Armor types and Attack types in sc..

Discussion in 'StarCraft Strategy Guides' started by Ntrik_, Mar 30, 2005.

  1. Ntrik_

    Ntrik_ Premium Member

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    ... I need to know them, can anyone give me some basic infos? :(
     
  2. Renzokuken

    Renzokuken Saved

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    I don't know much of it as facts, just 90% from experience. I'll do Protoss for you.

    Protoss
    • Zealot - Max damage against all armor types.
      Dragoon - Half damage against light armor, max against all others.
      Dark Templar - Max damage against all armor types.
      Reaver - Max damage against all armor types.
      Corsair - Max damage against all armor types.
      Scouts - Max damage against all armor types.
      Carrier - Max damage against all armor types.
      Arbiter - Half damage against light armor, max against all others.

    Well i think that's correct. I don't know the nitty gritty such as each type of armor and each type of damage. I think we'll need to consult AoP for this!
     
  3. Ntrik_

    Ntrik_ Premium Member

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    see, I dont know what units have light armors and stuff :( I know dragoon doesnt do much dmg onfbats, rines, and ghosts... but bah ><
     
  4. TrongaMonga

    TrongaMonga Grumpy Old Grandpa

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    Taken from Blizzard (and not only ;)).

    It goes as follows:

    * Normal weapons are equally effective against all types of units.
    * Concussion/Plasma weapons do 50% damage against Medium units and 25% against Large units.
    * Explosive weapons do 50% damage against Small units and 75% against Medium units.


    Note: Protoss shields take full damage from all kind of atacks, and buildings are always considered as "Large" (that's why units like the vulture takes a load of time to destroy it).

    There is also another type of damage class, the splash damage. The atack of units such as the Sieged Tank provokes a small explosion around the atacked unit that will damage nearby units.

    There's also the Lurker's and Firebat's type of splash damage, in a line.

    --Edit--

    Check here for all units sizes and attack type:

    http://www.battle.net/scc/GS/damage.shtml
     
  5. Zerglite

    Zerglite BattleForums Senior Member

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    Units in StarCraft are one of three different sizes: small, medium and large. The size of a unit is taken into account when calculating the effects of different classes of damage. This is why, for example, a Firebat is very effective against Marines, but has a minimal effect on Siege Tanks. The damage classes and their effectiveness in relation to the three unit sizes are as follows:

    * Normal weapons are equally effective against all types of units.
    * Concussion/Plasma weapons do 50% damage against Medium units and 25% against Large units.
    * Explosive weapons do 50% damage against Small units and 75% against Medium units.

    Protoss shields always take full damage from all attacks. Buildings are considered "Large" units.

    Some attacks, such as the Scarab explosion, also do "splash damage", which means that any units or buildings within a short radius of the attack point will take a peripheral amount of damage.

    The following table lists each unit's size and damage type:

    Terran Units

    Unit Size Ground Attack Air Attack

    SCV Small Normal -
    Marine Small Normal Normal
    Firebat Small Concussive+ -
    Ghost Small Concussive Concussive
    Vulture Medium Concussive -
    Siege Tank – Tank Large Explosive -
    Siege Tank – Siege Large Explosive* -
    Goliath Large Normal Explosive
    Wraith Large Normal Explosive
    Dropship Large - -
    Science Vessel Large - -
    Battlecruiser Large Normal Normal

    Medic Small - -
    Valkyrie Large - Explosive+

    Zerg Units

    Unit Size Ground Attack Air Attack

    Larva Small - -
    Drone Small Normal -
    Zergling Small Normal -
    Hydralisk Medium Explosive Explosive
    Ultralisk Large Normal -
    Infested Terran Small Normal* -
    Broodling Small Normal -
    Defiler Medium - -
    Queen Medium - -
    Overlord Large - -
    Scourge Small - Normal
    Mutalisk Small Normal Normal
    Guardian Large Normal -

    Lurker Medium Normal+ -
    Devourer Large - Explosive

    Protoss Units

    Unit Size Ground Attack Air Attack

    Probe Small Normal -
    Zealot Small Normal -
    Dragoon Large Explosive Explosive
    High Templar Small - -
    Archon Large Normal+ Normal+
    Reaver Large Normal+ -
    Shuttle Large - -
    Observer Small - -
    Scout Large Normal Explosive
    Carrier Large - -
    Interceptor Small Normal Normal
    Arbiter Large Explosive Explosive

    Dark Archon Large - -
    Dark Templar Small Normal -
    Corsair Medium - Explosive+

    * Weapon does splash damage to all units
    + Weapon does friendly splash damage (meaning it will hit allies and enemy units but not your own)
     
  6. TrongaMonga

    TrongaMonga Grumpy Old Grandpa

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    Well, thanks for posting at the same time I did :p
     
  7. Zerglite

    Zerglite BattleForums Senior Member

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    no prob :)

    its kinda funny, i even had the link like u got on ur's, till i edited it out :)
     
  8. Ntrik_

    Ntrik_ Premium Member

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    awesome, you guys are my heros, thx! :D
     
  9. Zerglite

    Zerglite BattleForums Senior Member

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    i know.. i know... im awesome, no need to grovel
     
  10. TrongaMonga

    TrongaMonga Grumpy Old Grandpa

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    Ok, that'll do it now. No need to post more spam.
     
  11. ArtOfProtoss

    ArtOfProtoss Member!

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    Actually, I don't know many statistics. I couldn't tell you how much vitality a zealot has for example. But after playing the game for a long time you get the feel of units and when they're about to die. This becomes very useful when microing. Knowing how much vite. your goon has isn't :)