well you cant just say that, because hydra own archons you say archons with decens support... youre probably thinking archons and templars, a pretty darn hard combination to beat if youre a unskilled zerg against skilled toss. yes, its not so easy to control the spells if youre unskilled toss... you need to place your storms correctly, or youll end up killing your own archons (since they are melee units and must get right next to hydra in order to attack them) - or missing the hydras completely... so if you are THAT good with unit control and spellcasting, youll probably play against equally skilled zerg. and a good zerg player could counter you in many ways. well, toss used templars so, zerg, say, uses queens: your archons could be ensnared - so they become hell slow - and because archon is essentialy a melee unit, thats like a dead sentence already (with its everlasting 40 seconds effect). or even ensnare the templars what would make them slower than the overlord queens can also spawn broodlings, and pick out your templars in a few seconds. and i say, give me any toss combination, and i can quickly tell you what would be a good and CHEAPER zerg counter. the game wouldnt be so good if the races were imbalanced.