1.19

QuikSilver

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ORC AA wasnt very good versus human...lol its crappier now...
I honestly thought that the changes for the races were going to be much more significant!!!

ITs not crappier, you just need some piercing weapons if you are going ot kill off air faster. BEsides 3 seconds, isn't really that long.
 

Dream_Walker

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magic damage works for most air too, since a lot are light armored.

what was the point of increasing the Tree of Life build time up 10 seconds?
 

Emperor Pan I

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Dream_Walker said:
magic damage works for most air too, since a lot are light armored.

what was the point of increasing the Tree of Life build time up 10 seconds?
Night elves can fast expand with a Tree of life really quickly. It might be to slow them down a bit.

I like how they keep beefing up necros, yet no one uses them anyways.
 

Auron

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They killed batriders, Blizzard loves nurfing the underdog.
 

Tupac Amaru Shakur

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Whats nerf mean? And are the new maps wc3roc available?

And i believe BM is Blademaster?
 

Emperor Pan I

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Underdog? Batriders are the best freaking anti-arir unit. You can't get air versus orc because of them. the nerf was surely needed without taking away Orcs chance at air.
 

TheoStormhawk

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This patch helped alot, because it is bye bye for that stupid strategy against orc with talon druid and archer, that was the uglyest strategy ever.
Now, spirit walker, has resistant skin, so no more mass Cyclone and faerie fire:).

Maybe there was room for improvement for orc, that great hall still takes too much time to be ready.
 

ChrisH36

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Faerie Fire still works, just duration of the negative spell is reduced.

Also, after the patch was installed; a Dc bug was spreading across Battle.net.
 

Ntrik_

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Hellwolf_36 said:
Faerie Fire still works, just duration of the negative spell is reduced.

Also, after the patch was installed; a Dc bug was spreading across Battle.net.
more like disc hack thats out.
 

None293823

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There is newer version! And it is 1.19b

- Fixed a crash that could happen in multiplayer games.

LoL...
 

l33t 0n3

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Well, I had problems with the crash, which is most likely a disconnect hack of some sort. I had it in your typical melee games, and even once in a dota (what kind of a loser hacks custom games?)
 

Emperor Pan I

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If your desperate enough to hack a custom game, your pretty desperate. Your sit alone in your basement and jack off to Nightelves desperate.
 

TheoStormhawk

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Hellwolf_36 said:
Faerie Fire still works, just duration of the negative spell is reduced.

Also, after the patch was installed; a Dc bug was spreading across Battle.net.
I was refering directly to the Spirit Walker ability to mass dispell, because now it won't be raised in the air like any common grunt (for example).
 

ChrisH36

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Pan said:
Underdog? Batriders are the best freaking anti-arir unit. You can't get air versus orc because of them. the nerf was surely needed without taking away Orcs chance at air.
Also, to make it easier for noobs to fend off bombing raids on your mains. Yet all you need to do is surrond your main with towers and use ground based aa to pick them off.
 

Emperor Pan I

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Liquid fire still screw up towers. The problem with bat riders is they are not to easy to kill in a normal base due to space restrictions. Like Fiends are so fat, they have trouble getting to web the bats. Plus fiends have crap range for web anyways which doesnt help.
 

Dream_Walker

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Pan said:
If your desperate enough to hack a custom game, your pretty desperate. Your sit alone in your basement and jack off to Nightelves desperate.
dont make fun of me ;)
 
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