coRtALoS
-=[ Retired BF Admin ]=-
- Joined
- Sep 17, 2002
- Messages
- 4,278
- Reaction score
- 2
- Location
- Massachusetts
- Website
- www.BattleForums.com
I'm using a trigger that's basically setup like this:
Current player brings 'men' to location 'Save Hero'
Pause game for current player
Send transmission blah blah
Send transmission blah
Set Mission Objectives
Unpause Game for current player
I'm basically trying to get the game to stop so the players pay attention to the transmission. Granted I am using a ComBeep to signify conversation, but I don't know if that will be enough.
I also toggled with using 'Wait for 24000 milleseconds before having the Unpause game trigger, which didn't do anything either. I assume I'm just using that trigger in the wrong fashion.
I'm using Emerald Edit for my editor. I'd use some of the other better ones that allow stacking, etc. but they don't seem to run very well if at all on Win2k.
Any suggestions?
--EDITED--
Ok... Just read that the Pause trigger doesn't work on multiplayer games... I could still use some sane ideas on how to get the player's attention.
Current player brings 'men' to location 'Save Hero'
Pause game for current player
Send transmission blah blah
Send transmission blah
Set Mission Objectives
Unpause Game for current player
I'm basically trying to get the game to stop so the players pay attention to the transmission. Granted I am using a ComBeep to signify conversation, but I don't know if that will be enough.
I also toggled with using 'Wait for 24000 milleseconds before having the Unpause game trigger, which didn't do anything either. I assume I'm just using that trigger in the wrong fashion.
I'm using Emerald Edit for my editor. I'd use some of the other better ones that allow stacking, etc. but they don't seem to run very well if at all on Win2k.
Any suggestions?
--EDITED--
Ok... Just read that the Pause trigger doesn't work on multiplayer games... I could still use some sane ideas on how to get the player's attention.