bamthedoc
King Endymion
- Joined
- Oct 2, 2002
- Messages
- 4,292
- Reaction score
- 1
- Location
- North Carolina, USA
- Website
- www.fanfiction.net
Interesting Article
As Haley Joel Osment said in A.I. when his artificial mind was pushed to the limits: "My brain is falling out."
At Wednesday night's developer roundtable, Shigeru Miyamoto offered a few of his observations about how people had been playing Wii during the first day of E3. Among them, his belief that casual gamers were easily, intuitively, and quickly learning how the Remote-and-Nunchuk control works with The Legend of Zelda: Twilight Princess, but that longtime gamers were sometimes struggling a little. He suggested that we veterans are probably having to unlearn many years of old control habits.
I can vouch for that. My brain fell out yesterday when I played the new Zelda and Metroid—games that I thought I knew for years. My first play through of Twilight Princess was like walking for the first time. Through a pool of molasses. With one hand tied behind my back. And while wearing a hollow prosthetic leg filled with angry rats.
My second play-through felt somewhat natural, but I still felt like an amateur. And I haven't felt like an amateur since the first few times I played Super Mario 64 years ago, coming to grips with its 3D world.
But the third time through Twilight Princess? That was beautiful, and I hit that plugged-in feeling that I've had with only-Remote games like ExciteTruck, Sonic Wild Fire, Tony Hawk's Downhill Jam, and the Wii Sports titles. I had the same short learning curve with Metroid Prime 3: Corruption, where the third time was also the charm. And with both, the ultimate experience of feeling that deeper connection to the action was well worth my first few stumbles. In the Zelda universe, we now feel the real, dangerous thrill of aiming and firing arrows at enemies with the Wii Remote before they put skewers through you. We power spin attacks with a swirl of the Nunchuk. We shove the Remote to shove foes off with our shield, lash out with the Nunchuk to throw a crate, and (best of all) stab downward with the Nunchuk to plunge our sword into the skull of a monster. It's not only the most gorgeous Zelda game we've ever seen, the motion-fueled extras also make it the most sensory we've ever played.
When Wii control with the Remote and Nunchuk is done as well as this, having to go back to classic control with console games for the next few months—until the Wii hits our homes later this year—feels like going backwards. With both legs duct-taped together. While wearing a straitjacket. Filled with angry rats.
Whenever the Wii launches later this year, it just can't come soon enough for me.
As Haley Joel Osment said in A.I. when his artificial mind was pushed to the limits: "My brain is falling out."
At Wednesday night's developer roundtable, Shigeru Miyamoto offered a few of his observations about how people had been playing Wii during the first day of E3. Among them, his belief that casual gamers were easily, intuitively, and quickly learning how the Remote-and-Nunchuk control works with The Legend of Zelda: Twilight Princess, but that longtime gamers were sometimes struggling a little. He suggested that we veterans are probably having to unlearn many years of old control habits.
I can vouch for that. My brain fell out yesterday when I played the new Zelda and Metroid—games that I thought I knew for years. My first play through of Twilight Princess was like walking for the first time. Through a pool of molasses. With one hand tied behind my back. And while wearing a hollow prosthetic leg filled with angry rats.
My second play-through felt somewhat natural, but I still felt like an amateur. And I haven't felt like an amateur since the first few times I played Super Mario 64 years ago, coming to grips with its 3D world.
But the third time through Twilight Princess? That was beautiful, and I hit that plugged-in feeling that I've had with only-Remote games like ExciteTruck, Sonic Wild Fire, Tony Hawk's Downhill Jam, and the Wii Sports titles. I had the same short learning curve with Metroid Prime 3: Corruption, where the third time was also the charm. And with both, the ultimate experience of feeling that deeper connection to the action was well worth my first few stumbles. In the Zelda universe, we now feel the real, dangerous thrill of aiming and firing arrows at enemies with the Wii Remote before they put skewers through you. We power spin attacks with a swirl of the Nunchuk. We shove the Remote to shove foes off with our shield, lash out with the Nunchuk to throw a crate, and (best of all) stab downward with the Nunchuk to plunge our sword into the skull of a monster. It's not only the most gorgeous Zelda game we've ever seen, the motion-fueled extras also make it the most sensory we've ever played.
When Wii control with the Remote and Nunchuk is done as well as this, having to go back to classic control with console games for the next few months—until the Wii hits our homes later this year—feels like going backwards. With both legs duct-taped together. While wearing a straitjacket. Filled with angry rats.
Whenever the Wii launches later this year, it just can't come soon enough for me.