MidnightAnTi
Member
- Joined
- Jun 25, 2008
- Messages
- 7
- Reaction score
- 0
well, i've made a map that requires a team of 6 players to kill a Temple in the middle; there's a timer of 30 minutes which, when lapsed, creates reinforcements to potentially end the game (the reinforcements are way imba and should easily end the game when attacked to center).
only problem is this: the triggers go off right after the timer has started. there's a player that is required to start the "round"; moving a civilian to a beacon will set off a switch that starts the timer. the timer will then immediately go off, meaning, with the overpowered reinforcements, an instantly ended game. obviously, this is not desirable.
i'm going off the walls here... anyone help? :damnit: i can post the triggers if anyone needs them
only problem is this: the triggers go off right after the timer has started. there's a player that is required to start the "round"; moving a civilian to a beacon will set off a switch that starts the timer. the timer will then immediately go off, meaning, with the overpowered reinforcements, an instantly ended game. obviously, this is not desirable.
i'm going off the walls here... anyone help? :damnit: i can post the triggers if anyone needs them