I play undead and have serious problems vs human players now adays. I ask for advice, something that can help me in this awful matchup (imo) everything get wrong vs human... BTW I play on northrend if that matters.
muhahah Im N_thebastardsword said:1) Most important, DO NOT LET THEM EXPAND
2) Ghoul rush, and as edd said, keep sending units, eventually, send meat wagons and destory their production
3) expand
4)Send Destroyers ESPECIALLY later in the game.
mainly, humans have to tech a lot to get things they want(spell breaker needs arcane vault AND another building to research) which all cost money. So if you can stop them from expanding and occasionally hit their gold supply, you should be able to stall long enough to expand and maybe build a few destroyers.
first...WTF!?N_Edd said:muhahah Im N_
gryphons? go gargs
and use fiends to web down hawks first, and get lich to nova on gryphons.
they cant indeed, ghouls can stomp footies with death coil and number, Crypt Fiends can stomp over footmen and rifles in all aspects, tier 1 in UD vs HU is like HU creeping + survival almost, HU without tower would be destined to die...TheoStormhawk said:I think is easy to defeat HUMAN with UNDEAD. When I play undead I start with Death Knight, fiends and i use rod of necromancy for melee (mostly just to keep the enemy as much as possible to get to the fiends), after this oblivian statue and Lich and the rest is obvius.I can't believe you are afraid of gryphons.Use destroyers against them (gryphoon magic hammer becomes useless), or you can use gargoyls who reign in air combat.Remember HUMAN cannot rush UNDEAD easily.
The AM has water elements which completely romp both Ghouls and Fiends. footmen beat fielnds, as do Rifles.NtRik_ said:they cant indeed, ghouls can stomp footies with death coil and number, Crypt Fiends can stomp over footmen and rifles in all aspects, tier 1 in UD vs HU is like HU creeping + survival almost, HU without tower would be destined to die...
I spoke teh truth :wavey I hopess
death coil in the beginning = secks,Pan said:The AM has water elements which completely romp both Ghouls and Fiends. footmen beat fielnds, as do Rifles.
Rifles alone can beat ghouls. Hu has the matchup. and if he gets gryphons, your done gargs do nothing with either tank, gyro, rifle, hawk support.
Death coil heals 200 hp, and deals 100 damage. It is therefore useless on the offense really, and ghouls have 350 hp, so a red hp ghoul will barely go up to green.NtRik_ said:death coil in the beginning = secks,
Fiends are garbage. They are large, and suck greatly. Rifles are slimmer and have better range. Rifles don't trip over each other to attack like fiends.fiends > rifles,