Huge problems with UMS map, really annoying

MidnightAnTi

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well, i've made a map that requires a team of 6 players to kill a Temple in the middle; there's a timer of 30 minutes which, when lapsed, creates reinforcements to potentially end the game (the reinforcements are way imba and should easily end the game when attacked to center).

only problem is this: the triggers go off right after the timer has started. there's a player that is required to start the "round"; moving a civilian to a beacon will set off a switch that starts the timer. the timer will then immediately go off, meaning, with the overpowered reinforcements, an instantly ended game. obviously, this is not desirable.

i'm going off the walls here... anyone help? :damnit: i can post the triggers if anyone needs them
 

Wing Zero

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post the triggers
 

MidnightAnTi

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this is from SCMdraft, so the triggers are shown in a slightly different format, however the gist of it is the same

Trigger("Dark Defenders"){
Conditions:
Countdown Timer(At most, 5);
Switch("DoorsOpen/TempCreate", set);
Elapsed Time(At least, 5);
Actions:
Create Unit("Player 1", "Tom Kazansky (Wraith)", 30, "Location 056");
Create Unit("Player 2", "Tom Kazansky (Wraith)", 30, "Location 061");
Create Unit("Player 3", "Kukulza (Mutalisk)", 30, "Location 060");
Create Unit("Player 4", "Kukulza (Mutalisk)", 30, "Location 057");
Create Unit("Player 5", "Mojo (Scout)", 30, "Location 059");
Create Unit("Player 6", "Mojo (Scout)", 30, "Location 058");

the countdown second timer is set to 5 because if i set it to zero it takes a few seconds to check for the trigger, and by that time the timer's already lapsed, so the reinforcements don't come
 

Barney Stinson

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Elapsed Time at least 5 needs to be changed, more than likely.
 

Wing Zero

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Elapsed Time(At least, 5)

try at most
 

MidnightAnTi

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at most would mean "only activate when time is under 5 seconds". the reinforcements wouldn't come at all.

deleting the "elapsedtime" requirement does the same thing
 

Wing Zero

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try hyper triggers then. they are instant
 

MidnightAnTi

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implemented hypertrigs, changed value to Exactly 1

works now, thanks everyone
 

Wing Zero

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lol i just threw a guess answer out
 
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