Roc > TFT

l)eMon_HunTer

Member!
Joined
Jul 31, 2003
Messages
42
Reaction score
0
Website
Visit site
sry about this noob question but how do u gays place the pics at bottom of ur posts?????
 

Skeleton Kni

Member!
Joined
Aug 22, 2002
Messages
335
Reaction score
0
Location
Silent Hill
Website
clanMtF.cjb.net
What exactly is new about Warcraft III: The Frozen Throne?


One new Hero per race, each possessing powerful spells and magical abilities specifically designed to enhance each race

A host of new units, each equipped with new abilities and spells, giving players the opportunity to create diverse strategic and tactical forms of combat

3 new tilesets featuring extraordinary new lands to explore, complete with numerous creeps and critters to wage war upon

Player-built shops, unique for each race, equipped with items carefully designed to improve and aid the units of every race

Neutral buildings, which will provide players with numerous new upgrades, items and abilities

Neutral Heroes, available for recruitment by all players, that can supplement and strengthen a player's army with all new spells and abilities

An advanced world editor that allows players to create their own custom campaigns, complete with cut-scenes and voiceovers

Many new multiplayer maps

Expanded multiplayer options over Battle.net® including multiple new game types, clan and tournament support

What are some of the gameplay improvements you have made in Warcraft III: The Frozen Throne?
-Upgrades and units can be queued in the same queue chain.
-Buildings can now be queued.
-A graphic placeholder will be displayed to notify where a building is planning on being placed after the command to queue the building has been given.
-When using Ally settings, the colors for player, enemies and allies now properly adjust in the world frame.
-We have also added a third mini-map "ally" filter to change the colors displayed for allies in the mini-map.
-Mini-map filters can now "remember" your preferences so you no longer have to toggle them on or off in every game.
-A Creep Camp mini-map filter has been added. When used, a graphic will be displayed on the mini-map to represent the location of a creep camp.
-Improved defeat conditions will fix "hide the farm" types of strategies
-An "Occupied" graphic has been added for burrows, Goblin Zeppelins, Entangled Gold Mines, etc. to let players know how many units are currently occupying a structure or transport right away.
-Hero icons for allied players will now be displayed on your console if an ally drops or shares unit control with you
-Handicaps - you can now set your units to have fewer hit points.
-Flying Unit Improvements: We have turned off collision detection for flying units so that they can now easily pass through each other and allows air units to move about more smoothly than before. We have also added "separation behavior" so air units will break out of clusters once they reach a destination.
-Upgrade alerts will now include text messages that display which upgrades have been completed
- AI strategies have been improved. The AI will now follow specific build orders (mass casters, mass gargoyles, etc) and will choose a different amount of heroes per game.
-Health bars for all units will display when you press the ALT key. The Left-ALT key will display health bars for friendly units while the Right-ALT key will display health bars for enemy units.
-Players can now quickly reply to the last "tell" command received by using the " /r " command while in Battle.net.
-Waypoints will now have a graphic to display on the world frame as well as the mini-map.
-Players can now place more waypoints than before.
-Shops have been given an improved interface which will now allow you to select which hero or unit is purchasing items, units or services from them. We also added the ability to see the inventory of the shopping hero when the shop is selected and added the ability to sell items back to shops.
-Many units can now carry items after researching the backpack upgrade at your town hall. Researching this upgrade will allow normal units to store and transport items for your Heroes.
-Any unit can now interact with neutral buildings. Note that only units with an inventory can purchase an item from a shop.
-Improved Balance system - New damage types and armor types have been added along with modifications made to many existing units. This will expand the amount of strategic possibilities available to players familiar with Warcraft III: Reign of Chaos.
-Improved Item Drop System - The system for items dropped by a creep has been improved and will generally improve the play balance of items in the game.
-Replays now have a new auto-camera option.
-Upkeep unit caps have been raised and allow you to train more units before entering into either low upkeep or high upkeep
-A new resource indicator will be displayed for players who have a teammate leave in the middle of a game. The indicator will appear in the top right corner of your screen and will allow you to see what the allied army's current resources are.
-Players can now transfer resources to the allied army of a teammate who left the game.
-We have added new "Power-up" Hero Items.
-In-game chat messages now display who will be the recipient(s) (All, Allies, a specific player, etc.)
-Buildings can now be assigned to a single hotkey and can be "tabbed" through just as unit subgroups can be.
-Battle.net: New Icons for players to earn including tournament icons. We have also adjusted the number of wins necessary to earn icons.
-Battle.net: Players can now filter custom games to only show game types they want to play.
-Battle.net: Players can now select their icon from icons they have unlocked. They can also see how many wins are required for each icon.
-Battle.net: Players can now veto a limited number of maps using the thumbs up/down system.
-Observers can now use mini-map pings to alert others.
-A new type of Observer has been added called the "Referee." He/She will be able to chat with the Players in the game.
-Improved Creep AI.
-Players can now modify their hot keys.
-Certain Items now have cooldowns allowing for reusable items that were previously expendable and even new types of items
-Town Portals can now be "aimed" to a particular area around the town hall. Players can also double-click on the Town Portal Scroll to travel to the highest upgraded town hall.
-Rally points can now be given waypoints to avoid running into creep camps while rallying new units.
-Improved item drop balance
-Units "following" other units will now attack instead of standing idly by when nearby allied units are attacked.
-Heroes channeling a spell will not stop casting the spell when a group containing this hero is given a new command. The Hero must be individually selected in order to be given another command.
-Battle.net Players can alt-tab while searching for a game. Once a game has been found, the game will automatically multi-task a player back to Warcraft III: The Frozen Throne.
-The Night Elf Huntress' Sentinel will now display a colored square near it to indicate who owns the Sentinel.
-Undead Acolytes and Night Elf Wisps that are rallied to an incomplete Entangled or Haunted Gold Mine will now automatically begin to mine once the structure is completed.
 

Biske

BattleForums Senior Member
Joined
Feb 21, 2003
Messages
2,217
Reaction score
0
Location
Nineveh
o...k...But I still don't care. I walked by it today again, and I had the money to buy it, but it jsut doesn't interrest me in the least.
 
Top