Can't Pause Games...

coRtALoS

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I'm using a trigger that's basically setup like this:

Current player brings 'men' to location 'Save Hero'

Pause game for current player
Send transmission blah blah
Send transmission blah
Set Mission Objectives
Unpause Game for current player

I'm basically trying to get the game to stop so the players pay attention to the transmission. Granted I am using a ComBeep to signify conversation, but I don't know if that will be enough.

I also toggled with using 'Wait for 24000 milleseconds before having the Unpause game trigger, which didn't do anything either. I assume I'm just using that trigger in the wrong fashion.

I'm using Emerald Edit for my editor. I'd use some of the other better ones that allow stacking, etc. but they don't seem to run very well if at all on Win2k.

Any suggestions?


--EDITED--

Ok... Just read that the Pause trigger doesn't work on multiplayer games... I could still use some sane ideas on how to get the player's attention.
 

TheHybrid

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Try this to get ppl's attentions:

Conditions - Elapsed time ___Game seconds
- Always
Actions - "Center view" to any location u want

I dunno if it work.... never try it before, but u try it.
 

Crookedfoot

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try this.....

It's been some time since I added what you are doing to a game.

But, I seem to remember that you also needed a "Wait" trigger, that was equal to, or greater than the transmissions, to get it to work.

If so, set it after the transmissions, but before the Objectives.

If I am wrong, I am sorry, it's been a while.
 

coRtALoS

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Wait Trigger

Yeah, it says you can't use the 'Pause Game' Trigger for any Multiplayer Maps, specifically in the Campaign editor. I tried using the "Wait" trigger with it before I realized that, to no avail. Thanks again, but I think I'm just going to stick with 'Mute Unit Speech' and 'Unmute Unit Speech' trigs. They almost silence all the game sounds, leaving the player's porno playing in the background with no distortion. That, plus possibly 'Centering View' over some black area of the map, and even adding in a .wav of me speaking some of the dialog won't hurt. Only problem with adding a .wav is filesize of the map now...
 

shrimpshark

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Hmmm

I've been working on triggers for a while now and I can never queit get them right
 
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