bamthedoc
King Endymion
- Joined
- Oct 2, 2002
- Messages
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- Location
- North Carolina, USA
- Website
- www.fanfiction.net
The year is 1732 NE. The world was ended some time in the 2300 or 2400s AD. It is unknown which, and an exact year is nearly impossible to pinpoint. The reasons are unknown, but the fact is that nuclear weapons were used on a world-wide scale. The world’s first, and hopefully last, nuclear war lasted for over five hundred years! Contamination and Nuclear Waste literally stung at the air and soaked into the ground, and even the concrete “evacuation” centers became saturated.
That was the Great War. That was almost two-thousand years ago. However, that wasn’t the end of war on Planet Terra. Less than five-hundred years after the end of the Great War, the Sapien Wars occurred. It was a war between the first, true races dividing mankind. These three races have come to be known as the neo-Humans, the Creature-Humans, and the Mutants. That war, fortunately, only lasted for fifty years, but the peace created was a shaky one.
Magic Skills
Every action taken gives you experiance. Walking around will eventually strengthen your muscles. Casting a given spell will eventually make it easier. Being hit will make you more resiliant. That is the basis of this leveling system. At the start, every character must have at least one point given to each statistic! You have ten points (additional) to distribute.
NOTE: You should remove the everything contained within the parenthesis but keep the parenthesis for weapon, shoe, accessory, and armor bonuses. You are to ask me before applying bonuses.
NOTE: HP and MP increases by 1/3 starting for every point spent. SP increases by 2 for every point spent. TP, though unique, increases like all other skills.
Other:
Holy: Resistant to Elements; Weak to Evil
Evil: Resistant to Void; Weak to Holy
Void: Resistant to Elements; Weak to Other
Physical: Resistant to Other; Weak to Elements
Elements:
Fire: Resistant to Ice; Weak to Water
Ice: Resistant to Water, Weak to Fire
Water: Resistant to Wind; Weak to Electric
Electric: Resistant to Fire; Weak to Earth
Earth: Resistant to Electric; Weak to Wind
Wind: Resistant to Earth; Weak to Ice
Dragon: Resistant to Elements; Weak to Void
What cannot be selected:
Any "Other" Element
Dragon
We shall use Flicker as an example.
Terra: This is the planet the story takes place on. You live on it, so you know it fairly well. The primary differance is that...well... Okay, after two-thousand years of recovery, everything is pretty much back to normal.
Neroxia: This planet is near the edge of the Milky Way Galaxy. As Terra, there are a multitude of countries under a multitude of governments. The primary atmospheric component is also Nitrogen. It exists within the Jex System, a Blue Star System. The primary color and hue is green, and water is pink due to the way light is filtered.
Tanacrabado: A patriarchal planet ruled by a single king, Tancrabado is a planet ruled by Sulfur. The air is orange. They live off a liquid they call Iop (No! No components for you!). Their language is nearly incoprehensible, and they often use "simplified" names so they can speak to Terrans. There is only one race of Tanacrabado. They are a miniscule race, and Oxygen is poison to them. They stand at a mere 0'8" and weigh in at about 1lb. When visiting an Oxygen-rich planet, such as Terra, that have a gravity greater than 0.35G (using Terra as 1G), Tancrabadons must wear specialized robotic-suits. You seen MiB lately? You should have the general gist if you have. To distinguish themselves from Terrans, Tancrabadons wear special badges, magnetically attached to the suits.
Rithr(Qu)o(Indak): As the symbols are impossible to display ( ), sylobals in parenthesis are actual pronunciations. The Rithrquoindak people are dictated by a tyranical lead by the same name. He is often called Qu-Indak as Rithro was the planet's name long ago. The Rithrok are almost literally built like steal. The primary element of Rithrquoindak is actually a metal, Nickel. One can just imagine how organics might have come about on this planet The Rithok are scorpian-like in appearance. They have antennae as opposed to hair, and their heads are "top-heavy" trapazoids. The Rithoks' right hand is like a crab's claw while the left is more like the Terran's but three-fingered. They have a long tail, nearly as long as the Rithok are tall. They average in at 10'11" and over two tons.
Rychin and Haplan: Sister planets occupied by a single race, the Trifol. The original inhabitants of both planets literally mated themselves out of existance, and into the current inhabitants. They are short, at only 3'2", and average weight is about 107lb. They are extremely intelligent, and few achieve a great amount of power.
Zantawan: There was once only a single race on this planet, and that race fell under a single government. It was peaceful until approximately three-thousand years ago, when a rift was formed. The Zantan and Zwanan have been fighting for dominance since that rift was formed. A great cataclysm caused continental drift to occur in such a way that only two continents exist now.
Pixlia: The Pixlians resemble fairies, pixies, or whatever else one would call these so-called "fantasy" creatures. They stand at approximately 1'2" and weigh in at 12lb. Most have one or two pairs of wings. For their size, they are astoundingly strong. They rely on intelligence, however. This materarchal society has a single queen. Crime is rare, but it is punished quite strongly. It is uncommon for a crimminal to get away with less than the death penalty.
Vamprime: Ruled by the Dark King Vegance, the Vamprimen people are too afraid to revolt. Though resembling vampires of Terran fantasy, they do not require blood. Admitedly, their water does resemble blood in color, components, and taste. Iron is very important to the Vamprimen diet. They average in at 7'5" and 179lb. Other than having fangs, Vamprimen very much resemble very tall Terrans.
Ewvueg II: A planet that borders the outskirts of the galaxy. Ewveug II is divided into multiple monarchies. The kingdoms are at a time of peace, which leaves all the warriors of the kingdoms time to hone their skills and train apprentices. The people of Ewvueg II are called Laetians, and they are similar to humans, but are physically superior. The Laetians have developed interplanetary travel, but their building structures are that of medevil times and they insist on using melee weapons.
Zuphrelia: The planet may no longer exist, but it still impacts the rest of the Milky Way Galaxy.
Leo
Gerik
Griffinhart
That was the Great War. That was almost two-thousand years ago. However, that wasn’t the end of war on Planet Terra. Less than five-hundred years after the end of the Great War, the Sapien Wars occurred. It was a war between the first, true races dividing mankind. These three races have come to be known as the neo-Humans, the Creature-Humans, and the Mutants. That war, fortunately, only lasted for fifty years, but the peace created was a shaky one.
GENERAL RULES
- Your character is a basic, Level 1, 0 Exp character. That means keep it simple.
- Your character will grow stronger.
- There are times your character might get killed.
- As the DM, I am god of this RPG. Taslon, however, is not.
- You gain experiance based on the system outlined below.
- You gain powers based on level, experiance, quests, and elemental prowess.
- I assign elemental prowess!
- Your character may be from any planet I outline.
- Practical, real life skills will come in handy.
- You should be unique.
- We do require healers.
- Your class will be determined by how you do the majority of your fighting between levels.
- Chapter and Mission results will be posted here.
- NPCs can be located here.
CHARACTER
- Screen Name:
- Character Name:
- Character Planet:
- Description:
-Race:
-Gender:
-Age:
-Height:
-Weight:
-Eye Color:
-Hair Color:
-Physical:
-Mental: - Equipment:
Armor -- Description
Feet -- Description
Accessory -- Description
Weapon -- Description - Abilities:
Name -- Description - History:
Points Remaining: 10
Starting Class: (Fighter, Mage, Cleric, Archer)
Elemental Prowes:
- Hit Points: 30/15/20/25 (0 = dead)
- Magic Points: 15/30/25/20 (affects number of spells)
- Spirit Points: 2/2/2/2 (affects special skills)
- Technical Points: 1 (affects ability to tie skills together)
- Strength: 1 (affects how hard you can hit)
- Defense: 1 (affects physical damage)
- Spirit: 1 (affects power of spells)
- Resistance: 1 (affects spell damage)
- Speed: 1 (affects turn order)
- Dodge: 1 (affects ability to avoid damage)
- Dexterity: 1 (affects items)
- Luck: 1 (affects critical)
Magic Skills
Special SkillsList of Available said:Fighter:
Charge: 5MP; this basic Fighter magic doubles the attacking power of the user.
Archer:
Strike: 5MP; this basic Archer magic double the accuracy of the user.
Cleric:
Aid: 5MP; this basic Cleric magic recovers 25% of the target's HP.
Mage:
Flicker: 5MP; this basic Fire Mage magic deals Spirit x0.5 damage to target.
Frost: 5MP; this basic Ice magic deals Spirit x0.5 damage to target.
Splash: 5MP; this basic Water Mage magic deals Spirit x0.5 damage to target.
Shock: 5MP; this basic Electric Mage magic deals Spirit x0.5 damage to target.
Rubble: 5MP; this basic Earth Mage magic deals Spirit x0.5 damage to target.
Breeze: 5MP; this basic Wind Mage magic deals Spirit x0.5 damage to target.
All:
Center: 5MP; this basic Holy magic deals Spirit x0.5 damage to target.
Pain: 5MP; this basic Evil magic deals Spirit x0.5 damage to target.
Non: 5MP; this basic Void magic deals Spirit x0.5 damage to target.
Chop: 5MP; this basic Physical magic deals Spirit x0.5 damage to target.
Scale: 10MP; this basic Dragon magic doubles Resistance for short period of time.
Technical SkillsList of Available said:Fighter:
First Aid: 2SP; this basic Fighter ability allows the individual to heal himself 10% HP.
Archer:
Quick: 2SP; this basic Archer ability allows the individual to skillfully dodge the next attack.
Cleric:
Pray: 2SP; this basic Cleric ability grants double attack and defense power to all allies as long as individual isn't hit or doesn't move.
Mage:
Concentrate: 2SP, this basic Mage ability doubles the power of the next spell cast.
List of Available said:[as submitted]
Leveling System
Every action taken gives you experiance. Walking around will eventually strengthen your muscles. Casting a given spell will eventually make it easier. Being hit will make you more resiliant. That is the basis of this leveling system. At the start, every character must have at least one point given to each statistic! You have ten points (additional) to distribute.
NOTE: You should remove the everything contained within the parenthesis but keep the parenthesis for weapon, shoe, accessory, and armor bonuses. You are to ask me before applying bonuses.
NOTE: HP and MP increases by 1/3 starting for every point spent. SP increases by 2 for every point spent. TP, though unique, increases like all other skills.
Stat Bonus said:With any given level rise, you will earn a random number of points, to spend on skills, based on the roll of the dice. I will take a d10 and roll it to determine how many a particular individual earns at a time. I will roll it twice. The person in question gets to pick which roll s/he keeps.
However, points earned is never set in stone! That d10 might become a d4 if, say, you're cursed when you level up. That d10 might become a d20 if you're blessed. The d10 could be altered by accessories you have, and the actual chance might be affected by certain skills. You might even notice a random skill bonus at any given level rise. As an example, Taslon's ??? automatically forces a d10 to be rolled against a d20. It's final affect forces any result lower than 9 (only valid if both roll below said number) to combine the results. IE: 8 + 8 = 16. However... 3 + 2 = 5.
Elemental Prowess
Other:
Holy: Resistant to Elements; Weak to Evil
Evil: Resistant to Void; Weak to Holy
Void: Resistant to Elements; Weak to Other
Physical: Resistant to Other; Weak to Elements
Elements:
Fire: Resistant to Ice; Weak to Water
Ice: Resistant to Water, Weak to Fire
Water: Resistant to Wind; Weak to Electric
Electric: Resistant to Fire; Weak to Earth
Earth: Resistant to Electric; Weak to Wind
Wind: Resistant to Earth; Weak to Ice
Dragon: Resistant to Elements; Weak to Void
What cannot be selected:
Any "Other" Element
Dragon
Selecting Spells
- You start off with the basic spell list for your chosen class.
- Mages may select all but their elemental opposite (weakness) at a rate of 3/5 levels.
- "All" Spells may be selected by non-Mage classes at the rate of 1/level.
- "All" Spells may be selected by Mage classes at the rate of 1/2 levels.
- Spells are "single-target only" unless specified otherwise.
- Mages may "overcast" MP at the cost of HP. BE FOREWARNED! Dropping to or below 0HP due to overcast will result in death!
Resistance versus Weakness
- Weakness takes double listed damage.
- Resistance always reverts damage listed to x0.5 (x0.25 for basic magic)
- Same always reverrts damage listed to x1.0 (x0.3 for basic magic)
- Neutral leaves damage as listed.
We shall use Flicker as an example.
As you can see, choosing the right element for the right enemy wields the best results. There are no combination elements! In addition! If Flicker is wielded by one of Fire Elemental Prowess, one may increase damage versus Neutral by x0.5 and a Weak by x1.0 -- in otherwords:Example: Fire Spell Flicker said:Other:
Holy: 0.25
Evil: 0.5
Void: 0.25
Physical: 1.0
Elements:
Fire: 0.3
Ice: 1.0
Water: 0.5
Electric: 0.25
Earth: 0.5
Wind: 0.5
Dragon: 0.25
The right Prowess at the right time will have devestating results. Be forewarned, yoru enemies have this same advantage!Example: Fire Spell Flicker said:Other:
Holy: 0.25
Evil: 1.0
Void: 0.25
Physical: 2.0
Elements:
Fire: 0.3
Ice: 2.0
Water: 1.0
Electric: 0.25
Earth: 1.0
Wind: 1.0
Dragon: 0.25
PLANETS and RACES
Terra: This is the planet the story takes place on. You live on it, so you know it fairly well. The primary differance is that...well... Okay, after two-thousand years of recovery, everything is pretty much back to normal.
- neo-Human: The most common race on Terra. The neo-Humans are most often simply refered to as Humans. They look as we do, now. They are fairly well balanced, able to excel in, really, any chosen art.
- Creature-Human: Often refered to as C-H, the Creature-Human is a humanoid animal. They tend to hold a great deal of power, but fewer hits will take them down.
- Mutant: This is a "catch-all" bracket for Terrans that cannot be applied to the other groups. They are harder to take down, but lack in any real power. As a whole, not too many are that intelligent.
- Android: AIs with human-like bodies. The three laws of robotics apply to them. They are extremely weak against electronic attacks, but they are immune to biologicals.
- Cyborg: Terrans with with robotic attachment. Cyborgs trade high resiliace to biologicals for a lower resiliance to electronic attacks.
Neroxia: This planet is near the edge of the Milky Way Galaxy. As Terra, there are a multitude of countries under a multitude of governments. The primary atmospheric component is also Nitrogen. It exists within the Jex System, a Blue Star System. The primary color and hue is green, and water is pink due to the way light is filtered.
- Neroxian: Nearly eighty-percent of the population is Neroxian. They have slitted eyes and long, thin noses. Their ears are curved, nearly horn-like, and positioned closer to the front of their faces. Their faces are broad and necks thick. Their average height is 10'3" and weight 890lb, due primarily to muscle mass. They have four arms, each ending in a hand with four, clawed fingers. Culture generally leads Neroxians to wear their hair long and braided.
- Dre: The Dre were nearly wiped out by the Neroxians before the Zuphrelians (an extinct race) came into "Huioxi" (first contact) with the peoples of Neroxia. They are very small but very strong, but they are lacking in intelligence. They average out at 4'4" and 460lb. Basically, they are built like rocks.
Tanacrabado: A patriarchal planet ruled by a single king, Tancrabado is a planet ruled by Sulfur. The air is orange. They live off a liquid they call Iop (No! No components for you!). Their language is nearly incoprehensible, and they often use "simplified" names so they can speak to Terrans. There is only one race of Tanacrabado. They are a miniscule race, and Oxygen is poison to them. They stand at a mere 0'8" and weigh in at about 1lb. When visiting an Oxygen-rich planet, such as Terra, that have a gravity greater than 0.35G (using Terra as 1G), Tancrabadons must wear specialized robotic-suits. You seen MiB lately? You should have the general gist if you have. To distinguish themselves from Terrans, Tancrabadons wear special badges, magnetically attached to the suits.
Rithr(Qu)o(Indak): As the symbols are impossible to display ( ), sylobals in parenthesis are actual pronunciations. The Rithrquoindak people are dictated by a tyranical lead by the same name. He is often called Qu-Indak as Rithro was the planet's name long ago. The Rithrok are almost literally built like steal. The primary element of Rithrquoindak is actually a metal, Nickel. One can just imagine how organics might have come about on this planet The Rithok are scorpian-like in appearance. They have antennae as opposed to hair, and their heads are "top-heavy" trapazoids. The Rithoks' right hand is like a crab's claw while the left is more like the Terran's but three-fingered. They have a long tail, nearly as long as the Rithok are tall. They average in at 10'11" and over two tons.
Rychin and Haplan: Sister planets occupied by a single race, the Trifol. The original inhabitants of both planets literally mated themselves out of existance, and into the current inhabitants. They are short, at only 3'2", and average weight is about 107lb. They are extremely intelligent, and few achieve a great amount of power.
Zantawan: There was once only a single race on this planet, and that race fell under a single government. It was peaceful until approximately three-thousand years ago, when a rift was formed. The Zantan and Zwanan have been fighting for dominance since that rift was formed. A great cataclysm caused continental drift to occur in such a way that only two continents exist now.
- Zanta: The peaceful and original race of Zantawan. They are a scientific race, not given to violence. When they have to defend themselves, however, they are extremely dangerous. They are intelligent and resourceful. They are currently run by a democracy due to the failure of a form of government that translates to "pancracy" (all share equal power). They average at 6'3" and 130lb.
- Zwana: The violent and branch race of Zantawan. They are brutal and strong. They rely on their muscles long before imagining the brain as a tool. This has actually caused a shrinkage of their brain and cavity. They average out at 8'7" and 320lb.
Pixlia: The Pixlians resemble fairies, pixies, or whatever else one would call these so-called "fantasy" creatures. They stand at approximately 1'2" and weigh in at 12lb. Most have one or two pairs of wings. For their size, they are astoundingly strong. They rely on intelligence, however. This materarchal society has a single queen. Crime is rare, but it is punished quite strongly. It is uncommon for a crimminal to get away with less than the death penalty.
Vamprime: Ruled by the Dark King Vegance, the Vamprimen people are too afraid to revolt. Though resembling vampires of Terran fantasy, they do not require blood. Admitedly, their water does resemble blood in color, components, and taste. Iron is very important to the Vamprimen diet. They average in at 7'5" and 179lb. Other than having fangs, Vamprimen very much resemble very tall Terrans.
Ewvueg II: A planet that borders the outskirts of the galaxy. Ewveug II is divided into multiple monarchies. The kingdoms are at a time of peace, which leaves all the warriors of the kingdoms time to hone their skills and train apprentices. The people of Ewvueg II are called Laetians, and they are similar to humans, but are physically superior. The Laetians have developed interplanetary travel, but their building structures are that of medevil times and they insist on using melee weapons.
Zuphrelia: The planet may no longer exist, but it still impacts the rest of the Milky Way Galaxy.
CHARACTERS:
All submissions, with exception of mine, will be posted as links.
SeraphMy Character said:
- Screen Name: bamthedoc
- Character Name: Macritone Taslon Zagrobe (goes by Taslon)
- Character Planet: Terra
- Description:
-Race: neo-Human
-Gender: Male
-Age: 19
-Height: 6'2"
-Weight: 178lb
-Eye Color: Silver/Platinum
-Hair Color: Black
-Physical: Taslon has a balanced body, built but flexible. He wears his hair a bit dishevled, bangs easily covering his eyes if he's not careful. He usually wears a black, shortsleeve, button-up shirt covered by a green "life-saver" vest. He doesn't tuck his shirt into his long, blue jeans, which bell out slightly at the bottom. He wears black "ninja" gloves and simple blue tennis shoes.
-Mental: Taslon is made uneasy by his "supposed" (as he puts it) destiny. He doesn't exactly enjoy being "Angel-touched" as his friends have come to call him. He is called a Guardian by his mentor, a mysterious business man named Michael Trent. As he's never known his father, Taslon is resistant to taking on "father figures", such as a both Michael and an even more mysterious "Old Man". He is a bit laid back, but he is zealous in his protection of his friends...especially his friend-since-childhood, Marie.- Equipment:
Street Clothes -- Taslon's everyday clothing.
Tennis Shoes -- Taslon's everyday footwear.
??? -- A strange, folded object is strapped to Taslon's side. He hasn't unlocked it's secrets yet.
Wooden Blade -- It's a simple, wooden katana blade.- Abilities:
Bushido -- Taslon's been training in the Samurai's style of martial arts since he was young- History:
Born Macritone Taslon Zagrobe, Taslon is a celebrity of sorts. His ancestor, Professor Zagrobe (as many call him now), invented the Zagrobe Particle and a means of distribution to end nuclear war upon Terra. The ZPC (Zagrobe Particle Cannon) is an important facet of history and scientific studies. This has often caused Taslon to 'retreat' in such subjects when the Great War or ZPC are studied. Regardless, Taslon excells in studies.
His mom has always pushed Taslon to study Bushido. Perhaps thanks to family influence, she also brought him under the wing of a powerful businessman, Michael Trent. Though a mystery to all else, Taslon has come to know Michael quite well. Why? Michael's training Taslon in more...interesting techniques. Other than that, Taslon's just an...'ordinary' college student.
Points Remaining: 0/10
Starting Class: Fighter
Elemental Prowess: Holy
Armor: Street Clothes (+3DEF, +2RES)
Feet: Tennis Shoes (+1SPD, +2DDG)
Accessory: ??? (+1HP, +3SP, +1TP, Roll d10 verus d20/scores below 9 are added to total, all bonuses grow with character level)
Weapon: Wooden Blade (+2STR, +1SRT)
- Hit Points: 40 (+1=50) `
- Magic Points: 20 (+0=20)
- Spirit Points: 2 (+3=8)
- Technical Points: 3 (+1=4) `
- Strength: 6 (+2=8) ````
- Defense: 5 (+3=8) ```
- Spirit: 2 (+1=3)
- Resistance: 8 (+2=10) ``
- Speed: 3 (+1=4) ``
- Dodge: 2 (+2=4) `
- Dexterity: 1 (+0=1)
- Luck: 2 (+0=2) `
Magic Skills
Charge: 5MP; this basic Fighter magic doubles the attacking power of the user.
Center: 5MP; this basic Holy magic deals Spirit x0.5 damage to target.
Special Skills
First Aid: 2SP; this basic Fighter ability allows the individual to heal himself 10% HP.
Technical Skills
Touch: 1TP; Taslon's basic technique allows him to strike several consecutive blows at 3/4 his attacking power. Works great with Charge.
Leo
Gerik
Griffinhart