P~Best Protoss unit!

Discussion in 'StarCraft Strategy Guides' started by -MatriX-, Sep 13, 2003.

  1. -MatriX-

    -MatriX- R{S}T

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    I finally tried a new thing with using every single unit I don't normally... It worked great. I'll try it more.

    [COLOR=004400]-[/COLOR][COLOR=006600]M[/COLOR][COLOR=008800]a[/COLOR][COLOR=00AA00]tr[/COLOR][COLOR=00CC00]i[/COLOR][COLOR=00EE00]x[/COLOR][COLOR=00FF00]-[/COLOR]​
     
  2. FZ. | gOsu

    FZ. | gOsu Member!

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    i dont know if someone already said this, but i tihnk the proba is the best unit in the protoss force, yo cant do anything without a few probes ^^
     
  3. -MatriX-

    -MatriX- R{S}T

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    Yeah I already said that. Probes pwn!!:p

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  4. Phoenix2003

    Phoenix2003 BattleForums Senior Member

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    All gateway units rock.
    Dragoons, temps, dark temps and zeals.
     
  5. Deranged Hydralisk

    Deranged Hydralisk Member!

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    depends on who you're fighting really.
    vs. zerg: scouts and zealots/dragoons
    vs. terran: dts and dragoons/scouts
    vs. protoss dragoons/scouts
    that's what i say
     
  6. Terran_Commander

    Terran_Commander Member!

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    Yeah... I use carriers and sometimes I rush with zealots... Like my name says I'm a terran comander... Not protoss, but I do try new things... sometimes they work sometimes they don't.. Oh yeah I also like the dark templar cause they cloak! :lucifer
     
  7. Tiger_shark

    Tiger_shark Member!

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    24 arbiters also cost a S*IT LOAD of gas..on way to build that is on money maps and they take forever too..

    Also..the arbiters can be taken out with multiple emp's from 4 or 5 vessels..making their stasis and recall useless...And since the vessel is nearby..the cloaking effect it has is useless as well
     
  8. GuArDiAn

    GuArDiAn New Member

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    the Zeal
     
  9. Dark Zeratul

    Dark Zeratul Member!

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    Like i always say...

    Dark Templar Rule! :lucifer
     
  10. RATMex_B

    RATMex_B New Member

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    Yeah, sure. Terran players like to have this defese: bunkers/ siege tanks/turrets. For a prottos, it is impossible to make any damage to this without losses.
    So I make 12 hallucinations of a zealot (if needed fast units) or archons (if needed tough units) and about 4 hallucinations of a high templar.
    I send the first units and queue them a command to hold position just before the bunkers. They are followed by the halucinated templars and about 4 real templars. Then I will destoy the tanks with storms and if the player didn't guess the right templars I won't get any scratch to any of my "real" units.

    I use this tactic just before I attack, because this kind of weakening to that type of terran defense is an immense advantage.

    This is quite not true. The zealots attack is 2x8 and when fully upgraded 2x11 (not 16 and 22). This means, that the armor of the atacked unit is substracted twice.
    E.g. if you attack with a fully upgraded zealot a fully upgaded ultralisk, you won't be making 16 damage, but only 10.
     
  11. Caiman

    Caiman Member!

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    This is quite not true. The zealots attack is 2x8 and when fully upgraded 2x11 (not 16 and 22). This means, that the armor of the atacked unit is substracted twice.
    E.g. if you attack with a fully upgraded zealot a fully upgaded ultralisk, you won't be making 16 damage, but only 10.

    ---> does this apply to any other unit?


    for me, the best protoss unit is..

    the dragoon

    they are good in that they are resurrected (sp?) zealots, that their dying sequence rocks, their sounds are cool - what does he say? 'i am needed' ?, and they can attack everything (xept cloaked units).

    Only problem is, they are clumsy if you have several going though a chokepoint and do very little damage to small units (slow rof & 10 damage).
     
  12. TossEater911

    TossEater911 Member!

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    I LIKE.... SCOUTS.. AND UMM ARBITERS BECAUSE THEY ARE KIK ASH
     
  13. NoMo

    NoMo Guest

    Dark templar all the way..no contest..followed by dragoon cuz they are so damn cute
     
  14. TrongaMonga

    TrongaMonga Grumpy Old Grandpa

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    I like the dark archon :)

    Feedback is awsome against spellcasters, and maelstrom is great against zerg, togheter with an High templar to storm the stuck units.

    Mind control is useless, though, unless if (in a normal game), he's a terran and he builds a couple of support BCs.
     
  15. Renzokuken

    Renzokuken Saved

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    And how obvious that is... :D

    If you ever want to get 24 Arbiters, you'd have to play a money map, and massing Carriers and Arbiters is pretty silly when you think about it, Corsairs + Scouts, EMP/Nuke + Goliaths, Plague + Hydras.

    They are pretty easy to eliminate...

    And have retarded damage that is useless, and would take half an hour to kill 24 Zerglings.

    Just remind me how you are going to get a Hero at all on a Melee map???
     
  16. CuteGuyNo.1

    CuteGuyNo.1 Member!

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    probe is important, if u can win the game without using 1 single probe doing anything, then you must be god T.T
     
  17. JLeeAZN

    JLeeAZN Member!

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    man, i like archons the best

    they look so pimped out, that light blue glow, and they are really strong, they have shitty health but their massive shield makes up for that

    ~JLeeAZN~
     
  18. dEs[fZ]

    dEs[fZ] New Member

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    hmm..I like scOutS
     
  19. dr-dragons-89

    dr-dragons-89 New Member

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    probes COUGH
     
  20. Hot Action Akule

    Hot Action Akule Member!

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    probe.

    Without ur gone.