve, Protect, Defend. I am an officer.
Ranks
{all GPD rankings apply}
(order from Greatest to Least)
Commissioner
Deputy Commissioner
Assistant Commissioner
Deputy Assistant Commissioner
Commander
Chief Superintendent
Superintendent
Chief Inspector
Inspector
Sergeant
Constable
News and Announcements
Legend
:!: Very Important :idea: Important
Old :heart: Wedding
:!: Sunday, April 04, 2004 -- Alturus Branch is open for business!
Ally Guilds


Enemy Guilds
Wanted List
To Join
PM me the following information:
Name: John/Jane Doe
Age: John/Jane Doe's age
Gender: John or Jane? (male of female :stare: )
Height: How tall is John/Jane Doe?
Weight: How much does John/Jane Doe weight?
Strengths: Where does John/Jane Doe's strength lie? Balance with below
Weaknesses: Where does John/Jane Doe suffer the most? Balance with above
Brief Description: What does John/Jane Doe look like?
Brief History: What is important to know about John/Jane Doe?
Attitude: How does John/Jane Doe act?
Past Relations/Affiliates: Who has John/Jane Doe know, friend, foe, or neutral aquantence?
Members
Names Alphabetically Ordered
Legend
Wedded
Male
Female
Central Command
Edymion
Tacitus
Dorm Leaders
Section Leaders
Members
Building Description
As the entirety of the facilty exists within Tacitus and Torment's self-contained demi-plane known as the Aegis, what is seen from the outside is unimportant. For appearances sake, however...
{under five members}
In order to get in, you must "pass" the test of the buzz-in system. Thanks to the special properties of the Aegis, it is almost impossible to invade. The Aegis has a slight intelligence about it, and it can detect if you are a member or not. You'll enter a simple, empty room if you are not a member or given permission to enter.
You see an ordinary enough looking house in Barton. It is unimpressive, but you get a sense of something more as you approach. There appear to be only two entrances/exits to the building -- one each for the front and back.
However, upon entering, the sense of space becomes truely distorted. It feels as if the building is much, much larger than the outside might suggest. There are multiple rooms, and each seem ready to respond to Edymion or Tacitus' will. The first room you enter is the commons area. There is a full entertainment system with everything you could imagine. There is a kitchen just beyond that. On either side of the commons area, there are two rooms. They are labeled "Operations Room", "Jail Cells", "Training", and "Offices". There is only one door labeled "Exit", and, to it's right, there is a door labeled "Restricted".
The other rooms are nothing special. The Operations Room is where members can meet and discuss things, including a mission that is about to be undertaken. The Jail Cells room is, well, where prisoners are kept under lock and key. The Training room is a room specially designed to for anyone to train in at any time. The Offices are where certain, high ranking individuals will get to take care of their business.
Defense
OUTER:
The building which is used as a shell for the (guildname) has several defenses set up by Torment from the Aegis of Torment. They are as follows:
Teleportation Anchors: These magical Anchors stop Teleportation into or out of a mile radius from the exact center of the facility. They also stop any attempts at Teleportation within their Sphere of influence.
Extradimensional Eddies: Any attempt to use a means of transportation through planeswalking or a planar Gate will have a 50% chance to either fail, being returned to their starting location, or be ripped to shreds and what was left of their physical form scattered across the multiverse. They also stop any attempts at Planar Walking within their Sphere of influence.
Elemental Turrets: Placed in specific locations around the building are small disks. When a threat is detected, these disks will activate, creating a large spire of Force energies. These spires will fire either streams or balls of elemental energy, guided by a Magical Tracking system inlaid within the disks. The type of Elemental energy can be chosen on the same control panel in Edymion's office and Tacitus' Office.
Defensive Turrets:
PXY621: Like the PXY534 Pulse rifle, except slightly larger. It retains the three firing modes but the charge time on the Plasma fire increases slightly. These turrets are placed both inside and outside, hanging from above.
Flamer Turrets: These are just small devices that spew napthine fused with Palmine, better known as Napalm. These are placed sparingly. These are both inside and outside.
INNER:
Poisonous Cloud: A permanent hanging cloud fills a corridor, but disperses for employees/members. Used for restricted areas.
Negative Energy Field: This field is made to operate in a corridor, it creates wave after wave of Negative energies. Negative energy has no effect against inorganic creatures, but it wreaks havoc against anything biological, passing straight through normal armors.
GT KN: Like the AR KN's Grenade launcher feature, this turret has specially loaded grenades that have explosion radii that have been tested to ensure minimal damage to the structure of the guild. They have the small compliment of Grenades as the rifle, but with an added Francium Needler which sends out many small shards of metal at high speed. When Francium comes in contact with water it reacts extremely violently, causing very dangerous explosions. Note: The human body is 97% water, as are nearly all other carbon based life forms.
The Questions And Answer Section
Members' $0.02
We are here to protect the peace and order of Gaia. We are the Alturus Branch, an (unoficial) branch of the Gaian Police Department. Though we are awaiting approval, we know it will come. Do not post here (as a member) until you PM me, get a response, and I add you to the list. Edymion has created this in conjuction with his ally, Tacitus, as part of their revere for the GPD.
The standard rules apply.
1) Do not GM
2) Follow the AMP
3) Do not force me to bring in a mod :stare:
4) Fully read the first 6 posts!
Officer's Code
As an Officer of the AB, I hereby serve the people of Gaia, protect them from harm, and defend them from any dangers that they may or may not know about. Serve, Protect, Defend. I am an officer.
Ranks
{all GPD rankings apply}
(order from Greatest to Least)
Commissioner
Deputy Commissioner
Assistant Commissioner
Deputy Assistant Commissioner
Commander
Chief Superintendent
Superintendent
Chief Inspector
Inspector
Sergeant
Constable
News and Announcements
Legend
:!: Very Important :idea: Important

:!: Sunday, April 04, 2004 -- Alturus Branch is open for business!
Ally Guilds
Enemy Guilds
Wanted List
To Join
PM me the following information:
Name: John/Jane Doe
Age: John/Jane Doe's age
Gender: John or Jane? (male of female :stare: )
Height: How tall is John/Jane Doe?
Weight: How much does John/Jane Doe weight?
Strengths: Where does John/Jane Doe's strength lie? Balance with below
Weaknesses: Where does John/Jane Doe suffer the most? Balance with above
Brief Description: What does John/Jane Doe look like?
Brief History: What is important to know about John/Jane Doe?
Attitude: How does John/Jane Doe act?
Past Relations/Affiliates: Who has John/Jane Doe know, friend, foe, or neutral aquantence?
Members
Names Alphabetically Ordered
Legend



Central Command
Edymion
Tacitus
Dorm Leaders
Section Leaders
Members
Building Description
As the entirety of the facilty exists within Tacitus and Torment's self-contained demi-plane known as the Aegis, what is seen from the outside is unimportant. For appearances sake, however...
{under five members}
In order to get in, you must "pass" the test of the buzz-in system. Thanks to the special properties of the Aegis, it is almost impossible to invade. The Aegis has a slight intelligence about it, and it can detect if you are a member or not. You'll enter a simple, empty room if you are not a member or given permission to enter.
You see an ordinary enough looking house in Barton. It is unimpressive, but you get a sense of something more as you approach. There appear to be only two entrances/exits to the building -- one each for the front and back.
However, upon entering, the sense of space becomes truely distorted. It feels as if the building is much, much larger than the outside might suggest. There are multiple rooms, and each seem ready to respond to Edymion or Tacitus' will. The first room you enter is the commons area. There is a full entertainment system with everything you could imagine. There is a kitchen just beyond that. On either side of the commons area, there are two rooms. They are labeled "Operations Room", "Jail Cells", "Training", and "Offices". There is only one door labeled "Exit", and, to it's right, there is a door labeled "Restricted".
The other rooms are nothing special. The Operations Room is where members can meet and discuss things, including a mission that is about to be undertaken. The Jail Cells room is, well, where prisoners are kept under lock and key. The Training room is a room specially designed to for anyone to train in at any time. The Offices are where certain, high ranking individuals will get to take care of their business.
Defense
OUTER:
The building which is used as a shell for the (guildname) has several defenses set up by Torment from the Aegis of Torment. They are as follows:
Teleportation Anchors: These magical Anchors stop Teleportation into or out of a mile radius from the exact center of the facility. They also stop any attempts at Teleportation within their Sphere of influence.
Extradimensional Eddies: Any attempt to use a means of transportation through planeswalking or a planar Gate will have a 50% chance to either fail, being returned to their starting location, or be ripped to shreds and what was left of their physical form scattered across the multiverse. They also stop any attempts at Planar Walking within their Sphere of influence.
Elemental Turrets: Placed in specific locations around the building are small disks. When a threat is detected, these disks will activate, creating a large spire of Force energies. These spires will fire either streams or balls of elemental energy, guided by a Magical Tracking system inlaid within the disks. The type of Elemental energy can be chosen on the same control panel in Edymion's office and Tacitus' Office.
Defensive Turrets:
PXY621: Like the PXY534 Pulse rifle, except slightly larger. It retains the three firing modes but the charge time on the Plasma fire increases slightly. These turrets are placed both inside and outside, hanging from above.
Flamer Turrets: These are just small devices that spew napthine fused with Palmine, better known as Napalm. These are placed sparingly. These are both inside and outside.
INNER:
Poisonous Cloud: A permanent hanging cloud fills a corridor, but disperses for employees/members. Used for restricted areas.
Negative Energy Field: This field is made to operate in a corridor, it creates wave after wave of Negative energies. Negative energy has no effect against inorganic creatures, but it wreaks havoc against anything biological, passing straight through normal armors.
GT KN: Like the AR KN's Grenade launcher feature, this turret has specially loaded grenades that have explosion radii that have been tested to ensure minimal damage to the structure of the guild. They have the small compliment of Grenades as the rifle, but with an added Francium Needler which sends out many small shards of metal at high speed. When Francium comes in contact with water it reacts extremely violently, causing very dangerous explosions. Note: The human body is 97% water, as are nearly all other carbon based life forms.
The Questions And Answer Section
Members' $0.02