Balance Made Easy

Garthrs

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Balancing has always been a pain in the neck for me. So I devised this little attached helper…

A few notes on it...
The first column increases creep hp by 25% each level

HP
200
250.00
312.50
390.63
488.28
610.35
762.94
953.67
1192.09
1490.12
1862.65
2328.31
2910.38
3637.98
4547.47
5684.34
7105.43
8881.78
11102.23
13877.79

The second set takes the mod and multiplies it by the level and adds it to last creep hp

HP MOD Level
200 25 1
225 25 2
275 25 3
350 25 4
450 50 5
700 50 6
1000 50 7
1350 50 8
1750 75 9
2425 75 10
3175 75 11
4000 75 12
4900 100 13
6200 100 14
7600 100 15
9100 100 16
10700 200 17
14100 200 18
17700 200 19
21500 200 20

The third is for hero base attack. The avg dam is a formula that will change all the time..
To represent a starting point of: Base 10 +2d6, I used this =10+((RANDBETWEEN(1,6)+(RANDBETWEEN(1,6)))

Avg Dam Bonus Level
17 3 1
19 6 2
29 9 3
28 12 4
29 15 5
38 18 6
37 21 7
42 24 8
44 27 9
45 30 10
47 33 11
51 36 12
57 39 13
60 42 14
62 45 15
65 48 16
70 51 17
66 54 18
76 57 19
78 60 20

Of course you could alter this to fit your needs by changing the numbers. But I am looking for a better way/faster way/easier way. If you have a better way to do this or a way to improve on mine, let me know.


By the way, if you won't to see how I did it, look at the formula before you change it...
 
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