yoshistar
Member!
Here are some Diablo definitions for the first diablo! Hope you like it!
_________________________________________________
1. Character Classes:
a. Warrior - your typical knight in shining armor---only he doesn't
have a shining armor yet. You'll have to either fight for
it or raise the money to buy it. Good at swords as well
as axes and other heavy weapons.
b. Rogue - every game that allows you to select from different players
must include a female, otherwise its creators will be called
sexists. Good only at bows, but very good at that.
c. Sorceror- you're dealing with the supernatural, so what else do you
expect? A magician, of course! Good only at staves, but
as good at that as a rogue is with her bows.
2. In game buttons:
a. Char - Character Stats; displays your name, class, level, experience,
and other things about your player
b. Quests - displays a menu of all the quests that are known to you
at present. If you click on any of these quests, a replay
of what any person or book told you about this quest will
be presented to you
c. Map - Automap; displays what part of the current level you are
in have you already passed through and where you are in
the map right now
d. Menu - click this if you want to save, load, quit, and stuff like
that
e. Inv - Inventory; displays the items you have and where you have
put them
f. Spells - displays what spells you can do, their damage, and casting
cost. If the icon of the spell you're looking at is white,
that spell isn't available for the moment
3. Character Stats:
The box on the upper-left most contains your name, and your class
is next to it. Your level determines how well you will fare against
different monsters. Max level: 50. Experience is basically the number
of points you have gather via slaughtering numerous demons. A certain
number of experience points, stated in the Next Level box, is your goal
to raise your level by one. Here's a table:
_________________________
Lv. Exp.
| 1 | 0 |
| 2 | 2,000 |
| 3 | 4,620 |
| 4 | 8,040 |
| 5 | 12,489 |
| 6 | 18,258 |
| 7 | 25,712 |
| 8 | 35,309 |
| 9 | 47,622 |
| 10 63,364 |
| 11 | 83,419 |
| 12 | 108,879 |
| 13 | 141,806 |
| 14 | 181,683 |
| 15 | 231,075 |
| 16 | 313,656 |
| 17 | 424,067 |
| 18 | 571,190 |
| 19 | 766,569 |
| 20 | 1,025,154 |
| 21 | 1,366,227 |
| 22 | 1,814,568 |
| 23 | 2,401,895 |
| 24 | 3,168,651 |
| 25 | 4,166,200 |
| 26 | 5,459,523 |
| 27 | 7,130,496 |
| 28 | 9,281,874 |
| 29 | 12,042,092 |
| 30 | 15,571,031 |
| 31 | 20,066,900 |
| 32 | 25,774,405 |
| 33 | 32,994,399 |
| 34 | 42,095,202 |
| 35 | 53,525,811 |
| 36 | 67,831,218 |
| 37 | 85,670,061 |
| 38 | 107,834,823 |
| 39 | 135,274,799 |
| 40 | 169,122,009 |
| 41 | 210,720,231 |
| 42 | 261,657,253 |
| 43 | 323,800,420 |
| 44 | 399,335,440 |
| 45 | 490,808,349 |
| 46 | 601,170,414 |
| 47 | 733,825,617 |
| 48 | 892,680,222 |
| 49 | 1,082,908,612 |
| 50 | 1,310,707,109 |
| | |
-------------------------
Everytime your level is raised by one, you gain five stat points
which you should distribute wisely among your strength, magic, dexterity,
and vitality. Just click on the red button that appears to distribute
when possible. The numbers under Base tell you how high that specific
stat really is, while those under Now tell how high that specific stat
is when under the influence of the different magical weapons and items
in the game.
* warrior - max strength : 250
magic : 50
dexterity : 60
vitality : 100
rogue - max strength : 55
magic : 70
dexterity : 250
vitality : 80
sorceror - max strength : 45
magic : 250
dexterity : 85
vitality : 80
Ok, on to the other parts. The life box explains in numbers
what the red liquid explains in amount---how much more damage can you'
take without dying. The same goes with mana, which is the amount of
"magic" you can use to pay for a spell's casting cost. Gold and Damage
are self-explanatory, while armor class is your chance of evading an
enemy's attack and To Hit is your chance of landing a hit everytime
you attack. The Resist to boxes tell you how much damage from a said
form of attack can you be invulnerable to.
4. Belt:
The small boxes just above your "message bar" is your belt. They
pretty much work just like your inventory, but they cannot be hidden,
cannot hold gold coins, rings, amulets, and everything larger, and can
be accessed quickly by pressing the number corresponding to the box
whose item you'd like to use.
_________________________________________________
1. Character Classes:
a. Warrior - your typical knight in shining armor---only he doesn't
have a shining armor yet. You'll have to either fight for
it or raise the money to buy it. Good at swords as well
as axes and other heavy weapons.
b. Rogue - every game that allows you to select from different players
must include a female, otherwise its creators will be called
sexists. Good only at bows, but very good at that.
c. Sorceror- you're dealing with the supernatural, so what else do you
expect? A magician, of course! Good only at staves, but
as good at that as a rogue is with her bows.
2. In game buttons:
a. Char - Character Stats; displays your name, class, level, experience,
and other things about your player
b. Quests - displays a menu of all the quests that are known to you
at present. If you click on any of these quests, a replay
of what any person or book told you about this quest will
be presented to you
c. Map - Automap; displays what part of the current level you are
in have you already passed through and where you are in
the map right now
d. Menu - click this if you want to save, load, quit, and stuff like
that
e. Inv - Inventory; displays the items you have and where you have
put them
f. Spells - displays what spells you can do, their damage, and casting
cost. If the icon of the spell you're looking at is white,
that spell isn't available for the moment
3. Character Stats:
The box on the upper-left most contains your name, and your class
is next to it. Your level determines how well you will fare against
different monsters. Max level: 50. Experience is basically the number
of points you have gather via slaughtering numerous demons. A certain
number of experience points, stated in the Next Level box, is your goal
to raise your level by one. Here's a table:
_________________________
Lv. Exp.
| 1 | 0 |
| 2 | 2,000 |
| 3 | 4,620 |
| 4 | 8,040 |
| 5 | 12,489 |
| 6 | 18,258 |
| 7 | 25,712 |
| 8 | 35,309 |
| 9 | 47,622 |
| 10 63,364 |
| 11 | 83,419 |
| 12 | 108,879 |
| 13 | 141,806 |
| 14 | 181,683 |
| 15 | 231,075 |
| 16 | 313,656 |
| 17 | 424,067 |
| 18 | 571,190 |
| 19 | 766,569 |
| 20 | 1,025,154 |
| 21 | 1,366,227 |
| 22 | 1,814,568 |
| 23 | 2,401,895 |
| 24 | 3,168,651 |
| 25 | 4,166,200 |
| 26 | 5,459,523 |
| 27 | 7,130,496 |
| 28 | 9,281,874 |
| 29 | 12,042,092 |
| 30 | 15,571,031 |
| 31 | 20,066,900 |
| 32 | 25,774,405 |
| 33 | 32,994,399 |
| 34 | 42,095,202 |
| 35 | 53,525,811 |
| 36 | 67,831,218 |
| 37 | 85,670,061 |
| 38 | 107,834,823 |
| 39 | 135,274,799 |
| 40 | 169,122,009 |
| 41 | 210,720,231 |
| 42 | 261,657,253 |
| 43 | 323,800,420 |
| 44 | 399,335,440 |
| 45 | 490,808,349 |
| 46 | 601,170,414 |
| 47 | 733,825,617 |
| 48 | 892,680,222 |
| 49 | 1,082,908,612 |
| 50 | 1,310,707,109 |
| | |
-------------------------
Everytime your level is raised by one, you gain five stat points
which you should distribute wisely among your strength, magic, dexterity,
and vitality. Just click on the red button that appears to distribute
when possible. The numbers under Base tell you how high that specific
stat really is, while those under Now tell how high that specific stat
is when under the influence of the different magical weapons and items
in the game.
* warrior - max strength : 250
magic : 50
dexterity : 60
vitality : 100
rogue - max strength : 55
magic : 70
dexterity : 250
vitality : 80
sorceror - max strength : 45
magic : 250
dexterity : 85
vitality : 80
Ok, on to the other parts. The life box explains in numbers
what the red liquid explains in amount---how much more damage can you'
take without dying. The same goes with mana, which is the amount of
"magic" you can use to pay for a spell's casting cost. Gold and Damage
are self-explanatory, while armor class is your chance of evading an
enemy's attack and To Hit is your chance of landing a hit everytime
you attack. The Resist to boxes tell you how much damage from a said
form of attack can you be invulnerable to.
4. Belt:
The small boxes just above your "message bar" is your belt. They
pretty much work just like your inventory, but they cannot be hidden,
cannot hold gold coins, rings, amulets, and everything larger, and can
be accessed quickly by pressing the number corresponding to the box
whose item you'd like to use.