Best Unit Combination?

Jiggy

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What do you think the best unit combo is?

I think for early game Zealots/Goons

Goons got range and zealots got power.
 

betaalpha5

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toss zeal goon

terran gols and tanks

zerg mutaling
that's what i think anyway

i think zeal goon combo is great for pure strenghbut a few ht wouldn't hurt

gols and tank gols would take care of the air units while tanks just blow the sh*t out of ground add a sci vessal for for matrix ownage

mutaling with crackings, ooo man crackling with swarm and muta take care of air and a few rang units
 

RyanXWing

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actually if your fast enough a sci vessal could emp the HTs while wraiths tke on the scouts
 

betaalpha5

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yeah one on one scouts are stronger only way would be to emp them to lower shields or cloak. however why would i want ur sci vessal to even get close to me in the first place?
 

Sakuhta

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Gaurdians + Devourers. Even with Renzokuken's strategy, spread out the Gaurdians, and attack and you can kill a majority of the templars before they even get within range, + 1 psi storm wont kill a gaurdian, then the devourers spore is splash so they > all air =/
 

Phoenix2003

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Sak, throw in some mutas/scourge since devs by themselves suck. Dev/muta/scourge/guards would own so much. Zerg's version of the Finger of God.
 

RyanXWing

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I destroyed the finger of god once, I nuked my own base. But I killed most of the units.

M&M is very good vs most units. though siege tanks are a little hard to get
 

Zmoney

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Gaurdian's and Devos for me =)
 

betaalpha5

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i think M&M with bats are pretty good, i mean bats would waste zerg units and the rings can somewhat take care of the mutas while the medics prolong their life
 

aphextwin

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mixed race: dev valk
same race: mutaling
 

B)ushid(o

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rine, tank, scv

zergling, mutalisk

dt, dragoon would be a funny combo if the opponent doesn't have detector.
 

DarkRider

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I'd say in my personal opinion.... that Arbiter//Carrier is the best combo.
 

Ntrik_

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arbtars, corsairs and Carrier with obs are best IMO
 

Atalfar

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hmm- not bad ideas everyone. but you have to take into consideration other things. as the game progresses your once unsurmountable army will be nothing to the new combo created by your enemy. like jiggy said. Goons and zealots would be a awesome combo. for the first ten minutes. siege tanks rip the goons, wriaths can pick apart zealots. Mutas slice up the zealots. defiler and zergling will own any long ranged ground army. so basicley here is my idea for PROTOSS.
beggining - goons and zealots - middle - pull goons and zealots back to help defend base (always remember 2 upgrade!) take out corsairs to deal with scourges. and scouts along with dark templar and archons. also dark archons would be helpful high templar also - nearing end of the game - Arbiters along with carriars and carriars are gaurded by corsairs and scouts. along with the ground come dark templars and archons with high templar for hallucination and storms-dark archons for maelstrom and feedback if u can mind control.
ZERG!
START - zerglings hydras upgrade both! - MIDDLE - lings and lurkers along with muta's (get devs scourge and gaurds if u can) - NEARING END - Upgrade lots - lots of scourges 2 take out air, devs 2 back up scourge, gaurds 2 protect devs from ground, lots of lurkers and defiler and lings (maybe ultras)
TERRAN!
START- bats and rines and meds with stim - MIDDLE - gols and siege tanks with seige mode upgrade gol missle range valks and wraiths also with cloak!- NEARING END - Gols and siege tanks - Valks, wraiths cloaked, and bc's.
 

aphextwin

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lol so u use bats rines meds against terran? good luck is all i have to say :0
 
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