1.19

Emperor Pan I

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--------------------------------------------------------------------------
WARCRAFT III: THE FROZEN THRONE VERSION HISTORY
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Patch 1.19
--------------------------------------------------------------------------

MAPS

- (2)Echo Isles
- Added ranged creep to expansion goldmines.
- Replaced both Fountains of Health with Mercenary camps and changed
the creep composition so that they're not all piercing attack.
- Replaced the mana fountain with a Market Place and changed the level
3 perm item drops to level 3 charged items.
- Replaced one Troll Trapper with an equal level Ogre to the all troll
trapper green camp next to each start location.

- (2)Tirisfal Glade
- Added a tavern to each side of the map, reduced the level of the creep
that guard the Mercenary buildings as well as the level of the items
they drop, and reduced two Orange creep camps and level of the item
drops.

- (4)Turtle Rock
- Opened areas of the map to help alleviate strong choke points that
favor ranged unit combat.

- (4)Broken Shard
- Replaced the 4 center orange camps with 4 green camps.
- Replaced two ranged units with two melee units to the creep camps
guarding the Goblin Merchants.
- Increased the Orange camp levels near each start location and added
an additional item to each of those camps.

- (4)Hellfire
- Reduced the creep level on the two middle Red creep camps.
- Reduced the creep level on the East and West Goblin Laboratory creep
camps.

- (4)Stonecold Mountain
- All creep with the ability to possess units have been removed from
this map.

- (4)Lost Temple
- Added a few trees to all the start locations to ensure better
balance of lumber harvesting for all races.

- (4)Twisted Meadows
- Changed the level 4 charged item drops at the Goblin Merchant to
level 4 permanent drops.

- (6)Sunrock Cove
- Added pathing room around Goblin Laboratory and removed the clump of
trees in front of the Goblin Laboratory to enhance game play.
- Lowered the goldmine creep camp from Red to Green
- Pushed Blue's West ramp further from its start location.

- (6)GnollWood
- Removed all Gnoll Assassins from the Goblin Merchant creep camps,
replaced with Gnoll Brutes.

- (6)Typhoon
- Fixed Red and Teal start locations to be closer to the goldmines
like the other start locations.

- (6)Silverpine Forest
- Removed the Tavern from all start locations
- Can now path across the center of the map, added a Tavern to the
center of the map.
- Reduced the Item and creep levels of the 4 Red camps in the center
of the map.
- The 6 center goldmines have been reduced in difficulty of creep
camps.

- (6)Dragonblight
- The two center creep camps have been pushed away from pathable area
to prevent accidental attacks.
- The players alliance settings have been changed to favor 2v2.

- (6)Moonglade New Map File
- Two center creep camps and buildings have been removed.
- Added two taverns to the center of the map.
- Opened up all chokepoints
- Added some trees to all start locations to help harvesting.

- (6)Everfrost
- Added a few trees to Yellow and Teal start locations to ensure
lumber harvesting balance.
- Added ground Anti-Air units to the East and West Red creep camps.


- Bonus Maps Added to Battle.net
- (2)Shrine of the Ancients
- (2)Terenas Stand
- (4)Phantom Grove
- (4)Deathrose
- (6)Everfrost
- (6)Sunrock Cove
- (6)Emerald Shores
- (6)Duststorm
- (8)Full Scale Assault
- (8)Hurricane Isle
- (8)Cherryville
- (10)Skibis Castle TD
- (12)Worm War


BALANCE CHANGES

Items
- Creep-dropped item sell prices have been standardized. Items of the
same level will now generally sell for the same amount.

Undead
- Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
- Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
- Exhume Corpses research now costs 75 gold / 50 lumber down from 125
gold/ 100 lumber.
- Destroyer armor reduced to 3 from 4.

Orc
- Spiritwalkers now have the passive Resistant Skin ability. This
causes some spells such as Cyclone and Slow to have a much shorter
duration when used on a Spiritwalker. Resistant skin also grants
immunity to certain other spells such as Polymorph and Possession.
- Ensnare duration reduced from 15 seconds to 12 seconds.
- Batrider hit points reduced to 325 from 400.

Night Elf
- Tree of Life build time increased to 120 seconds from 110 seconds.

Human
- Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per
masonry upgrade, down from 2.



WORLD EDITOR CHANGES

Trigger Editor
- The "Image" category and actions now appear after the "Item" category.
- The "Ubersplat" category and actions now appear after the "Unit Group"
category.
- Fixed script generation errors when using the "Terrain Pathing Is Off"
function. This is now a Boolean function.
- Fixed script generation errors when using variables of the following
types:
- Attack Type
- Combat Sound
- Damage Type
- Effect Type
- Pathing Type
- Sound Type
- Sorted lightning type presets.
- Appended "Cliff" to cliff terrain types, to distinguish them from
non-cliff terrain types.
- Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana",
respectively.
- Cleaned up the name, grammar text, hints and/or sorting order for the
following trigger functions/calls:
- (Boolean) Environment - Terrain Pathing Is Off (was Terrain
Pathable)
- (Unit) Event Response - Damage Source
- (String) Game - Ability Name
- (String) Game - Ability Effect Art Path (was Ability Effect Art)
- (String) Game - Ability Effect Sound Name (was Ability Sound)
- (String) Hero - Hero Proper Name
- (String) Trigger - Trigger Name
- (Real) Lightning - Red Color of Lightning
- (Real) Lightning - Green Color of Lightning
- (Real) Lightning - Blue Color of Lightning
- (Real) Lightning - Alpha Value of Lightning (was Alpha Color of
Lightning)
- Cleaned up the name, grammar text, hints and/or sorting order for the
following trigger actions:
- Environment - Change Terrain Type
- Environment - Turn Terrain Pathing On/Off (was Turn Pathing
On/Off)
- Floating Text - Suspend/Resume
- Floating Text - Permanent/Expires
- Floating Text - Change Color
- Floating Text - Change Lifespan
- Floating Text - Change Fading Age (was Change Fadepoint)
- Floating Text - Change Age
- Game - Enable/Disable Selection (was Enable/Disable Select)
- Game - Enable/Disable Drag-Selection (was Enable/Disable Drag
Select)
- Game - Enable/Disable Pre-Selection (was Enable/Disable Pre
Select)
- Image - Create
- Image - Change Color
- Image - Change Render State
- Image - Change Render Always State
- Image - Change Above Water State
- Lightning - Create Lightning Effect (was Create Lightning Effect
At Points)
- Lightning - Move Lightning Effect (was Move Lightning Effect To
Points)
- Lightning - Set Lightning Effect Color
- Unit - Add Classification
- Unit - Remove Classification
- Unit - Issue Drop Item Order (was Drop Item On A Point)
- Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
- Unit - Issue Give Item Order (was Drop Item On A Unit)
- Unit - Damage Area
- Unit - Damage Target
- Unit - Decrease Level Of Ability For Unit
- Unit - Increase Level Of Ability For Unit
- Unit - Set Level Of Ability For Unit
- Ubersplat - Create
- Ubersplat - Change Render State
- Ubersplat - Change Render Always State
- Added an event and three new trigger functions for future tournament
support:
- (Trigger Event) Tournament Event
- (Real) Tournament Time Remaining
- (Integer) Tournament Melee Score
- (Integer) Tournament Finish Rule
 

P47R!CK

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Pan said:
--------------------------------------------------------------------------
WARCRAFT III: THE FROZEN THRONE VERSION HISTORY
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Patch 1.19
--------------------------------------------------------------------------

MAPS

- (2)Echo Isles
- Added ranged creep to expansion goldmines.
- Replaced both Fountains of Health with Mercenary camps and changed
the creep composition so that they're not all piercing attack.
- Replaced the mana fountain with a Market Place and changed the level
3 perm item drops to level 3 charged items.
- Replaced one Troll Trapper with an equal level Ogre to the all troll
trapper green camp next to each start location.

- (2)Tirisfal Glade
- Added a tavern to each side of the map, reduced the level of the creep
that guard the Mercenary buildings as well as the level of the items
they drop, and reduced two Orange creep camps and level of the item
drops.

- (4)Turtle Rock
- Opened areas of the map to help alleviate strong choke points that
favor ranged unit combat.

- (4)Broken Shard
- Replaced the 4 center orange camps with 4 green camps.
- Replaced two ranged units with two melee units to the creep camps
guarding the Goblin Merchants.
- Increased the Orange camp levels near each start location and added
an additional item to each of those camps.

- (4)Hellfire
- Reduced the creep level on the two middle Red creep camps.
- Reduced the creep level on the East and West Goblin Laboratory creep
camps.

- (4)Stonecold Mountain
- All creep with the ability to possess units have been removed from
this map.

- (4)Lost Temple
- Added a few trees to all the start locations to ensure better
balance of lumber harvesting for all races.

- (4)Twisted Meadows
- Changed the level 4 charged item drops at the Goblin Merchant to
level 4 permanent drops.

- (6)Sunrock Cove
- Added pathing room around Goblin Laboratory and removed the clump of
trees in front of the Goblin Laboratory to enhance game play.
- Lowered the goldmine creep camp from Red to Green
- Pushed Blue's West ramp further from its start location.

- (6)GnollWood
- Removed all Gnoll Assassins from the Goblin Merchant creep camps,
replaced with Gnoll Brutes.

- (6)Typhoon
- Fixed Red and Teal start locations to be closer to the goldmines
like the other start locations.

- (6)Silverpine Forest
- Removed the Tavern from all start locations
- Can now path across the center of the map, added a Tavern to the
center of the map.
- Reduced the Item and creep levels of the 4 Red camps in the center
of the map.
- The 6 center goldmines have been reduced in difficulty of creep
camps.

- (6)Dragonblight
- The two center creep camps have been pushed away from pathable area
to prevent accidental attacks.
- The players alliance settings have been changed to favor 2v2.

- (6)Moonglade New Map File
- Two center creep camps and buildings have been removed.
- Added two taverns to the center of the map.
- Opened up all chokepoints
- Added some trees to all start locations to help harvesting.

- (6)Everfrost
- Added a few trees to Yellow and Teal start locations to ensure
lumber harvesting balance.
- Added ground Anti-Air units to the East and West Red creep camps.


- Bonus Maps Added to Battle.net
- (2)Shrine of the Ancients
- (2)Terenas Stand
- (4)Phantom Grove
- (4)Deathrose
- (6)Everfrost
- (6)Sunrock Cove
- (6)Emerald Shores
- (6)Duststorm
- (8)Full Scale Assault
- (8)Hurricane Isle
- (8)Cherryville
- (10)Skibis Castle TD
- (12)Worm War


BALANCE CHANGES

Items
- Creep-dropped item sell prices have been standardized. Items of the
same level will now generally sell for the same amount.

Undead
- Skeletal Mastery research time reduced to 30 seconds from 45 seconds.
- Skeletal Longevity research time reduced to 15 seconds from 30 seconds.
- Exhume Corpses research now costs 75 gold / 50 lumber down from 125
gold/ 100 lumber.
- Destroyer armor reduced to 3 from 4.

Orc
- Spiritwalkers now have the passive Resistant Skin ability. This
causes some spells such as Cyclone and Slow to have a much shorter
duration when used on a Spiritwalker. Resistant skin also grants
immunity to certain other spells such as Polymorph and Possession.
- Ensnare duration reduced from 15 seconds to 12 seconds.
- Batrider hit points reduced to 325 from 400.

Night Elf
- Tree of Life build time increased to 120 seconds from 110 seconds.

Human
- Human Towers (Guard, Cannon, Arcane and Scout) now gain 1 armor per
masonry upgrade, down from 2.



WORLD EDITOR CHANGES

Trigger Editor
- The "Image" category and actions now appear after the "Item" category.
- The "Ubersplat" category and actions now appear after the "Unit Group"
category.
- Fixed script generation errors when using the "Terrain Pathing Is Off"
function. This is now a Boolean function.
- Fixed script generation errors when using variables of the following
types:
- Attack Type
- Combat Sound
- Damage Type
- Effect Type
- Pathing Type
- Sound Type
- Sorted lightning type presets.
- Appended "Cliff" to cliff terrain types, to distinguish them from
non-cliff terrain types.
- Renamed "Life Drain" and "Mana Drain" to "Drain Life" and "Drain Mana",
respectively.
- Cleaned up the name, grammar text, hints and/or sorting order for the
following trigger functions/calls:
- (Boolean) Environment - Terrain Pathing Is Off (was Terrain
Pathable)
- (Unit) Event Response - Damage Source
- (String) Game - Ability Name
- (String) Game - Ability Effect Art Path (was Ability Effect Art)
- (String) Game - Ability Effect Sound Name (was Ability Sound)
- (String) Hero - Hero Proper Name
- (String) Trigger - Trigger Name
- (Real) Lightning - Red Color of Lightning
- (Real) Lightning - Green Color of Lightning
- (Real) Lightning - Blue Color of Lightning
- (Real) Lightning - Alpha Value of Lightning (was Alpha Color of
Lightning)
- Cleaned up the name, grammar text, hints and/or sorting order for the
following trigger actions:
- Environment - Change Terrain Type
- Environment - Turn Terrain Pathing On/Off (was Turn Pathing
On/Off)
- Floating Text - Suspend/Resume
- Floating Text - Permanent/Expires
- Floating Text - Change Color
- Floating Text - Change Lifespan
- Floating Text - Change Fading Age (was Change Fadepoint)
- Floating Text - Change Age
- Game - Enable/Disable Selection (was Enable/Disable Select)
- Game - Enable/Disable Drag-Selection (was Enable/Disable Drag
Select)
- Game - Enable/Disable Pre-Selection (was Enable/Disable Pre
Select)
- Image - Create
- Image - Change Color
- Image - Change Render State
- Image - Change Render Always State
- Image - Change Above Water State
- Lightning - Create Lightning Effect (was Create Lightning Effect
At Points)
- Lightning - Move Lightning Effect (was Move Lightning Effect To
Points)
- Lightning - Set Lightning Effect Color
- Unit - Add Classification
- Unit - Remove Classification
- Unit - Issue Drop Item Order (was Drop Item On A Point)
- Unit - Issue Move Item In Inventory Order (was Drop Item In Slot)
- Unit - Issue Give Item Order (was Drop Item On A Unit)
- Unit - Damage Area
- Unit - Damage Target
- Unit - Decrease Level Of Ability For Unit
- Unit - Increase Level Of Ability For Unit
- Unit - Set Level Of Ability For Unit
- Ubersplat - Create
- Ubersplat - Change Render State
- Ubersplat - Change Render Always State
- Added an event and three new trigger functions for future tournament
support:
- (Trigger Event) Tournament Event
- (Real) Tournament Time Remaining
- (Integer) Tournament Melee Score
- (Integer) Tournament Finish Rule
thanks for posted what was on www.battle.net, thx
 

Dream_Walker

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oh darn bm wasnt nerfed.
 

ChrisH36

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I hope you fools are happy ensare got nerfed :usad

The people who complain BM needs to be nerfed are the people who cry about harasses when they can't deal with it themselves.
 

Wing Zero

lol just as planned
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time to wait for a no cd crak >_>
 

Guest

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Hellwolf_36 said:
I hope you fools are happy ensare got nerfed :usad
*Massive air*

GG NAWB RAIDERS :D!
 

IceDevil9

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So Skibi's got made an official map? Good for him dude.

Ya gogo nerf ensnare.

-Frank :cool:
 

ChrisH36

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N_'s BiTcH said:
*Massive air*

GG NAWB RAIDERS :D!
Yeah, and I would have rushed you pantless by the time you even tried to mass up air.
 

TrongaMonga

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Can't you guys just post whatever the hell was a big difference? Now I have to get a new crack. H8 @ patches :(
 

Static

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When does this come out?
 

ChrisH36

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Don't ask y\us for cracks, we will close your threads. Why not just buy the game? It only costs like $30-40 US.
 

IceDevil9

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Static said:
When does this come out?
It is out, Pan doesn't post his excerpts from BNet until the pacth actually comes out.

-Frank :cool:
 

aphextwin

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i hate it, cuz now i gotta get a new -----
 

None293823

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Grrr Pan posted it earlier even the latest top replays are 1.18. Well guys you all have 1.18 patch as a file and auto update 1.19 from bnet like me, no ?

To tell you what i think, the fact that there are no big changes is good. I dont think it is because they are making 1.20 soon but because it really doesnt need big changes.

Lets start from the maps. Thank you Blizzard for changing Echo Isles if not blade master. What i hated was BM on Echo Isles- creepjack mass heal.. wtf BM?? I said it with these fountains it sucks. And good for some creeps and merchants too, marketplace- i hope not imba items like inferno or book of the dead, but many auras :)

I dont understand what they mean 'to alleviate in Turtle Rock'. Maybe you can show me ?

I dont play Broken shard but wtf were these creeps scorpions you may have all footies injured, even the trolls were not so ok. All ornage spots... Good change now.

I dont play Hellfire. LT: The problem on Lost temple was/is that at 9 o'clock there was little space from too many trees, somehow it may have now even less space or not, i have to check this.

And Good Job for Twisted Meadows! Sometimes you may abuse with this book of the dead greatly and permanent will just give to the hero smth nmot abuse.

Gnoll wood: Were assassins with the crossbows ? What was annyoing especially for weak footies and ghouls was the slow poison and if ur creepjacked great advanateg for the opponent.

Now my view on units and from Human's too.

UD
Ok now UDs will use necrowagon ? Hardly. But with dests, i thought they would increase their amror. Perfect for Hu- now gyros, tanks and mass hawks = gg dests. :)


ORc
-Spirit walkers needed to be the 'breakers' of orc so resistance is good choice. But mass spirit link vs breakers- lol. Orcs' choice.
-I never thoght they would reduce wolves. Will they stop making wolf riders now ? Good for Hu too.
-And Bats can die faster from aerial shackles. You saw im my games lately that i really found orc somehow too imba and if the map was echo isles...


NE
Nothing so special to change elves' way of playing

Hu:
GG ToD loser, enjoy your mass towerz now. I never use masonry though, i dont think if they also use it. Just repair the 1-2 towers you have for expo and thats it.

I dont think it is HU orientated patch. The rest races just had few a little stronger things. And such absurds like reduce brillaince like the one who posted it in another thread, lol learn to play.

I just wonder what UD is going to use now and orc too. Fast tech for orc- nobody will wait for them. But UD is really interesting to see.
 

ChrisH36

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Mystic Sorcerer said:
I never thoght they would reduce wolves. Will they stop making wolf riders now ? Good for Hu too.
12 seconds is enough to keep you pinned, except now you need piercing to really take them down before they get back up.

Mystic Sorcerer said:
And Bats can die faster from aerial shackles. You saw im my games lately that i really found orc somehow too imba and if the map was echo isles...
Probably because people found it difficult to stop batriders from bombing your mains, believe me there are 2on2 and solos that do that.
 

Ntrik_

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God blizz sucks at patching.
 

TheoStormhawk

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Hellwolf_36 said:
I hope you fools are happy ensare got nerfed :usad

The people who complain BM needs to be nerfed are the people who cry about harasses when they can't deal with it themselves.
I think they reduced it because it was used alot on the heroes. I think now will hold a hero not more than 3 seconds.
I am a random race player,but I like the wolf alot, I hate that they nerfed him.

I hope BM never gets nerfed, he rules.
 

TrongaMonga

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Hellwolf_36 said:
Don't ask y\us for cracks, we will close your threads. Why not just buy the game? It only costs like $30-40 US.
I wasn't asking for cracks, mate, don't worry. And there's no way I'm going to buy WarCraft. It's just not worth it.
 

Wing Zero

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Hellwolf_36 said:
Don't ask y\us for cracks, we will close your threads. Why not just buy the game? It only costs like $30-40 US.
can i ask for a cdkey showing thing?
 

ChrisH36

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TheoStormhawk said:
I think they reduced it because it was used alot on the heroes. I think now will hold a hero not more than 3 seconds.
I am a random race player,but I like the wolf alot, I hate that they nerfed him.
It's 2.5 seconds on a hero.
 
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